Search found 559 matches

by mudlord
Tue Feb 19, 2008 12:28 pm
Forum: Emulators
Topic: Regen for Linux and Windows
Replies: 993
Views: 462481

You misunderstood, I was mainly commenting on the fact that it's currently mostly comprised of others' CPU cores, so judging accuracy against other emulators that are also mostly built upon these cores is kind of silly. It's like comparing a Geo Metro to a Chevy Metro. Same car, different name. I c...
by mudlord
Tue Feb 19, 2008 10:06 am
Forum: Emulators
Topic: Regen for Linux and Windows
Replies: 993
Views: 462481

Can't have it both ways. Can't be the fastest and most accurate I'm afraid. Not to deviate too far off AamirM's topic, but I daresay there is some emulators that do try to aim for both. That is, they aim for high accuracy, AND be fast. I know blargg's QuickNES is one example. Its cycle accurate, an...
by mudlord
Tue Feb 19, 2008 6:01 am
Forum: bsnes Dev Talk
Topic: bsnes2MESS
Replies: 31
Views: 23472

On the other hand, it really annoys me that we still have these pissing contests in 2008. Hiding information so that one can be "the best." As if being "the best" has any actual value when emulating a 15-year dead game system aside from boosting one's own ego. If it really is th...
by mudlord
Tue Feb 19, 2008 5:19 am
Forum: Emulators
Topic: Regen for Linux and Windows
Replies: 993
Views: 462481

I believe what I am about to say might cause a flame war or instill hatred against me because of my philosophies, but heck, I'll ask anyway: But so long as the above three cores are highly accurate (I know for certain that the Musashi core is far better than Corlett's Starscream core), it should pro...
by mudlord
Mon Feb 11, 2008 10:32 pm
Forum: Emulators
Topic: SVP has been emulated!
Replies: 38
Views: 17568

Its quite nice. The author is working on SVP emulation, so the next release might take a while...
by mudlord
Mon Feb 11, 2008 9:06 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414726

Spacy did some more work. Namely started to add in widgets for cheat support and such. I hope to start development too on it, as I got some GUI ideas that I always wanted added (namely I want to clean up the mess, that is all the menus being strewn around).
by mudlord
Mon Feb 11, 2008 8:58 am
Forum: Emulators
Topic: Better PS1 and SNES audio plug-ins?
Replies: 12
Views: 7026

Second thing I'm looking for is just an SPC player or plug-in that uses blargg's latest core. I'm currently using foo_gep from Kode54, and I'm not sure what he uses, but I'd be interested in greater accuracy if possible. kode54's foo_gep component uses blargg's emulation code :wink: If he is not us...
by mudlord
Sat Feb 09, 2008 10:16 pm
Forum: Emulators
Topic: SVP has been emulated!
Replies: 38
Views: 17568

http://www.geocities.com/regen_emu/regen_p3.zip
http://www.geocities.com/regen_emu/regen_p4.zip

Those include Amir's emulator, plus his md_ntsc based Kega filters 8)
by mudlord
Sat Feb 09, 2008 10:13 pm
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414726

Cool! Thanks!

Meanwhile, Spacy has now started on the new Qt4 system, and a test build is out for people that wanna play with it. No emulation functions are in it yet though...
by mudlord
Fri Feb 08, 2008 12:05 pm
Forum: Emulators
Topic: SVP has been emulated!
Replies: 38
Views: 17568

Direct link,please :wink:
Sorry for taking so long.

