Search found 10 matches

by hiero
Tue Jan 20, 2009 10:14 am
Forum: bsnes Dev Talk
Topic: Fullscreen on startup
Replies: 41
Views: 68647

works great in the new version, however there is an annoyance... there doesn't appear to be (from what i can tell) a way of the menus being hidden unless after a game boots into full screen you press 'esc' to hide the menus. Sorry to sound like a moaner after you implemented it as a request of mine ...
by hiero
Mon Jan 05, 2009 12:11 pm
Forum: bsnes Dev Talk
Topic: Fullscreen on startup
Replies: 41
Views: 68647

great

i think i'll just wait for the next binary
by hiero
Mon Jan 05, 2009 2:22 am
Forum: ZSNES Talk
Topic: 32 or 16 bit?
Replies: 5
Views: 2248

thanks for the replies.

I guess i'll just have to hold out..
by hiero
Sun Jan 04, 2009 5:35 am
Forum: ZSNES Talk
Topic: 32 or 16 bit?
Replies: 5
Views: 2248

thanks for the reply.

so is it possible for zsnes to run in 32-bit mode fullscreen instead of switching?

or if not, would it be a acceptable feature request?
by hiero
Fri Jan 02, 2009 9:29 am
Forum: ZSNES Talk
Topic: 32 or 16 bit?
Replies: 5
Views: 2248

32 or 16 bit?

I run an frontend in windows media center to launch snes games. With zsnes when i return from playing a game to media center i get an error about switching from 16bit to 32bit color modes but when i use bsnes i don't get this error. excuse my ignorance but would running it the same way bsnes be diff...
by hiero
Fri Jan 02, 2009 9:19 am
Forum: bsnes Dev Talk
Topic: Fullscreen on startup
Replies: 41
Views: 68647

Verdauga Greeneyes wrote:What are you compiling it on? Compiling bsnes isn't that difficult.
vs2008 is all i got, and couldn't seem to get it to 'go'
by hiero
Fri Jan 02, 2009 6:11 am
Forum: bsnes Dev Talk
Topic: Fullscreen on startup
Replies: 41
Views: 68647

byuu wrote:Alright, I'll add a checkbox for "Start in Fullscreen Mode".
Thankyou thankyou.

us frontend people salute you :D
by hiero
Wed Dec 31, 2008 6:17 am
Forum: bsnes Dev Talk
Topic: Fullscreen on startup
Replies: 41
Views: 68647

So, back to the topic of starting full screen... :) For anyone who is interested in this feature: it is quite easy to implement into the source code yourself, for personal use. Here's what you do: - Open the file "src/ui/main.cpp" - Remove line 152: if(argc >= 2) event::load_image(argv[1]...
by hiero
Tue Jun 17, 2008 1:32 am
Forum: bsnes Dev Talk
Topic: Fullscreen on startup
Replies: 41
Views: 68647

great,i'll look foward to seeing it
by hiero
Sun Jun 15, 2008 11:46 am
Forum: bsnes Dev Talk
Topic: Fullscreen on startup
Replies: 41
Views: 68647

Fullscreen on startup

Hi there, I use a launcher for Vista media center called 'emucenter' and would like to get bsnes to load automatically in fullscreen mode, rather than having to press f11 on the keyboard each time a rom is loaded. I've had a search on the forum to no avail and was hoping someone knew a way as I can'...