Search found 559 matches
- Tue Jan 15, 2008 1:10 pm
- Forum: bsnes Dev Talk
- Topic: bsnes upx'd?
- Replies: 75
- Views: 50371
Somehow the author added protections to the post-UPX'ed executable that verifies the checksum of the program. There is out there tools that mangle the PE header after UPX has had its fun. Lots of apps use this approach...Daemon Tools/Alcohol 120% (uses this in conjunction with VMProtect), Project64...
- Tue Jan 15, 2008 7:44 am
- Forum: bsnes Dev Talk
- Topic: bsnes upx'd?
- Replies: 75
- Views: 50371
- Tue Jan 15, 2008 7:00 am
- Forum: bsnes Dev Talk
- Topic: bsnes upx'd?
- Replies: 75
- Views: 50371
Sorry bout that. I did some changes to the site structure to allow for better administration, and it broke Spacy's link
Here's working links for SVN compiles:
http://vba-m.ngemu.com/vbam/vbacompiles/
http://vba-m.ngemu.com/vbam/vbacompilesx86-64/
Here's working links for SVN compiles:
http://vba-m.ngemu.com/vbam/vbacompiles/
http://vba-m.ngemu.com/vbam/vbacompilesx86-64/
- Mon Jan 14, 2008 2:06 pm
- Forum: Tech Talk
- Topic: Nintendo 64 (and SNES) output issue with new TV
- Replies: 57
- Views: 28073
That's because they've been touched up a bit... >.> I read a site once not long after the Wii's launch that did conclusive tests to determine that, but I do not recall where it is. Sorry. ..I thought that Nintendo would stick to trying to simulate them accurately. Or so I'm aware from something I r...
Update: -Done more work on the OpenGL renderer, now implementing hardware motion blur (to make it in line with Spacy's HW blur filter support). It will use glCopyTexImage2D based techniques so that it should work well on low-end video cards, instead of framebuffer objects for render to texture. ..An...
- Fri Jan 11, 2008 10:59 pm
- Forum: Insane Chatter
- Topic: The Wii has been hacked...
- Replies: 52
- Views: 21836
- Wed Jan 09, 2008 10:34 pm
- Forum: Tech Talk
- Topic: Windows refuses to burn data DVDs
- Replies: 18
- Views: 5219
- Wed Jan 09, 2008 12:39 pm
- Forum: Insane Chatter
- Topic: The Wii has been hacked...
- Replies: 52
- Views: 21836
Yeah, thats why I just had theories. I dont have a decrypted copy of firmware to trace to find out if they did or not. I have no way to test my ideas yet, but when I can, I would like to have some ideas to look at or if someone else is looking for ideas to look into exploiting the Wii, a place for ...
- Wed Jan 09, 2008 7:46 am
- Forum: Insane Chatter
- Topic: The Wii has been hacked...
- Replies: 52
- Views: 21836
Well, I think I know one guy that knows a fair bit about game exploits... http://aluigi.org He is a game security researcher, specialising in exploits of online games, like crashes, buffer overflows, and other nice things 8) . You might be able to ask him about this, has he certainly knows his stuff...
- Wed Jan 09, 2008 5:51 am
- Forum: Tech Talk
- Topic: Windows refuses to burn data DVDs
- Replies: 18
- Views: 5219
Yeah, there has been talk about a GUI rewrite into something Qt4-based, but im not too sure on the progress in that, although Spacy shown a little interest. I know Nach and I discussed this quite a bit on IRC though. but the GUI is not showing in fullscreen (any API). Yep, we know about this. Mainly...
- Tue Dec 25, 2007 11:00 am
- Forum: Gaming Discussion
- Topic: What are you guys up to, game-wise?
- Replies: 175
- Views: 68112
Don't know about the rest of you, but I was 15 when T2 was released and that shit was awesome at the time. The liquid metal effect was the height of special effects and inspired awe in our simple brains. I'd have to agree, the film won a Academy award in visual effects due to this, plus loads other...
GLSL fragment shaders should work on cards that support DX9-class shaders. Video cards that support DX8-class shaders are not supported. I will see about adding extra checks so that it handles them more gracefully than it is now. And also...x64 support is now in Windows builds. I think Nach did some...
Problems found so far: GLSL crashes whenever I select it with a game running or try to start a game with it enabled and the speed readout overlay is corrupted. Emu crashes on exit the first time I set ogl. Hhehehe, when you enable that, you need to have the pixel shaders you want to load in the sam...
There, finished my Win32 OGL renderer rewrite, just need to commit to SVN. There seems to be a issue when the GLSL shaders get applied to the image though. Which is odd, since the init code I rewrote and the shader parser works perfectly fine, and I am targeting the right texture (we are dealing wit...
- Thu Dec 20, 2007 9:01 pm
- Forum: Tech Talk
- Topic: ADX music players... any good ones out there?
- Replies: 5
- Views: 2758