Search found 559 matches
- Tue Feb 19, 2008 12:28 pm
- Forum: Emulators
- Topic: Regen for Linux and Windows
- Replies: 993
- Views: 462481
You misunderstood, I was mainly commenting on the fact that it's currently mostly comprised of others' CPU cores, so judging accuracy against other emulators that are also mostly built upon these cores is kind of silly. It's like comparing a Geo Metro to a Chevy Metro. Same car, different name. I c...
- Tue Feb 19, 2008 10:06 am
- Forum: Emulators
- Topic: Regen for Linux and Windows
- Replies: 993
- Views: 462481
Can't have it both ways. Can't be the fastest and most accurate I'm afraid. Not to deviate too far off AamirM's topic, but I daresay there is some emulators that do try to aim for both. That is, they aim for high accuracy, AND be fast. I know blargg's QuickNES is one example. Its cycle accurate, an...
- Tue Feb 19, 2008 6:01 am
- Forum: bsnes Dev Talk
- Topic: bsnes2MESS
- Replies: 31
- Views: 23472
- Tue Feb 19, 2008 5:19 am
- Forum: Emulators
- Topic: Regen for Linux and Windows
- Replies: 993
- Views: 462481
I believe what I am about to say might cause a flame war or instill hatred against me because of my philosophies, but heck, I'll ask anyway: But so long as the above three cores are highly accurate (I know for certain that the Musashi core is far better than Corlett's Starscream core), it should pro...
- Mon Feb 11, 2008 10:32 pm
- Forum: Emulators
- Topic: SVP has been emulated!
- Replies: 38
- Views: 17568
- Mon Feb 11, 2008 8:58 am
- Forum: Emulators
- Topic: Better PS1 and SNES audio plug-ins?
- Replies: 12
- Views: 7026
Second thing I'm looking for is just an SPC player or plug-in that uses blargg's latest core. I'm currently using foo_gep from Kode54, and I'm not sure what he uses, but I'd be interested in greater accuracy if possible. kode54's foo_gep component uses blargg's emulation code :wink: If he is not us...
- Sat Feb 09, 2008 10:16 pm
- Forum: Emulators
- Topic: SVP has been emulated!
- Replies: 38
- Views: 17568
http://www.geocities.com/regen_emu/regen_p3.zip
http://www.geocities.com/regen_emu/regen_p4.zip
Those include Amir's emulator, plus his md_ntsc based Kega filters![Cool 8)](./images/smilies/icon_cool.gif)
http://www.geocities.com/regen_emu/regen_p4.zip
Those include Amir's emulator, plus his md_ntsc based Kega filters
![Cool 8)](./images/smilies/icon_cool.gif)
- Fri Feb 08, 2008 12:05 pm
- Forum: Emulators
- Topic: SVP has been emulated!
- Replies: 38
- Views: 17568
Sorry for taking so long.Direct link,please![]()
Amir made seperate SSE and SSE2 optimized builds, so its best you see here, so you get the right version for your processor.
- Wed Feb 06, 2008 9:18 am
- Forum: Emulators
- Topic: SVP has been emulated!
- Replies: 38
- Views: 17568
- Tue Jan 29, 2008 2:54 pm
- Forum: Gaming Discussion
- Topic: Aliens Vs Predator 3 FPS PC Game?
- Replies: 36
- Views: 10219
Yes. The duct-tape mode came out like 2 days after the game. That doesn't change that the game as intended is fundamentally flawed, and iD has NEVER seen fit to fix it. I don't see how the game mechanic of forcing the use of either a weapon or a light to not be used at the same time really affects ...
- Mon Jan 28, 2008 8:48 am
- Forum: Tech Talk
- Topic: So I'm thinking of building this new pc..
- Replies: 132
- Views: 35695
why would they bloat things for no reason? I'm not saying they aren't, I'm asking why they would. One reason I can see is because of their hardware partners such as Nvidia and Microsoft with DX10. (if you make the hardware necessary, some people will buy into it) Any other reasons? Thats one main r...
- Mon Jan 28, 2008 5:36 am
- Forum: Development
- Topic: ZSNES GUI 3.0 the first screenshot
- Replies: 78
- Views: 92011
- Mon Jan 28, 2008 5:33 am
- Forum: Tech Talk
- Topic: So I'm thinking of building this new pc..
- Replies: 132
- Views: 35695
Well, on the flip side, they can wait for the rendering to be refined speedwise..and let the hardware/drivers catch up at the same time. I see your point...but to me the hardware/driver logic just seems to me to be a reason to bloat things. Say, I program a nice freeware OpenGL graphics engine that...
and yes, Open Al does work. I installed that driver thinking the lack of it might have been what was causing the errors about a week and a half ago. Good to see OpenAL working well for you. Speaking of which, I did some major OpenGL bugfixing which might be helpful for you. I'll compile a build for...
- Thu Jan 24, 2008 2:52 pm
- Forum: Tech Talk
- Topic: So I'm thinking of building this new pc..
- Replies: 132
- Views: 35695
As for the Doom 3 engine, I was referring to the fact that it's mostly DX 8 and below tech. People have gotten it to run surprisingly well on Voodoo 5s. I consider some of the graphical features it supports more DX9-tech than anything. People who have gotten it to run well on old cards its a testam...
- Thu Jan 24, 2008 2:00 pm
- Forum: Tech Talk
- Topic: So I'm thinking of building this new pc..
- Replies: 132
- Views: 35695
Quake 4 has the weird Doom3 engine, so it doesn't really count when looking for DX9 results. ..I hardly consider Doom 3 using OpenGL with OGL 1.4-2.0 extensions a weird engine. Same with Quake 4. Its a extremely optimized engine at that, much more optimized than Crysis, thats for sure. And a lot mo...
- Tue Jan 22, 2008 1:07 am
- Forum: Bug Reports/Feature Requests
- Topic: "bilinear plus" filter ? (and ".rpi" fil
- Replies: 6
- Views: 9441
- Mon Jan 21, 2008 12:59 pm
- Forum: Bug Reports/Feature Requests
- Topic: "bilinear plus" filter ? (and ".rpi" fil
- Replies: 6
- Views: 9441
You could try downloading the missing D3DX DLL here