Search found 369 matches

by Squall_Leonhart
Sun Jan 04, 2009 1:26 pm
Forum: Bug Reports/Feature Requests
Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
Replies: 42
Views: 19835

And just because no one has clarified this yet: tearing occurs when a new frame is presented while the monitor is drawing and the new frame is visibly different from the old one in the region that the electron beam (or the equivalent electronics in the case of LCD) is scanning. This can happen at a...
by Squall_Leonhart
Sun Jan 04, 2009 1:25 pm
Forum: Bug Reports/Feature Requests
Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
Replies: 42
Views: 19835

living up to your namesake eh h4tred?
by Squall_Leonhart
Wed Dec 31, 2008 9:40 pm
Forum: Emulators
Topic: Developers wanted for PCSX Revival!
Replies: 7
Views: 4981

What are your current plans for the architecture? Specifically, are you going to stick with the plug-in model or ditch them in favor of integrating the audio, video and input and add functions that would connect them with the platform specific interface ala VBA or MAME? It would lose some flexibili...
by Squall_Leonhart
Wed Dec 31, 2008 9:34 pm
Forum: Emulators
Topic: Developers wanted for PCSX Revival!
Replies: 7
Views: 4981

Re: Developers wanted for PCSX Revival!

Ok, im looking to organise a revival of PCSX, Code will be stored on a googlecode svn, and im looking for any interested developers, since im more a project manager and code tinkerer, than active developer. I went ahead and checked out the code, and it doesn't build on linux. So I'm just poking aro...
by Squall_Leonhart
Wed Dec 31, 2008 5:05 pm
Forum: Emulators
Topic: Developers wanted for PCSX Revival!
Replies: 7
Views: 4981

Developers wanted for PCSX Revival!

Ok, im looking to organise a revival of PCSX, Code will be stored on a googlecode svn, and im looking for any interested developers, since im more a project manager and code tinkerer, than active developer. Project Page is at http://code.google.com/p/pcsx-r/ Anyone interested Reply here. PS, no &quo...
by Squall_Leonhart
Wed Dec 31, 2008 10:15 am
Forum: Tech Talk
Topic: X-Fi Xtreme Audio Notebook sound card issue
Replies: 17
Views: 6525

Yeah, not going to lie, I was wrong there. I meant to say that Windows didn't force hardware DEP by default on 32-bit Windows, but that's also outdated information. So I fail on two accounts there. It does force DEP by default, but only on core windows services. You need a hack to disable DEP compl...
by Squall_Leonhart
Wed Dec 31, 2008 8:16 am
Forum: Tech Talk
Topic: X-Fi Xtreme Audio Notebook sound card issue
Replies: 17
Views: 6525

Creatives drivers contain a version of the wrapper by default, though its only 1.0.
by Squall_Leonhart
Wed Dec 31, 2008 6:36 am
Forum: Tech Talk
Topic: X-Fi Xtreme Audio Notebook sound card issue
Replies: 17
Views: 6525

Hardware-enforced DEP enables the NX bit on compatible CPUs, through the automatic use of PAE kernel in 32-bit Windows and the native support on 64-bit kernels. This isn't relevant. 32-bit Windows doesn't use hardware-enforced DEP. It does it using software. If you're running 32-bit Windows and hav...
by Squall_Leonhart
Wed Dec 31, 2008 2:27 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 411111

The performance issues may be fixable by adding a override to increase the core speeds, but it might break other things. People demand it and it's annoying when asked. If they don't adhere to fair warning to what those consequences are, they should be flamed when reality sets in (or maybe never, yo...
by Squall_Leonhart
Wed Dec 31, 2008 2:24 am
Forum: Tech Talk
Topic: X-Fi Xtreme Audio Notebook sound card issue
Replies: 17
Views: 6525

could also be the fact its a creative sound device..... depending on what resources the device uses.
by Squall_Leonhart
Tue Dec 30, 2008 8:36 am
Forum: Gaming Discussion
Topic: WHAT GAMES ARE YOU PLAYING THESE DAYS
Replies: 1533
Views: 3693888

My playing log for the year (no emulation): 2008.03 God of War 2008.05 Metroid Prime (3 times) 2008.07 Zelda: Wind Waker 2008.08 Metroid Prime 2: Echoes 2008.08 Zelda: Twilight Princess 2008.09 Zelda: A Link to the Past 2008.09 Donkey Kong Country 2008.09 Donkey Kong Country 2 2008.09 Donkey Kong C...
by Squall_Leonhart
Tue Dec 30, 2008 8:34 am
Forum: Gaming Discussion
Topic: Mother 3
Replies: 133
Views: 70559

