Search found 77 matches

by Exophase
Tue Aug 25, 2009 5:25 pm
Forum: Emulators
Topic: Try my Java SNES emulator? :)
Replies: 110
Views: 159440

I had to use Haskell before. I don't like programming languages that are smarter than I am :<
by Exophase
Tue Aug 25, 2009 12:16 am
Forum: Gaming Discussion
Topic: Pandora Handheld
Replies: 20
Views: 14234

They can't sell something like this for any less. There's just not enough volume, nor will they make any money back from licensing games on it. As it is they're barely going to be making any profit at all, at least not for a good while. Look at the Freerunner phone, which had a similar grassroots de...
by Exophase
Mon Aug 24, 2009 3:50 pm
Forum: Emulators
Topic: Try my Java SNES emulator? :)
Replies: 110
Views: 159440

Has it been a month already? Erk! Well I've been busy/distracted/doing other things/reading NES hardware docs/etc. Mostly just distracted. Keep nagging me though -- I find it very motivational. Exophase I didn't see your post there before. Thanks very much for all the suggestions. I'll take it all ...
by Exophase
Mon Aug 24, 2009 4:49 am
Forum: Bug Reports/Feature Requests
Topic: Star Fox End titles music is out of sync
Replies: 14
Views: 7867

I've noticed Snes9x has a similar problem. The graphics run too fast. It's very obvious during the initial exiting of the hanger on Corneria and a few other heavy graphics places. What actually causes it? What is it about the SuperFX that makes it hard to emulate the speed precisely? All those thin...
by Exophase
Thu Aug 13, 2009 10:28 pm
Forum: Emulators
Topic: Turbo Engine 16 emulator by AamirM
Replies: 350
Views: 246090

1) Why do you want to change this? If it is changed then you will get jumpy/stuttering video and sound (because we cannot predict exactly for how long the emulator should go into sleep). Lower power consumption and heat generation is one reason, but also if you spin all the time you're going to be ...
by Exophase
Wed Aug 12, 2009 3:20 am
Forum: Emulators
Topic: Speaking before checking the facts = facepalm
Replies: 7
Views: 6132

grinvader already had that response, thanks. Hate mail? Good grief...
by Exophase
Tue Aug 11, 2009 6:38 pm
Forum: Emulators
Topic: Speaking before checking the facts = facepalm
Replies: 7
Views: 6132

Hahaha, now I'm the one jumping. Who's the one assuming completely unfounded claims without even reading the list of those involved in a project already ? You do realize that some people use different aliases on sourceforge and various forums, right? Especially when one is as potentially ubiquitous...
by Exophase
Tue Aug 11, 2009 6:07 pm
Forum: Emulators
Topic: Speaking before checking the facts = facepalm
Replies: 7
Views: 6132

grinvader wrote:Hey exophase, you really think it's kick's project?

Stop shooting the messenger and switch the brain on next time.
And how was I supposed to know that exactly..? You jump to insults over everything :|
by Exophase
Tue Aug 11, 2009 4:15 am
Forum: Emulators
Topic: Speaking before checking the facts = facepalm
Replies: 7
Views: 6132

So in which ways is it souped up, aside from having a GUI? Either way, I think you'd get more appreciation adding things to Mednafen (like the GUI), rather than using its PC-Engine core and claiming you have a brand new emulator. Also, have you talked to Mednafen's author about this? I personally th...
by Exophase
Sat Aug 08, 2009 8:16 pm
Forum: Emulators
Topic: Best SNES emulator with netplay?
Replies: 15
Views: 23655

Shouldn't it be obvious? If the code was already bad as is, what difference would it have made to disable it? The netplay code wasn't even faring well in the first place, besides being linked to the movie code at the time. Yeah, thinking back on all those years I spent using ZSNES's netplay flawles...
by Exophase
Wed Aug 05, 2009 9:53 pm
Forum: Tech Talk
Topic: grin's various stupids of doom [brains needed]
Replies: 24
Views: 12538

I guess in that case you can make it very slightly more badass with very slightly better x86 ASM:

Code: Select all

unsigned int __fastcall log10(unsigned int number)
{
   _asm
   {
      bsr ecx, ecx
      inc ecx
      imul eax, ecx, 1233
      shr eax, 12
   }
}
by Exophase
Tue Aug 04, 2009 3:38 pm
Forum: Tech Talk
Topic: grin's various stupids of doom [brains needed]
Replies: 24
Views: 12538

Using MSVC calling convention, first param is in ecx. (Yes, I use MSVC :P) unsigned int __fastcall log10(unsigned int number) { _asm { bsr ecx, ecx mov eax, 1233 add ecx, 1 mul ecx shr eax, 12 } } Return is in eax (again using MSVC convention). People with brains will get how to adapt to other conv...
by Exophase
Fri Jul 31, 2009 9:42 pm
Forum: Emulators
Topic: Try my Java SNES emulator? :)
Replies: 110
Views: 159440

spiller; You should be able to use something that's inbetween your current approach and byuu's, to get proper layering: - Render all BG data in a linebuffer without using Z-compares per-pixel. This means doing what you're doing now (if I understand you correctly) - splitting the low priority and hig...
by Exophase
Fri Jun 05, 2009 3:29 pm
Forum: Emulators
Topic: New SNES and N64 flash carts
Replies: 13
Views: 8957

SNES aside, if the N64 one is for real then this could be important news. Getting an N64 copier or dev cart these days is very difficult, and N64 was never thoroughly enough reverse engineered.

