Search found 12 matches

by Turambar
Mon Mar 09, 2009 3:27 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.040 released
Replies: 135
Views: 170006

A great release, thank you. Everything seemed to work fine so far. I even tried profile guided optimisation for the first time, and I too got about 12% faster build. I used GCC 4.1.2. The resulting binary was also 192 kiB smaller. Pretty neat. I noticed a few possible improvements too. First let's s...
by Turambar
Mon Jan 19, 2009 11:16 am
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 265847

I just tried to compile the latest WIP, but it failed. Obviously it was because of Qt. Perhaps I'm doing something wrong, but anyway I'll ask. g++ -O3 -march=athlon64 -msse3 -fomit-frame-pointer -Ilib -o../bsnes obj/main.o obj/libco.o obj/ruby.o obj/libfilter.o obj/string.o obj/reader.o obj/cart.o o...
by Turambar
Wed Dec 31, 2008 9:03 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 245784

Firstly I know almost nothing about rom hacking or Snes hardware. Still I love to read discussions like this about them. I've read all this rant rather quickly, and I dimly grasp why you want to create this PCB mapping format, and what it means. However three or four people have only argued whether ...
by Turambar
Sun Jul 20, 2008 4:57 pm
Forum: ZSNES Talk
Topic: SPC7110 Test Build
Replies: 81
Views: 48819

I tried all the games mentioned, but the baseball game and Momotarou Dentetsu Happy were so retarded that I focused on Far East of Eden Zero. Zsnes passed all SPC7110 tests, and graphics and sound were just fine, no corruption at all. My CPU is AMD Athlon-XP 2600+ and the OS used was Windows XP. Dur...
by Turambar
Sun Jul 20, 2008 1:00 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.033 released
Replies: 227
Views: 98062

Congratulations! This is great news. This board had been inactive too long a time, it's fun to follow the progress again. I think I'll compile bsnes soon, it has been somewhat long since the last time.
by Turambar
Sun May 25, 2008 1:48 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.032 released
Replies: 98
Views: 46104

Load Cartidge - Lists all file extensions which is a bit annoying with ZST, SRM and other files in the same spot as your roms >.> I guess a filter would be nice, but there are still lots of extensions we should consider: smc, sfc etc. and the rom might be compressed, so we need at least zip and jma...
by Turambar
Mon May 19, 2008 7:00 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.031 released
Replies: 242
Views: 97995

I started working with the Finnish translation today, and it turned out to be really difficult. We don't have a "standard" computer vocabulary here, I mean it took much time to figure out a translation which doesn't sound totally awkward. Hardest words to translate so far are Reset, Power ...
by Turambar
Mon May 12, 2008 9:56 am
Forum: bsnes Dev Talk
Topic: bsnes v0.031 released
Replies: 242
Views: 97995

Looking great. I found a typo in pathsettings.cpp, it should read Default instead of Defaulty.
by Turambar
Fri Mar 28, 2008 3:12 pm
Forum: bsnes Dev Talk
Topic: bsnes v030 released
Replies: 150
Views: 62142

Really neo_bahamut1985, nobody cares if you have too slow computer for playing bsnes. Private WIPs are for testing, not for playing. Use some other emulator if you want to play your favourite game. Byuu has other aims than getting games to run at full speed too. It's pretty likely that byuu will rel...
by Turambar
Tue Mar 25, 2008 11:25 am
Forum: bsnes Dev Talk
Topic: bsnes v030 released
Replies: 150
Views: 62142

I did some performance testing. For each bsnes version listed below, I ran CT intro twice with 3x scale without filters. The FPS ratings listed were taken during the Black Omen scene. v28 wip20 70-72, 71-73 v30 70-71, 69-71 v30 wip2 84-86, 87 Caching makes a nice difference here. I really hope that ...
by Turambar
Sat Mar 22, 2008 7:18 pm
Forum: bsnes Dev Talk
Topic: "New" S-DSP core
Replies: 23
Views: 13874

I don't know about compilers that much, but if modern compilers really convert multiplication and stuff into shifts automatically, I think that for the sake of readability these pieces of code should be left intact.

Good work anyway, OOP is the way to go.
by Turambar
Mon Jun 04, 2007 7:32 pm
Forum: Emulators
Topic: bsnes 0.020 crashes upon "Load cartridge" [solved]
Replies: 16
Views: 9366

I confirm that every patch you have commited in this thread work great. Gtk open dialog won't crash anymore whether path ends with a slash or not. Also providing code for command line usage was nice, thanks.