Search found 559 matches

by mudlord
Mon Nov 26, 2007 9:33 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414815

When using low (i.e. 320x240) resolutions with a standard modern videocard,the card actually operates at 640x480.It just displays the 320x240 doubled,so you get exactly the same image quality,but at a much higher horizontal rate,so forget about using these modes with 15kHz displays. I wonder if you...
by mudlord
Sun Nov 25, 2007 12:58 pm
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414815

You were replying to a guy who uses that ArcadeVGA stuff.
That information would have been helpful to know. I don't have experience in what this ArcadeVGA stuff can handle, so it strikes me as odd that it doesn't support reses below 640x480. Unless the card uses some weird refresh rate...
by mudlord
Sun Nov 25, 2007 9:13 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414815

Sorry, unable to reproduce. I tried out 320x240 16bit in DDraw mode and had no issues with latest SVN build.
by mudlord
Fri Nov 23, 2007 9:22 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414815

The link to your XM Modules pack is broken,can't download Fixed. Also,which softsynth do you recommend for playing those XG MIDIs? The good old S-YXG50 or XMPlay with a custom soundfont? I personally recommend the S-YXG50 VST w/ foobar2000 and kode54's MIDI component for playing back those MIDIs. T...
by mudlord
Thu Nov 22, 2007 8:50 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414815

Huh? What happened to the main site? I kinda liked the old design,it was somewhat...different and refreshing,now it looks more like your everyday blog Well, I can easily revert back to the original design, if people desire... EDIT: Done, since you like the original project page, I reverted it back....
by mudlord
Thu Nov 22, 2007 8:02 am
Forum: Tech Talk
Topic: Command & Conquer 3 wont run after install o_O
Replies: 33
Views: 17689

there up to like Red Alert 6 or something but its only released in japan or something.
I call BS. The Red Alert series finishes at Red Alert 2: Yuri's Revenge.

Red Alert 3 seems like vapourware, and Command & Conquer 3: Kane's Wrath, is expected next year though.....
by mudlord
Wed Nov 21, 2007 8:40 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414815

mudlord,how about including the amazing HQXxS and XxPM filters? HQXxS (filters sprites as well) is the best-looking filter for low-res GBA graphics,while XxPM is similar to HQxX,but a lot faster. AFAIK, Nitsuja was the one that came up with those filters. If they are in the re-recording version, th...
by mudlord
Wed Nov 21, 2007 5:34 am
Forum: Tech Talk
Topic: Command & Conquer 3 wont run after install o_O
Replies: 33
Views: 17689

are all the patches for the game several MB in size (IE: in the 100's)? Yes, the patches are around 100-200MB oh and i have already seen people who tryed running the game without patching and they get so far then a similar crash with different addresses pops up... I got the game to run on a GeForce...
by mudlord
Wed Nov 21, 2007 4:53 am
Forum: Tech Talk
Topic: Command & Conquer 3 wont run after install o_O
Replies: 33
Views: 17689

I was hoping to play it soon too. I figured I better brush up on Tiberian Sun first though. Lets hope by the time I'm finished, it's patched enough.
Strange, the game works perfectly for me. Running C&C3 v1.05. Got a ATI Radeon x1650 Pro, which is more than enough for this game...
by mudlord
Mon Nov 19, 2007 11:24 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414815

With build 93 there's a bug: it still stays at 100%,but the graphics become choppy. With that revision, DJRobX made some fixes for x64 building. Main changes were with the main filter file, DirectSound, joypad emulation, and the config options. Please add the ACID filters in the general build also....
by mudlord
Mon Nov 19, 2007 8:35 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414815

The ACID build uses optimized assembler HQXx filters
by mudlord
Mon Nov 19, 2007 7:49 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414815

There was just one little bug.The colors didn't reset to normal when disabling the psycho filters. Yep, I know, I forgot to add the clearing commands to clear the colour buffer and render as normal. This is a simple fix. I'm working on other effects too, though all of them don't use shaders. EDIT: ...
by mudlord
Mon Nov 19, 2007 7:37 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414815

