Search found 13 matches

by krom
Wed Aug 06, 2008 10:20 pm
Forum: bsnes General Discussion
Topic: The unofficial BSNES pixel shader thread
Replies: 157
Views: 142761

Cheers mudlord

krom, found some more issues with your code using glIntercept. I will post some patched code ASAP. IIRC, ATI cards need vertex shaders, as well as fragment shaders, for some retarded reason. As such, I will be posting some code that should add vertex shader support, too. Sorry for the late reply mu...
by krom
Wed Aug 06, 2008 10:11 pm
Forum: bsnes Dev Talk
Topic: New HDMA emulation findings
Replies: 25
Views: 21562

Well done

Hi byuu,
Well done in ironing out that mecarobot bug, I am really impressed with the new wip of bsnes, it is definitely releasable in my view :)
Cheers to the rest of the community especially neviksti, for helping make bsnes even better.
by krom
Sun Jun 22, 2008 5:08 pm
Forum: bsnes General Discussion
Topic: The unofficial BSNES pixel shader thread
Replies: 157
Views: 142761

Bug in my bsnes shader code

Dude, there is a bug in your code. I fixed it
Cheers man, I have updated my sources =D
Works for me in my MuNES. Thanks again for porting my pixel shaders!
No probs!
by krom
Tue Jun 10, 2008 2:31 am
Forum: bsnes General Discussion
Topic: The unofficial BSNES pixel shader thread
Replies: 157
Views: 142761

Linux Shaders

Heya byuu, Just an update to my above post. I upgraded ubuntu to 8.04 and tried running my bsnes opengl 2.0 driver with visual effects set to normal and extra, and it did not work, It just showed me a white screen! I have to set my visual effects to none in ubuntu by going to the: System/Preferences...
by krom
Tue Jun 10, 2008 12:36 am
Forum: bsnes General Discussion
Topic: The unofficial BSNES pixel shader thread
Replies: 157
Views: 142761

opengl 2.0 glx driver probs

Yes, I couldn't get any of them working on Linux (well, I noticed slight color shifts on some, but the actual pixels were always the same)
Ah, that is a real shame, I have tested on a gforce 6800 in ubuntu 7 linux/windows xp, and an 8800 in windows xp... oh well back to the drawing board!
by krom
Mon Jun 09, 2008 11:26 pm
Forum: bsnes General Discussion
Topic: The unofficial BSNES pixel shader thread
Replies: 157
Views: 142761

Nes emu

If its okay, is it alright if I implement these in the NES emulator I am writing?
Of course you can, I would love to try out your NES emu =D
by krom
Mon Jun 09, 2008 10:38 pm
Forum: bsnes General Discussion
Topic: The unofficial BSNES pixel shader thread
Replies: 157
Views: 142761

Missing bsnes sources

I don't have anything prior to v019's release, either, except the oldest copy I have -- v002 ir9. byuu , if you want I can give you your original bsnes bin/source's zips of V's 0.13, 0.16, 0.17, and 0.18 Just say If you would like these, and I will give you a link to them =D P.S did you ever try ou...
by krom
Sat May 31, 2008 8:50 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.032 released
Replies: 98
Views: 45967

Mute & other stuff

The main thing I was wanting to avoid was having both a mute and volume slider. If one were to set the volume to zero, mute and later unmute, it'd be kind of annoying that there was no sound. I am totally with you on this, hence me going for poll option C , because it keeps the mute functionality, ...
by krom
Fri May 30, 2008 12:43 am
Forum: bsnes Dev Talk
Topic: bsnes v0.032 released
Replies: 98
Views: 45967

mini poll

In answer to the poll I would like C to be implemented, because it would be great to have a volume slider, and I think that this option would clutter up bsnes the least. I have no intention of adding things such as cubic filters and higher sampling rates. I am not one for filters, but I would love t...
by krom
Wed May 28, 2008 1:34 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.032 released
Replies: 98
Views: 45967

Thanks!

Hah, I suppose. I haven't touched those credits in roughly two years. You'll obviously have to wait for the next release, but yeah that won't be a problem. Just don't want the list to get too long. Need to keep that window tiny :)
Cheers byuu! Luckily my nick is only 4 chars long! =D
by krom
Tue May 27, 2008 10:17 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.032 released
Replies: 98
Views: 45967

A Few Ideas

Hey byuu, Sorry about not being about recently... I love the improvements/simplification of the UI, I have some ideas that might make bsnes more intuitive: Could you implement drag and drop snes files in linux and windows? e.g any compatible snes rom file could be dragged over the bsnes window and w...
by krom
Wed Mar 26, 2008 9:50 am
Forum: bsnes Dev Talk
Topic: bsnes v030 released
Replies: 150
Views: 61816

Even more surprising, it's about ~2% faster than before. Even though it's technically even more complex now with three writes instead of two. Makes no sense at all, but I won't complain. Getting 122fps now on Zelda 3 load screen. I just compiled the new wip and I am getting 2 fps speed increase + t...
by krom
Wed Mar 26, 2008 7:59 am
Forum: bsnes Dev Talk
Topic: bsnes v030 released
Replies: 150
Views: 61816

cool I hope it is faster for other people too =D