Search found 152 matches

by henke37
Wed Nov 18, 2009 5:30 pm
Forum: Gaming Discussion
Topic: SNES Central articles of note - Various prototypes
Replies: 52
Views: 24758

It's a wonder that they have not been taken down yet. I suppose the copyright hunting department is on permanent unpaid vacation due to the finance crisis. :roll:
The articles themself are nice reading, good work.
by henke37
Tue Oct 13, 2009 8:11 am
Forum: Gaming Discussion
Topic: Contest to hack the "worst Nintendo game ever"
Replies: 23
Views: 13219

I don't get the point. The only brandname it even mentions is the DS, and I somehow doubt that Nintendo would pay someone to do a post like this.
by henke37
Fri Sep 11, 2009 6:44 am
Forum: Gaming Discussion
Topic: Contest to hack the "worst Nintendo game ever"
Replies: 23
Views: 13219

They must have been refering to the janitor at CIA or something.
by henke37
Tue Aug 18, 2009 6:11 pm
Forum: Gaming Discussion
Topic: Today's addicting flash game
Replies: 83
Views: 39486

I found a new one called toss the turtle. The name is not correct, it should be more like "shot the turtle". With a gun. And with a canon. I got about 99963 feet as my current highscore right now.
by henke37
Mon Aug 10, 2009 10:22 am
Forum: Gaming Discussion
Topic: Game suggestions?
Replies: 19
Views: 8505

Yoshi's Safari is a good game. It won't last long, but it will be fun while it lasts.
If you want a freeware game, try the old dos game "God of thunder", it's pretty neat.
by henke37
Sat Aug 08, 2009 11:24 pm
Forum: Gaming Discussion
Topic: Today's addicting flash game
Replies: 83
Views: 39486

Sine the last game had no real scoring here is a short one with no end and scoring. Spin sprint http://img44.imageshack.us/img44/2879/scorel.png Because we are behind a few games, here is another one: CoolioDJ http://img198.imageshack.us/img198/42/djscorex.png I got 25525 on rose (the hardest song),...
by henke37
Mon Aug 03, 2009 10:54 pm
Forum: Gaming Discussion
Topic: Today's addicting flash game
Replies: 83
Views: 39486

Now for a more modern looking rpg, Epic battle fantasy . There is no grinding in this game and it is most definitively long enough for a fixed length game, without being so long that it takes hours to play. The gameplay manages to stay interesting even if you have access to all attacks at the beginn...
by henke37
Mon Aug 03, 2009 12:21 am
Forum: Gaming Discussion
Topic: Today's addicting flash game
Replies: 83
Views: 39486

New day, new game. Gravitex 2 It's a puzzle game where you shot a ball and try to hit the goal. Very simple engine, yet plenty of gameplay. Here is a tip: just because the game thinks that you should reset does not mean that you must, you might win if you don't. :evil: I managed to beat every level ...
by henke37
Sun Aug 02, 2009 12:46 am
Forum: Gaming Discussion
Topic: Today's addicting flash game
Replies: 83
Views: 39486

New day, new game. Today, it's Hedgehog launch 2 . It's similar to the previous one with the shopping-cart, but that soon becomes irrelevant, it is most definitely an unique game. I got to Mars in around 22 days if I recall correctly. Once you get the hang of things, it's hard to lose. I mean, even ...
by henke37
Sat Aug 01, 2009 12:25 pm
Forum: Gaming Discussion
Topic: Today's addicting flash game
Replies: 83
Views: 39486

I got a similar score, something around 22 minutes.
The insanity comes when you try to beat the game for medals, those are insane.

Btw, since this is a topic about flash games, I'd like to remind you all that Adobe released new players a few days ago to patch the latest security flaw.
by henke37
Thu Apr 16, 2009 12:05 am
Forum: bsnes Dev Talk
Topic: New forum for bsnes
Replies: 47
Views: 89728

Screw that, just use Marlett like Windows does.
by henke37
Fri Apr 10, 2009 8:42 pm
Forum: bsnes Dev Talk
Topic: New forum for bsnes
Replies: 47
Views: 89728

You could just apply the WIP password to the forum instead, there is no need to make it hidden.
by henke37
Fri Apr 10, 2009 2:20 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.042 released
Replies: 124
Views: 212965

Think of it this way: when you are done, we will know. After all, that's your own goal.
by henke37
Fri Apr 10, 2009 1:39 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.042 released
Replies: 124
Views: 212965

That's one of the reasons why they are kept private.
by henke37
Thu Apr 09, 2009 9:20 am
Forum: bsnes Dev Talk
Topic: Question about saving.
Replies: 4
Views: 17830

Doesn't most emulators just save after a certain period of save memory inactivity?
If the game hasn't written to the save area in a sec, it is most definitely done writing to it.
by henke37
Thu Mar 26, 2009 7:56 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 214251

I don't understand why lib file inclusion has to be in a certain order, but whatever. I do, it is because the symbols in the lib files are only imported if they are on the list, and they are only on the list if another file has requested them. Importing a lib before it's symbols are on the list res...
by henke37
Thu Mar 19, 2009 9:22 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 214251

Gamecube controller, 2 joysticks + two triggers.
by henke37
Mon Mar 16, 2009 7:29 am
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 214251

Eeye did some related research recently.
by henke37
Fri Mar 13, 2009 9:33 pm
Forum: bsnes Dev Talk
Topic: Snes controller progress:
Replies: 212
Views: 196978

Right, no more joypads. How about the mouse?
by henke37
Fri Mar 13, 2009 8:53 am
Forum: bsnes Dev Talk
Topic: bsnes v0.040 released
Replies: 135
Views: 164314

Just make it a plugin to one of those existing virtual reality games.
by henke37
Fri Mar 13, 2009 8:53 am
Forum: bsnes Dev Talk
Topic: Snes controller progress:
Replies: 212
Views: 196978

Can't we just take a photo and use it directly if it's so important with proper color? Nah, I am just kidding. But personally I would rather go for looking good over looking real. Replace the title on the controller and claim it's your own custom brand. No chance for people to say it's not accurate,...
by henke37
Thu Mar 12, 2009 5:15 pm
Forum: bsnes Dev Talk
Topic: Snes controller progress:
Replies: 212
Views: 196978

Multitaps is not something people need to worry about when assigning controllers, there is 1+4 joypads(4+4 for the lunatics), nothing more as far as the user cares about on the config scree. The controller port selection doesn't belong in the key mapping at all. @FirebrandX: Do you think that you co...
by henke37
Thu Mar 12, 2009 7:21 am
Forum: bsnes Dev Talk
Topic: Snes controller progress:
Replies: 212
Views: 196978

I do not like the dropdown in the mockup. Use one tab per controller instead. It would make it easy to understand how to set things up in multiple controller configurations. Also, I can not help but feel that it is easy to overlook the L and R buttons with them lacking area. How about some Picture i...
by henke37
Mon Mar 09, 2009 5:40 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.040 released
Replies: 135
Views: 164314

Just rend twice, once for the RGB and once for the A. Then merge the renderings.
by henke37
Sun Mar 08, 2009 11:03 am
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 261564

Or you could just repeat the libraries twice. That should make all the linking problems go away. It can't make things worse.