Search found 19 matches

by shentino
Sun May 20, 2012 9:46 am
Forum: Bug Reports/Feature Requests
Topic: Force SRAM save
Replies: 1
Views: 2979

Force SRAM save

I think there should be a way to force a save of the SRAM.
by shentino
Sun May 20, 2012 9:29 am
Forum: Insane Chatter
Topic: Firewalled from snes9x forums
Replies: 0
Views: 14780

Firewalled from snes9x forums

I seem to be firewalled from the snes9x forums because they use a blacklist that includes residential broadband connections and I can't even find anyone around to talk to about it. I think the 9x guys need to fix their spam blocker. Is it just me or do people in general have a hard time? Oh, also. I...
by shentino
Sun May 08, 2011 1:12 pm
Forum: ZSNES Talk
Topic: SRAM not always saving.
Replies: 16
Views: 5141

Re: SRAM not always saving.

I just thought of a potential workaround.

Can I do a bit of file surgery to extract an srm file from a zst file?

If so, does anyone know the appropriate file offset in the zst where the embedded srm is?
by shentino
Sun May 08, 2011 5:29 am
Forum: ZSNES Talk
Topic: SRAM not always saving.
Replies: 16
Views: 5141

Re: SRAM not always saving.

I X'ed out of IRC because I got very sleepy. Anyway I've been over every menu item back and forth and the only things related to speed do nothing to the emulation. I've also tried raw compilation of 1.42 and 1.51, neither of which I can get to compile on my system for some reason. I've decided to fo...
by shentino
Sat May 07, 2011 2:50 pm
Forum: ZSNES Talk
Topic: Current SVN download site
Replies: 1
Views: 1406

Current SVN download site

I hopped into the zsnes channel on freenode in an attempt to get the latest "cutting edge development" source, but apparently bountysource is down.

What is the current way to fetch fresh source?
by shentino
Sat May 07, 2011 2:19 pm
Forum: ZSNES Talk
Topic: SRAM not always saving.
Replies: 16
Views: 5141

Re: SRAM not always saving.

So does playing an SA-1 game count as a breach of warranty for ALL bugs? It didn't seem like something that would specifically affect SRAM. I'll give 1.42 a try. If that fixes the SRAM save failure then I'll consider it a dead horse bug I never should have posted in the first place. Unfortunately I'...
by shentino
Sat May 07, 2011 11:59 am
Forum: ZSNES Talk
Topic: SRAM not always saving.
Replies: 16
Views: 5141

Re: SRAM not always saving.

Oh, to answer an earlier question. By management I do indeed mean zs's features of rewinding and changing speed. Timing those superjumps enough to get the Super Suit is a lot easier in slow mo. Anyway, I double and triple checked everything. All the paths are correct and everything is working as exp...
by shentino
Fri May 06, 2011 5:56 pm
Forum: ZSNES Talk
Topic: SRAM not always saving.
Replies: 16
Views: 5141

Re: SRAM not always saving.

I double checked and it's the correct folder. Currently the paths are all empty so I'm assuming it's defaulting to .zsnes. I should note that it's still READING the SRAM file just fine. It's writing it back to disk that seems to be troublesome for SMRPG. I should mention that SRAM for SMW is being h...
by shentino
Fri May 06, 2011 5:19 pm
Forum: ZSNES Talk
Topic: SRAM not always saving.
Replies: 16
Views: 5141

Re: SRAM not always saving.

I'm unaware of any SRAM specific problems with SMRPG. There was some SA-1 something or other that's on the dead horse list, but SRAM failing to write to disk doesn't ring a bell as a known bug. I was indeed running them both at the same time just for shits and giggles, but the problem persisted when...
by shentino
Fri May 06, 2011 3:17 pm
Forum: ZSNES Talk
Topic: SRAM not always saving.
Replies: 16
Views: 5141

Re: SRAM not always saving.

