Search found 559 matches

by mudlord
Thu Jan 17, 2008 8:29 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414714

franpa has fleeting moments of lucidity: http://board.zsnes.com/phpBB2/viewtopic.php?p=158859#158859 Mmmmhm, I noticed that since my short time on here... Anyways, in more related news, several Linux SDL updates to do with OpenGL & Debian Linux are commited. Also, bgKu made a Debian package for...
by mudlord
Tue Jan 15, 2008 1:10 pm
Forum: bsnes Dev Talk
Topic: bsnes upx'd?
Replies: 75
Views: 50368

Somehow the author added protections to the post-UPX'ed executable that verifies the checksum of the program. There is out there tools that mangle the PE header after UPX has had its fun. Lots of apps use this approach...Daemon Tools/Alcohol 120% (uses this in conjunction with VMProtect), Project64...
by mudlord
Tue Jan 15, 2008 7:44 am
Forum: bsnes Dev Talk
Topic: bsnes upx'd?
Replies: 75
Views: 50368

You need to download UPX first, then put it into a directory in your PATH variable, like Windows, System32, etc...

Then try the above command.

Or you can put it in the same directory as BSNES.exe then try.
by mudlord
Tue Jan 15, 2008 7:00 am
Forum: bsnes Dev Talk
Topic: bsnes upx'd?
Replies: 75
Views: 50368

Use: "upx -d bsnes.exe"
:|
by mudlord
Tue Jan 15, 2008 5:09 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414714

Yep, the link was wrong also.

Proper link is here
:
by mudlord
Mon Jan 14, 2008 3:00 pm
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414714

Sorry bout that. I did some changes to the site structure to allow for better administration, and it broke Spacy's link

Here's working links for SVN compiles:
http://vba-m.ngemu.com/vbam/vbacompiles/
http://vba-m.ngemu.com/vbam/vbacompilesx86-64/
by mudlord
Mon Jan 14, 2008 2:06 pm
Forum: Tech Talk
Topic: Nintendo 64 (and SNES) output issue with new TV
Replies: 57
Views: 28072

That's because they've been touched up a bit... >.> I read a site once not long after the Wii's launch that did conclusive tests to determine that, but I do not recall where it is. Sorry. ..I thought that Nintendo would stick to trying to simulate them accurately. Or so I'm aware from something I r...
by mudlord
Mon Jan 14, 2008 1:59 pm
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414714

Update: -Done more work on the OpenGL renderer, now implementing hardware motion blur (to make it in line with Spacy's HW blur filter support). It will use glCopyTexImage2D based techniques so that it should work well on low-end video cards, instead of framebuffer objects for render to texture. ..An...
by mudlord
Fri Jan 11, 2008 10:59 pm
Forum: Insane Chatter
Topic: The Wii has been hacked...
Replies: 52
Views: 21834

Again... just a theory.
Nothing is wrong with theorising 8)
by mudlord
Wed Jan 09, 2008 10:34 pm
Forum: Tech Talk
Topic: Windows refuses to burn data DVDs
Replies: 18
Views: 5219

Alcohol can do that fine.
by mudlord
Wed Jan 09, 2008 12:39 pm
Forum: Insane Chatter
Topic: The Wii has been hacked...
Replies: 52
Views: 21834

Yeah, thats why I just had theories. I dont have a decrypted copy of firmware to trace to find out if they did or not. I have no way to test my ideas yet, but when I can, I would like to have some ideas to look at or if someone else is looking for ideas to look into exploiting the Wii, a place for ...
by mudlord
Wed Jan 09, 2008 7:46 am
Forum: Insane Chatter
Topic: The Wii has been hacked...
Replies: 52
Views: 21834

Well, I think I know one guy that knows a fair bit about game exploits... http://aluigi.org He is a game security researcher, specialising in exploits of online games, like crashes, buffer overflows, and other nice things 8) . You might be able to ask him about this, has he certainly knows his stuff...
by mudlord
Wed Jan 09, 2008 5:51 am
Forum: Tech Talk
Topic: Windows refuses to burn data DVDs
Replies: 18
Views: 5219

Or better yet, ImgBurn. Perfect replacement for Nero 8)

Plus, zero bloat.
by mudlord
Sat Jan 05, 2008 10:21 pm
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414714

I think you're aware, but just in case; any filter + ogl and attempting to go fullscreen = crash. Yes, I am aware. I must really disable that "Custom" res option in OGL mode....Logic denotes that if any grayed out resolution options in OpenGL mode are there, filters will not work. In addi...
by mudlord
Sat Jan 05, 2008 2:27 pm
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414714

Yeah, there has been talk about a GUI rewrite into something Qt4-based, but im not too sure on the progress in that, although Spacy shown a little interest. I know Nach and I discussed this quite a bit on IRC though. but the GUI is not showing in fullscreen (any API). Yep, we know about this. Mainly...
by mudlord
Sat Jan 05, 2008 5:16 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414714

I'll chat about this to Spacy when I can.
by mudlord
Tue Dec 25, 2007 11:00 am
Forum: Gaming Discussion
Topic: What are you guys up to, game-wise?
Replies: 175
Views: 68106

Don't know about the rest of you, but I was 15 when T2 was released and that shit was awesome at the time. The liquid metal effect was the height of special effects and inspired awe in our simple brains. I'd have to agree, the film won a Academy award in visual effects due to this, plus loads other...
by mudlord
Tue Dec 25, 2007 12:05 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414714

GLSL fragment shaders should work on cards that support DX9-class shaders. Video cards that support DX8-class shaders are not supported. I will see about adding extra checks so that it handles them more gracefully than it is now. And also...x64 support is now in Windows builds. I think Nach did some...
by mudlord
Mon Dec 24, 2007 11:39 pm
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414714

Problems found so far: GLSL crashes whenever I select it with a game running or try to start a game with it enabled and the speed readout overlay is corrupted. Emu crashes on exit the first time I set ogl. Hhehehe, when you enable that, you need to have the pixel shaders you want to load in the sam...
by mudlord
Mon Dec 24, 2007 8:27 pm
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414714

Okay, it is fixed.
by mudlord
Mon Dec 24, 2007 8:13 pm
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414714

Thanks for letting me know, this is probably caused by something of my doing which happened during the renderer rewrite...

Sorry for the inconvenience.
by mudlord
Mon Dec 24, 2007 9:10 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414714

Its cool, but I think you should upgrade from ME though, seriously, considering how buggy it is....

Anyway, new SVN compile up with loads of updates. Merry Christmas :D
by mudlord
Sat Dec 22, 2007 11:00 pm
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414714

I need to convert the VS2005 project files back to VS2003 ones before I can make a VS2003 compile...
by mudlord
Fri Dec 21, 2007 12:13 pm
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414714

There, finished my Win32 OGL renderer rewrite, just need to commit to SVN. There seems to be a issue when the GLSL shaders get applied to the image though. Which is odd, since the init code I rewrote and the shader parser works perfectly fine, and I am targeting the right texture (we are dealing wit...
by mudlord
Thu Dec 20, 2007 9:01 pm
Forum: Tech Talk
Topic: ADX music players... any good ones out there?
Replies: 5
Views: 2758

awesome, thanks for the suggestion this peaks/crackles less ^^
I'm glad. kode54's foobar2000 components never failed me once. 8)