- VBA-M always uses 100% CPU regardless of configuration or game loaded. That is odd. On here, it usually operates around 1% CPU and fluctuates. - "Motion Configure" doesn't assign joypad analog axes correctly. I'll let DJRobX know this, since he was working on inproving the input code. Y...
by mudlord
Mon Nov 19, 2007 7:23 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414815

The very idea of this project is epic in scale... a dream team reviving an amazing project. I'm looking forward to an eventual gui on top of that... you guys are doing an awesome job! Thanks for bringing VBA back. No prob. We still have a long way to go, we have yet to add re-recording support and ...
by mudlord
Sun Nov 18, 2007 11:04 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414815

There are plans for a Qt GUI in the future...
by mudlord
Sun Nov 18, 2007 12:45 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414815

Added support for Kega Fusion video filters.

Note that the filters will only work in 16-bit color modes. Since this is consistent with VBASmooth behavior, I will not use 32-bit color hacks to rectify display corruption in 32-bit color mode.
by mudlord
Fri Nov 16, 2007 9:55 pm
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414815

Also, is there a way to tell the emulator to use OpenGL? is it using it already?
In SDL it just seems to be using the standard SDL driver for Linux, no OpenGL in use.
I hope this emulator gets ironed out and underway code wise. Very promising.
:) Thanks for the support.
by mudlord
Fri Nov 16, 2007 10:21 am
Forum: Emulators
Topic: Best config for PCSX2 0.9.4?
Replies: 9
Views: 5950

made some changes in the CPU config, so now I can get past that bug.
Glad to hear that you solved that bug yourself :)
by mudlord
Thu Nov 15, 2007 6:37 am
Forum: Emulators
Topic: Best config for PCSX2 0.9.4?
Replies: 9
Views: 5950

That should be enough; so, in your opinion, which config best fits your guys' computers? I need some help getting some speed boosts; etc. However, I was quite amazed that I almosty got to the first battle (in Zanarkand) in FFX, but the game locked up. Any ideas? Well, you could upgrade your process...
by mudlord
Thu Nov 15, 2007 5:41 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414815

EDIT: Ah nevermind...

Anyway, here's the Mac OSX port of VBA-M. As its so new, some things may not be added, but they will be handled on a case-by-case basis.
by mudlord
Thu Nov 15, 2007 3:39 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414815

And we have lift off
And we also have a MacOSX port done. Plus, Nach added 64-bit support to the Linux version, too.
by mudlord
Thu Nov 08, 2007 1:54 am
Forum: Bug Reports/Feature Requests
Topic: RAR extraction?
Replies: 6
Views: 3134

Hmm that will be a problem..Blargg's license to his Rar_Extractor library is under the same conditions as the official unrar source code, and I dunno if its GPL compatible. I'm not at all familiar with licensing legalese...
by mudlord
Thu Nov 08, 2007 1:52 am
Forum: ZSNES Talk
Topic: Disable Music?
Replies: 5
Views: 2267

Well, you could try fiddling with muting the sound channels to mute the instruments in some cases....
by mudlord
Thu Nov 08, 2007 1:49 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 414815

Yeah, we apologise for the problems so far.

DJRobX has got the new 1.8.0 core in, suffice to say, theres some speed issues with that too. They will get ironed out in time, and I got some renderer updates I want to make too....
by mudlord
Tue Nov 06, 2007 12:41 pm
Forum: Bug Reports/Feature Requests
Topic: RAR extraction?
Replies: 6
Views: 3134

Will a decent free RAR lib exist? IIRC, blargg wrote a RAR extraction library a while back. I had a look at it, and of course, it was high quality stuff. Though, I can't recall the licensing of it though...(not sure, since I dunno if it still uses significant portions of the official RAR extraction...