Sorta. I actually have 9x configured to save to zs's folder. Same results as your method I presume. Also, both srm's are in zs's folder. The SMRPG one doesn't save on change, but the SMW one does. They're both in the same folder, the only difference between them is that the SMRPG one was originally ...
by shentino
Fri May 06, 2011 12:45 pm
Forum: ZSNES Talk
Topic: SRAM not always saving.
Replies: 16
Views: 5141

SRAM not always saving.

Game: Super Mario RPG In an effort to get snes9x and zsnes to cooperate through SRAM sharing, I've been enjoying the superior quality of snes9x's sound emulation while switching to the superior emulation management of zsnes when I come across a particularly difficult part of the game. And here lies ...
by shentino
Thu Mar 13, 2008 5:51 pm
Forum: Verified Bugs
Topic: Super Mario RPG freezing
Replies: 127
Views: 293113

Hope this gets fixed soon. :)

Curious as I am about the details about PAL vs. NTSC, and having differences in execution beyond simple video anomalies, I'm also confused.
by shentino
Wed Mar 12, 2008 7:19 pm
Forum: Verified Bugs
Topic: Super Mario RPG freezing
Replies: 127
Views: 293113

On the final credits "parade" I had to mode-switch at least three times to keep it going. I'm actually quite baffled as to why this game works better on PAL than it does NTSC, when the graphics and timings are distinctly designed for NTSC. Examples: Star piece on Johnny, Breaker beam. Both...
by shentino
Mon Mar 10, 2008 8:01 pm
Forum: Verified Bugs
Topic: Super Mario RPG freezing
Replies: 127
Views: 293113

Re: Weirdness

Worse, zsnes 1.42 segfaulted after I compiled it. This was after I had to tweak a makefile to remove an errant -L switch that didn't have an argument. It seems as though the 1.42 source's makes are borked. It's not the makes (although yes, there was a bug), it's moreso glibc that has changed, to th...
by shentino
Fri Mar 07, 2008 10:13 pm
Forum: Verified Bugs
Topic: Super Mario RPG freezing
Replies: 127
Views: 293113

Weirdness

I couldn't get snes9x to compile, and the binaries were linked against a different version of the C++ library. Worse, zsnes 1.42 segfaulted after I compiled it. This was after I had to tweak a makefile to remove an errant -L switch that didn't have an argument. It seems as though the 1.42 source's m...
by shentino
Fri Mar 07, 2008 3:08 am
Forum: Bug Reports/Feature Requests
Topic: Random menu and star piece award lockups with SMRPG
Replies: 7
Views: 3291

This thread will be locked eventually, since we already have this thread: http://board.zsnes.com/phpBB2/viewtopic.php?t=9593 Oh, that reminds me. I'm running Fedora 7. anyway two questions... Has 1.42 worked better than the latest for SA-1? And... Probably. Does snes9x work on Linux? Have you actua...
by shentino
Fri Mar 07, 2008 2:46 am
Forum: Verified Bugs
Topic: Super Mario RPG freezing
Replies: 127
Views: 293113

confirmation

I just wanted to confirm that I am also having this problem.

So far:

Equipment menu lockups,
Johnny's star screen lockups

checksum looks familiar.

I'll try forcing PAL and see if it helps.

I'll also check out 1.50 and try to narrow down which version borked out.
by shentino
Fri Mar 07, 2008 12:59 am
Forum: Bug Reports/Feature Requests
Topic: Random menu and star piece award lockups with SMRPG
Replies: 7
Views: 3291

Oh, that reminds me.

I'm running Fedora 7.

anyway two questions...

Has 1.42 worked better than the latest for SA-1?
And...

Does snes9x work on Linux?
by shentino
Thu Mar 06, 2008 11:35 pm
Forum: Bug Reports/Feature Requests
Topic: Random menu and star piece award lockups with SMRPG
Replies: 7
Views: 3291

Random menu and star piece award lockups with SMRPG

I have the latest version as of two weeks ago. Problem is it locks up when you're assigning a weapon or armor to one of your characters. And an unavoidable lockup occurs after you get the jonathan jones star piece. Here's a link to the rom in question: poop The checksum is good, so I doubt the rom i...