Amir made seperate SSE and SSE2 optimized builds, so its best you see here, so you get the right version for your processor.
by mudlord
Wed Feb 06, 2008 9:18 am
Forum: Emulators
Topic: SVP has been emulated!
Replies: 38
Views: 17568

If KEGA implements this and the NTSC filter
AamirM on the EmuTalk forums wrote a md_ntsc filter for Kega Fusion and his Megadrive emulator as a RPI file, so you could use that...
by mudlord
Tue Jan 29, 2008 2:54 pm
Forum: Gaming Discussion
Topic: Aliens Vs Predator 3 FPS PC Game?
Replies: 36
Views: 10219

Yes. The duct-tape mode came out like 2 days after the game. That doesn't change that the game as intended is fundamentally flawed, and iD has NEVER seen fit to fix it. I don't see how the game mechanic of forcing the use of either a weapon or a light to not be used at the same time really affects ...
by mudlord
Mon Jan 28, 2008 8:48 am
Forum: Tech Talk
Topic: So I'm thinking of building this new pc..
Replies: 132
Views: 35695

why would they bloat things for no reason? I'm not saying they aren't, I'm asking why they would. One reason I can see is because of their hardware partners such as Nvidia and Microsoft with DX10. (if you make the hardware necessary, some people will buy into it) Any other reasons? Thats one main r...
by mudlord
Mon Jan 28, 2008 5:36 am
Forum: Development
Topic: ZSNES GUI 3.0 the first screenshot
Replies: 78
Views: 92011

I'm glad for it.

I <3 Qt
Hehehe, same here, having starting to like it after a few test attempts at whipping something up using the toolkit, to get a feel for it. 8)
by mudlord
Mon Jan 28, 2008 5:33 am
Forum: Tech Talk
Topic: So I'm thinking of building this new pc..
Replies: 132
Views: 35695

Well, on the flip side, they can wait for the rendering to be refined speedwise..and let the hardware/drivers catch up at the same time. I see your point...but to me the hardware/driver logic just seems to me to be a reason to bloat things. Say, I program a nice freeware OpenGL graphics engine that...
by mudlord
Sun Jan 27, 2008 9:23 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414726

Yes.
by mudlord
Sun Jan 27, 2008 9:18 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414726

Cool, can you please post the bug report on our bug tracker, please?
by mudlord
Sun Jan 27, 2008 9:01 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414726

Try the link again.

I used NO_D3D, and removed Direct3D.cpp when linking & compiling, so Direct3D support has no chance in being included. And according to Dependancy Walker, no traces of D3D DLLs in use are being imported. 8)
by mudlord
Fri Jan 25, 2008 1:04 pm
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414726

by mudlord
Fri Jan 25, 2008 9:02 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414726

and yes, Open Al does work. I installed that driver thinking the lack of it might have been what was causing the errors about a week and a half ago. Good to see OpenAL working well for you. Speaking of which, I did some major OpenGL bugfixing which might be helpful for you. I'll compile a build for...
by mudlord
Thu Jan 24, 2008 2:52 pm
Forum: Tech Talk
Topic: So I'm thinking of building this new pc..
Replies: 132
Views: 35695

As for the Doom 3 engine, I was referring to the fact that it's mostly DX 8 and below tech. People have gotten it to run surprisingly well on Voodoo 5s. I consider some of the graphical features it supports more DX9-tech than anything. People who have gotten it to run well on old cards its a testam...
by mudlord
Thu Jan 24, 2008 2:00 pm
Forum: Tech Talk
Topic: So I'm thinking of building this new pc..
Replies: 132
Views: 35695

Quake 4 has the weird Doom3 engine, so it doesn't really count when looking for DX9 results. ..I hardly consider Doom 3 using OpenGL with OGL 1.4-2.0 extensions a weird engine. Same with Quake 4. Its a extremely optimized engine at that, much more optimized than Crysis, thats for sure. And a lot mo...
by mudlord
Mon Jan 21, 2008 12:59 pm
Forum: Bug Reports/Feature Requests
Topic: "bilinear plus" filter ? (and ".rpi" fil
Replies: 6
Views: 9441

RPI filters are just renamed DLLs, so the implementation would be Windows specific, unless you use something like WineLib...
by mudlord
Thu Jan 17, 2008 10:49 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414726

You could try downloading the missing D3DX DLL here