Actually, the folks at Nintendo already have my name, and even probably most of my current contact info :P Nintendo don't care as long as the person has an original mother3 cart. Care to back that up? Original Mother 3 J cart, as long as the patch users have an original of it, nintendo can't say sh...
by Squall_Leonhart
Tue Dec 30, 2008 5:27 am
Forum: Bug Reports/Feature Requests
Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
Replies: 42
Views: 19835

jesus christ, you two are acting like preschoolers. do i need to turn this car around and go home? squall, reread your last few posts - you're becoming the pot calling the kettle black. also, if your refresh rate isn't an integral multiple of your frame rate, there will be duplicated frames - you'r...
by Squall_Leonhart
Tue Dec 30, 2008 3:52 am
Forum: Gaming Discussion
Topic: Top five ways Nintendo ruined Mario
Replies: 56
Views: 16882

To be honest, i like the direction mario has taken on some aspects, i never could get into the side scrollers to well, even though i've owned them multiple times, i just never felt the connection one does with a game. with the 3D mario's, its alot more fun, theres alot more to it, its not just runni...
by Squall_Leonhart
Tue Dec 30, 2008 3:50 am
Forum: Gaming Discussion
Topic: Mother 3
Replies: 133
Views: 70559

Tomato wrote:Actually, the folks at Nintendo already have my name, and even probably most of my current contact info :P
Nintendo don't care as long as the person has an original mother3 cart.
by Squall_Leonhart
Tue Dec 30, 2008 3:37 am
Forum: Bug Reports/Feature Requests
Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
Replies: 42
Views: 19835

Refresh rate = How many times the screen updates on a vertical and horizontal basis every second, the common reference is to Vertical Hz, ranging from 60 - upwards of 240hz. FPS - How many Frames are drawn by the video card and displayed on screen. If FPS > Hz then tearing may occur. FPS = Hz or FPS...
by Squall_Leonhart
Tue Dec 30, 2008 3:32 am
Forum: Bug Reports/Feature Requests
Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
Replies: 42
Views: 19835

ROTFLMAO!!!!!!!!!!!!!!!!!!

Someone ban please!!! this guy is lowing the IQ of the internet.
by Squall_Leonhart
Tue Dec 30, 2008 3:29 am
Forum: Bug Reports/Feature Requests
Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
Replies: 42
Views: 19835

btw, i never said it automatically switches to 60 Hz , learn to read. Actually, that's EXACTLY what you said: When the menu is open it runs at 85FPS, when a Game is open it dials back to 60 or 50 Fps respective of the rom region LEARN TO READ here, i bolded the difference for you. ...People, we are...
by Squall_Leonhart
Tue Dec 30, 2008 2:55 am
Forum: Tech Talk
Topic: Blocking websites without a filter
Replies: 10
Views: 3927

funkyass wrote:all in all, if you are using a hosts file, wouldn't it be better to block said sites at the router if possible?
No, routers rarely provide enough spaces to block these sites.
by Squall_Leonhart
Tue Dec 30, 2008 2:54 am
Forum: Bug Reports/Feature Requests
Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
Replies: 42
Views: 19835

Eh heh, Set zsnes to use the native lcd resolution, with the Windows NT5+ doesn't automatically use the max refresh rate available in the display driver (lacking 9x's Optimal setting) btw, i never said it automatically switches to 60Hz, learn to read. the screen is still at 85Hz, it is just running ...
by Squall_Leonhart
Tue Dec 30, 2008 1:36 am
Forum: Bug Reports/Feature Requests
Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
Replies: 42
Views: 19835

c0d3h4x0r wrote:
Squall_Leonhart wrote:Post the contents of the cfg file.
Here it is. This is from the laptop with the Mobility Radeon X2300.

Code: Select all

*snip*
you don't have Triplebuffering enabled, which would explain the stutttering.
by Squall_Leonhart
Tue Dec 30, 2008 1:33 am
Forum: Bug Reports/Feature Requests
Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
Replies: 42
Views: 19835

Auto-detection would be a real problem for PAL games, regardless. Very few of my monitors can handle either 50hz or 100hz. Especially not the LCDs. I sure hope you aren't a parent -- if you are, I feel really sorry for your kids and how they're going to turn out. It's not an issue if you use due di...
by Squall_Leonhart
Tue Dec 30, 2008 12:34 am
Forum: Bug Reports/Feature Requests
Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
Replies: 42
Views: 19835

Well, whatever, his issue, i have TB, and VS enabled in the filters tab, i have it set to a resolution with a max refresh of 85Hz (which is enforced by the nvidia refresh rates overrides) and the Speed config has been set to Auto When the menu is open it runs at 85FPS, when a Game is open it dials ...
by Squall_Leonhart
Mon Dec 29, 2008 11:50 pm
Forum: Emulators
Topic: Kega Fusion v3.61
Replies: 84
Views: 40662

Neo Kaiser wrote:I feel a little guilty for the chaos in this thread. If the monkey comes over...It will be the end...

This thread is so full of lulz.

I saw that
by Squall_Leonhart
Mon Dec 29, 2008 11:48 pm
Forum: Bug Reports/Feature Requests
Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
Replies: 42
Views: 19835

Well, whatever, his issue, i have TB, and VS enabled in the filters tab, i have it set to a resolution with a max refresh of 85Hz (which is enforced by the nvidia refresh rates overrides) and the Speed config has been set to Auto When the menu is open it runs at 85FPS, when a Game is open it dials b...