Search found 16 matches

by Gobo
Mon Feb 21, 2011 10:20 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.4.1 released

Good ol' 2x, 4x, 6x, 8x, etc scaling is something Gambatte desperately needs. The current options for fullscreen mode depend heavily on the chosen resolution which makes it quite impractical and even impossible to apply specific scaling factors. E.g. there's no way to output an exact 320x288 image a...
by Gobo
Mon Jan 03, 2011 8:19 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.4.1 released

Great way to start the year 8)
by Gobo
Sun Nov 28, 2010 2:42 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.4.1 released

What would that bad, oversized drawing mean? in any case, yes, assembly should be faster, with improvements ranging from marginal to great, regardless of it's convenience for use in projects like this. Ask any Amiga demo scener how they pulled the best tricks; hint, it wasn't C.
by Gobo
Sat Nov 27, 2010 11:59 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.4.1 released

as long this stuff as fast as no$gmb on my outdated-single-core-P4, i care less. Are you kidding me? as far as I remember, no$gmb's core was programmed entirely in assembly, so basically nothing's going to come close performance-wise unless it's done in a similar fashion. Still, considering the lim...
by Gobo
Mon Nov 01, 2010 12:21 am
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.4.1 released

Yay! 8)
by Gobo
Sun Oct 24, 2010 12:19 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.4.1 released

It's been a long while since the latest changes were submitted to the SVN and I can't help but wonder if this is normal. Some projects are more active than others, but given the little interest in gameboy emulation these days...I worry :?
by Gobo
Thu Jul 01, 2010 5:21 am
Forum: Emulators
Topic: Blargg's GB test ROMS
Replies: 8
Views: 6300

Re: Blargg's GB test ROMS

Yep, it would be absolutely great if it happened.
by Gobo
Wed Jun 30, 2010 1:52 am
Forum: Emulators
Topic: Blargg's GB test ROMS
Replies: 8
Views: 6300

Re: Blargg's GB test ROMS

BGB was actually quite good, a proportionate combination of stability, speed, accuracy and flexibility, that means, it did it all, but without excelling. You could even alter the speed in a way you wouldn't get slowdowns when too many sprites were on screen, at the expense of instability for certain...
by Gobo
Tue Jun 29, 2010 11:28 pm
Forum: Emulators
Topic: Blargg's GB test ROMS
Replies: 8
Views: 6300

Re: Blargg's GB test ROMS

Thanks for the hints. I'm not judging any emulator here, but I tend to favor those with an accuracy approach; they give me a magical feeling of reliability 8) Still, as you can see in my latest post on the Gambatte thread, thing are not always that black and white.
by Gobo
Mon Jun 28, 2010 10:47 am
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.4.1 released

http://i45.tinypic.com/9t0sy9.png This is "Baby Felix Halloween". The 3 top screenshots show how Gambatte handles the menus; the lil Jack-o'-lantern selector and the characters are missing. The 3 bottom screenshots were taken with VBA-M and that's how said elements are supposed to look. T...
by Gobo
Mon Jun 28, 2010 7:09 am
Forum: Emulators
Topic: Blargg's GB test ROMS
Replies: 8
Views: 6300

Re: Blargg's GB test ROMS

If an emulator passes all the tests with a perfect score, something only Gambatte is able to achieve at the moment, how much does that speak for it's accuracy? would more accuracy actually imply better compatibility in this case?

Thanks 8)
by Gobo
Sun Jun 27, 2010 10:33 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.4.1 released

I just tried this nice gbc demo called Space Waste by Octarine, but I couldn't help but notice it's plagued with glitches, at least when played on emulators. What I'd consider the most evident abnormality is the garbage frame flashing as the routines change accompanied with pitch bending. Still, let...
by Gobo
Sat Jun 26, 2010 8:06 am
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.4.1 released

Would you consider adding more flexible fullscreen upscaling factors (e.g 2x, 4x, 8x rather than just upscale according to the chosen resolution) for video filter "none"? I'm not a very good fan of filters and they're still somewhat glitchy.

Thank you very much :)
by Gobo
Wed May 12, 2010 2:57 am
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.4.1 released

byuu wrote:Kirby's Tilt & Tumble doesn't seem to load either, I assume it's also using an unsupported mapper.
I'm going to go out on a limb here and suggest it may not be the mapper bur the tilt sensor.
by Gobo
Thu Apr 22, 2010 11:14 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.4.1 released

This thread seems a lil bit dead these days, hope nothing bad happened.
by Gobo
Fri Apr 09, 2010 2:24 am
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Hello. I'd like to request a couple of features. First one would be "Mix Frame". Here's what the FAQ for kigb has to say about it: "1.24 "What is 'Mix Frame' in the Video option menu?" The image in LCD cannot be clear immediately. There is short time lag before the image can...