Search found 12 matches
- Mon Mar 09, 2009 3:27 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 169818
A great release, thank you. Everything seemed to work fine so far. I even tried profile guided optimisation for the first time, and I too got about 12% faster build. I used GCC 4.1.2. The resulting binary was also 192 kiB smaller. Pretty neat. I noticed a few possible improvements too. First let's s...
- Mon Jan 19, 2009 11:16 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 265731
I just tried to compile the latest WIP, but it failed. Obviously it was because of Qt. Perhaps I'm doing something wrong, but anyway I'll ask. g++ -O3 -march=athlon64 -msse3 -fomit-frame-pointer -Ilib -o../bsnes obj/main.o obj/libco.o obj/ruby.o obj/libfilter.o obj/string.o obj/reader.o obj/cart.o o...
- Wed Dec 31, 2008 9:03 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.038 released
- Replies: 407
- Views: 245610
Firstly I know almost nothing about rom hacking or Snes hardware. Still I love to read discussions like this about them. I've read all this rant rather quickly, and I dimly grasp why you want to create this PCB mapping format, and what it means. However three or four people have only argued whether ...
- Sun Jul 20, 2008 4:57 pm
- Forum: ZSNES Talk
- Topic: SPC7110 Test Build
- Replies: 81
- Views: 48818
I tried all the games mentioned, but the baseball game and Momotarou Dentetsu Happy were so retarded that I focused on Far East of Eden Zero. Zsnes passed all SPC7110 tests, and graphics and sound were just fine, no corruption at all. My CPU is AMD Athlon-XP 2600+ and the OS used was Windows XP. Dur...
- Sun Jul 20, 2008 1:00 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.033 released
- Replies: 227
- Views: 98060
- Sun May 25, 2008 1:48 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.032 released
- Replies: 98
- Views: 46103
Load Cartidge - Lists all file extensions which is a bit annoying with ZST, SRM and other files in the same spot as your roms >.> I guess a filter would be nice, but there are still lots of extensions we should consider: smc, sfc etc. and the rom might be compressed, so we need at least zip and jma...
- Mon May 19, 2008 7:00 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.031 released
- Replies: 242
- Views: 97992
- Mon May 12, 2008 9:56 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.031 released
- Replies: 242
- Views: 97992
- Fri Mar 28, 2008 3:12 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v030 released
- Replies: 150
- Views: 62141
Really neo_bahamut1985, nobody cares if you have too slow computer for playing bsnes. Private WIPs are for testing, not for playing. Use some other emulator if you want to play your favourite game. Byuu has other aims than getting games to run at full speed too. It's pretty likely that byuu will rel...
- Tue Mar 25, 2008 11:25 am
- Forum: bsnes Dev Talk
- Topic: bsnes v030 released
- Replies: 150
- Views: 62141
I did some performance testing. For each bsnes version listed below, I ran CT intro twice with 3x scale without filters. The FPS ratings listed were taken during the Black Omen scene. v28 wip20 70-72, 71-73 v30 70-71, 69-71 v30 wip2 84-86, 87 Caching makes a nice difference here. I really hope that ...
- Sat Mar 22, 2008 7:18 pm
- Forum: bsnes Dev Talk
- Topic: "New" S-DSP core
- Replies: 23
- Views: 13874
- Mon Jun 04, 2007 7:32 pm
- Forum: Emulators
- Topic: bsnes 0.020 crashes upon "Load cartridge" [solved]
- Replies: 16
- Views: 9366