Search found 9 matches

by deltaphc
Wed Jan 14, 2009 11:37 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 243992

Yeah, that's the thing with the Qt framework. A few custom steps in compilation if you want to do a serious GUI app. When using the Q_OBJECT macro, I think you either have to use qmake or use the meta-object compiler (moc) by itself. Unfortunately, I don't know the nitty-gritty details behind that; ...
by deltaphc
Wed Jan 14, 2009 10:40 am
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 243992

An interesting turn of events relating to the early discussion about Qt's license. http://www.qtsoftware.com/about/news/lgpl-license-option-added-to-qt With the March release of Qt 4.5 comes the LGPL. Rather unexpected, but there you go. :P Obviously I'm not expecting all this existing UI work in bs...
by deltaphc
Sat Dec 27, 2008 10:32 pm
Forum: ZSNES Talk
Topic: Kaspersky detects keylogger!
Replies: 36
Views: 11499

Kaspersky is not a central authority on application safety. It can try to detect if an application is safe, but it can never be 100% accurate, simply because thousands upon thousands of applications exist, each with different behavior. Also, there are multiple anti-virus programs that exist, and non...
by deltaphc
Wed Dec 17, 2008 12:01 am
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 243992

I'm a big fan of ruby and nall, but hiro's extremely limited. Qt would've been so much better, if only it were licensed under the LGPL. One thing that a lot of people overlook about Qt's open-source license is that it has an exception: http://doc.trolltech.com/4.4/license-gpl-exceptions.html So, if...
by deltaphc
Mon Sep 08, 2008 11:32 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.035 released
Replies: 142
Views: 68754

My sarcasm detector just suffered a meltdown. So, unless some other dedicated person takes a crack at special chips, you'll continue to concentrate on the base console? Regardless, I've always been interested in bsnes; both from a technical perspective and its effect on other emulators. Everyone gai...
by deltaphc
Tue Aug 26, 2008 7:59 pm
Forum: Emulators
Topic: Regen for Linux and Windows
Replies: 993
Views: 415288

Sonic the Hedgehog (USA, Europe): In the title screen, Sonic's body is in front of the top of his logo (covering a little of the letter N as a result), as far as I can remember, is body is supposed to be in the back of the logo. In the Video menu, make sure you have "Disable sprite limitations...
by deltaphc
Wed Aug 13, 2008 12:39 am
Forum: Emulators
Topic: Regen for Linux and Windows
Replies: 993
Views: 415288

Minor bug that's been around since 0.85: When you select File-->Power Off, it does what it's supposed to do, but if you try to load another ROM afterwards, you get problems, mostly with sound. It doesn't go away until you restart Regen. If you load another ROM without powering off, it runs fine. Als...
by deltaphc
Wed Aug 06, 2008 7:58 am
Forum: bsnes Dev Talk
Topic: How other people should write their software
Replies: 82
Views: 123743

I'd say the perfect example of an all around well-written app is uTorrent. A nice-looking, fairly feature-filled torrent client; yet, it pops up literally at the snap of a finger, even on a *cold* start. And the standalone .exe is very tiny.

If only more software were written like that.
by deltaphc
Mon Feb 25, 2008 5:35 am
Forum: Emulators
Topic: Regen for Linux and Windows
Replies: 993
Views: 415288

Very promising emulator. I like it. :) I'm surprised no one asked this yet (or perhaps I missed it), but are there any plans for 32X and Sega/Mega CD emulation? Regen would feel a lot more "complete" in my eyes if this happened. And, is it necessary to have builds optimized for P3/P4/Athlo...