Search found 4 matches

by Electric Rain
Tue Dec 18, 2007 10:30 am
Forum: Development
Topic: SNES hardware APU support?
Replies: 33
Views: 26721

You know, somehow, the fact that this has gone TOTALLY off topic doesn't really bother me at all. :lol: The current discussion is quite entertaining... and educational. You crazy b@st@rds are smart. :lol:
by Electric Rain
Thu Dec 13, 2007 12:41 pm
Forum: Development
Topic: SNES hardware APU support?
Replies: 33
Views: 26721

Lastly, such an interface would bind you to running only at full speed anyway (no fast forward, no save states, no emu-based pause, etc). And if you're using real hardware already ... why not just go all the way? Hook up a copier + SNES to a video + audio capture card, and play your games inside th...
by Electric Rain
Wed Dec 12, 2007 11:57 am
Forum: Development
Topic: SNES hardware APU support?
Replies: 33
Views: 26721

...Huh... alright then. Now I know. :lol: Thanks for filling me in.

It'd still be sweet, though. 8)

Edit: Yeah, I know it looks like I'm an idiot here, but I really just don't know what to say to that. I understood everything you said though, honest. :)
by Electric Rain
Tue Dec 11, 2007 7:51 am
Forum: Development
Topic: SNES hardware APU support?
Replies: 33
Views: 26721

SNES hardware APU support?

Hi, I'm new... <.< >.> Okay, I don't really know how to introduce myself, so I'll just jump right in to my proposal. :P I'm sure many of you are aware of the SNES APU parallel port interface that a few people have built around the 'net. It allows you to load and play SPCs directly into the actual AP...