I think it's better to use games as bypass then destroy games to get the chips >_>
by Exophase
Thu May 14, 2009 10:01 pm
Forum: Gaming Discussion
Topic: Square Enix shuts down fan projects
Replies: 69
Views: 25148

It makes me wonder why neither Nintendo nor Hal laboratories never stopped the unofficial Mother 3 translation project from being released, and that received alot of publicity! Someone affiliated with Nintendo actually did send out an e-mail, the day before it was scheduled to be released, no less,...
by Exophase
Thu Apr 30, 2009 10:34 pm
Forum: Tech Talk
Topic: Buying a netbook; would like some input.
Replies: 42
Views: 20049

byuu wrote:Coolest part about the Atom is that it's an in-order processor.
... why is that cool?
by Exophase
Thu Apr 30, 2009 10:26 pm
Forum: Emulators
Topic: what's wrong with SnesGT???
Replies: 69
Views: 41025

Exophase: you must remember the Nesticle code stealing, then! Mindraper! hehehe! Where could that Mindraper be nowadays? Damaged Cybernetics back in 1995... hoh, we were waiting for the N64 to come out and emulating Master System games with Massage! how lame...how exciting! DOS wasn't that bad for ...
by Exophase
Wed Apr 29, 2009 3:32 pm
Forum: Emulators
Topic: what's wrong with SnesGT???
Replies: 69
Views: 41025

PD: I got an Snes96 beta on IRC #emu at earthint around 1996, the first experimental beta with SOUND support! Sounded like my ass, but hey...it was awesome! now, boy, you can polsih my balls, for I finished Mr Nutz on this one! I remember that beta >_> When I got it on IRC everyone was heckling me ...
by Exophase
Thu Apr 16, 2009 6:07 pm
Forum: Development
Topic: NASM -> C
Replies: 30
Views: 18206

If you want a custom GUI and a somehwat more efficient code base then lots have been done for the various handheld versions of SNES9x. There's also some ARM optimized code in some of them and various hack options for speed. You should check out DrPocketSNES and SquidgeSNES for GP2X. In fact, one or ...
by Exophase
Wed Apr 15, 2009 10:35 pm
Forum: Development
Topic: NASM -> C
Replies: 30
Views: 18206

Am I the only one who finds it strange that your university wants to ship a handheld with an emulator? This has been brought up a few times in the past on gp32x, with regard to getting a higher performance SNES emulator on the GP2X. Since you're working with a much faster platform you probably aren'...
by Exophase
Fri Apr 10, 2009 6:53 pm
Forum: Emulators
Topic: Effective emulator design.
Replies: 126
Views: 200526

I.S.T. wrote:Try PMing him over at emutalk, I think his e-mail account here is fake(If the fact that his e-mail account over at emutalk is fake carries over here).
Okay, thanks for the tip :(
by Exophase
Fri Apr 10, 2009 6:45 pm
Forum: Emulators
Topic: Effective emulator design.
Replies: 126
Views: 200526

I.S.T. wrote:He's been banned, so don't expect a reply.
As of two days ago? Good grief :/

Guess I'd better send him an e-mail...
by Exophase
Fri Apr 10, 2009 5:40 pm
Forum: Emulators
Topic: Effective emulator design.
Replies: 126
Views: 200526

Indeed. Well, decided between: * Vectrex (loads of potential ideas there) * GBA (obviously) * SNES * or possibly something N64 related, since PJ64 stinks and plugins are crap. I'd like to somewhat redo my GBA emulator too >_> (if I can work up enough nerve to really get anywhere doing that). If you...
by Exophase
Sun Apr 05, 2009 6:19 pm
Forum: Emulators
Topic: Effective emulator design.
Replies: 126
Views: 200526

Gil said it has 3D Hardware, It doesn't. All 3D is done in software on the PSX. (Ask Pete Bernert if you like) This is mincing semantics, but saying that it has "no 3D hardware" is very misleading. Saying all 3D is done in software on PS1 is just wrong, I think that there's no way Pete Be...
by Exophase
Sat Apr 04, 2009 8:43 pm
Forum: Emulators
Topic: Effective emulator design.
Replies: 126
Views: 200526

I'd also consider a technical description of the chip's functionality more relevant to this discussion than a bullet-list of features cut/pasted from Wikipedia. Especially a bullet list with no cited references and at least one known factual error. The PS1 does not have sprites. At all. Ever. It ha...