Search found 23 matches

by Rhapsody
Sun Mar 01, 2009 10:24 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 265341

Panzer88 wrote:is that for real? WTF?
I'm guessing not. The Samsung logo and whatever that is in the lower left of the picture both look stretched to me. Hard to say for certain, but I think he just doubled the width of the image. Halving it makes it look very similar to my bog-standard 16:10 LCD.
by Rhapsody
Wed Feb 18, 2009 8:06 am
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 280227

OK, now these are pretty cool. I'd go with the glassy version myself, the other texture looks a bit weird.
by Rhapsody
Wed Feb 18, 2009 6:39 am
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 280227

Just use mIRC with WINE.There's no Linux app that comes close to the quality of mIRC. OK, going further off-topic now... Yes, install Wine, download mIRC, install that to the virtual C drive, then live with a UI so ugly it makes the mangled QGtkStyle window byuu posted recently look nice by compari...
by Rhapsody
Wed Feb 18, 2009 5:41 am
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 280227

OT: XChat, IMHO. If you don't like XChat and want a terminal client there is irssi (not so friendly) and there are others I forget about. Mibbit is an online IRC client written in AJAX I believe so it would work and mIRC/miranda IM IRC work in wine Also off-topic: XChat is good graphical client usi...
by Rhapsody
Wed Jan 14, 2009 11:50 am
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 244832

I see I got beaten to the punch there. GPL-incompatibility has stopped a fair few applications I like from using Qt, placing it under the LGPL places it in the same category as GTK+, taking down one big barrier to it being used in such applications.
by Rhapsody
Fri Dec 19, 2008 10:08 am
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 244832

I don't even bother with the W3C's CSS validator. Have you seen what it says for my site ? Even if I fix that error (which apparently has something to do with me specifying language within the HTTP header) it then says "No style sheet". Apparently, the (100% valid) xml-stylesheet method I...
by Rhapsody
Fri Dec 19, 2008 8:46 am
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 244832

I feel silly now, wasting so much time trying to get DIVs working in IE6, just to avoid the people who bitch about tables for god knows what reason. I'm a stickler for code cleanliness in HTML, but even I'm not going to object here. I've had some experience trying to make a complicated page design ...
by Rhapsody
Thu Dec 18, 2008 12:56 am
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 244832

They actually did change the license, they now are under GPL3 too. Unless my reading of GPL3 is way off, they now have a loophole which allows linking a library to a closed source app - yes the GPL3 sucks. What part are we talking about here? I've heard lots of talk about the GPLv3, but this one is...
by Rhapsody
Wed Dec 17, 2008 4:46 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 244832

Eh, maybe one of these days I'll write an elaborate inter-process communication wrapper to use Qt in closed source apps. Eg custom app speaks daemon API to daemon. Public domain daemon translates between its API and Qt, and forwards to Qt itself. I'm pretty sure Trolltech (well, Qt Software now, bu...
by Rhapsody
Sat Nov 15, 2008 6:34 pm
Forum: bsnes Dev Talk
Topic: New website layout; long, ranty political reflections
Replies: 113
Views: 163661

My fault? Geez. Their fault for not using "border-radius" -- experimental or not. Like I'm supposed to know every last -foo-border-radius property >_> I knew that would hit a nerve, but you implemented browser-specific properties for Gecko and WebKit, so I knew KHTML's omission was accide...
by Rhapsody
Thu Nov 13, 2008 1:37 pm
Forum: bsnes Dev Talk
Topic: New website layout; long, ranty political reflections
Replies: 113
Views: 163661

Ah, it's only in FF2. It just uses one pixel color. FF3+ seems to have anti-aliasing. Ah, well I haven't been using FF2 for a long time now. And yeah, for border-radius-lacking browsers, square boxes are fine by me as a fallback. I'm disappointed in Opera. It always gives off the impression of lead...
by Rhapsody
Wed Nov 12, 2008 10:14 am
Forum: bsnes Dev Talk
Topic: New website layout; long, ranty political reflections
Replies: 113
Views: 163661

It breaks up pretty badly in IE6. But it's still readable. I'll probably just leave it alone. Or redirect to a near-blank stylesheet for them. I'm so damn sick of IE. The rounded corners thing looks best in Safari, where it has anti-aliasing for them. Kind of choppy in Firefox. I don't see the 'cho...
by Rhapsody
Fri Nov 07, 2008 12:36 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.037a released
Replies: 233
Views: 192115

i'm seeing things! perhaps that because my low-res (only 1280 pixel horizontal) monitor... i envy those extra wide desktop :lol: 1680x1050 here (I'd prefer 1920x1200, but whatever), even the indented snippet takes up maybe a third of the horizontal space. The extra space does make working with mult...
by Rhapsody
Fri Sep 05, 2008 6:14 am
Forum: bsnes Dev Talk
Topic: bsnes v0.035 released
Replies: 142
Views: 68759

Am I missing some sarcasm or did I just see what I thought I saw?
by Rhapsody
Thu Sep 04, 2008 10:56 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.035 released
Replies: 142
Views: 68759

As much as 40MB is quite large (if you're talking about save states), at least it would maybe allow for savestates in the first place. Also, I imagine most people have at least an 80GB harddrive nowadays, so a few 40mb save states won't hurt. I've got bsnes on a 1TB drive here (that's only about 13...
by Rhapsody
Sun Aug 31, 2008 7:55 pm
Forum: bsnes Dev Talk
Topic: bsnes and pulseaudio
Replies: 30
Views: 19117

The only real problem on Linux is video drivers (I'm looking at you, ATI). I've had more problems with sound rather than video recently, but that's because I went with Nvidia for the graphics. FOSS drivers would've been nice, but Intel graphics aren't where I want to be right now, and I'm sure ATI'...
by Rhapsody
Sun Aug 31, 2008 3:01 pm
Forum: bsnes Dev Talk
Topic: bsnes and pulseaudio
Replies: 30
Views: 19117

(or gnu/linux or gnu/xorg/linux or gnu/xorg/kde/linux or whatever) Off-topic (were we ever on-topic?), but do you have any idea how unoriginal that is? I've heard and refuted that so many times that I am sick and fucking tired of hearing it again. There are good arguments against the term 'GNU/Linu...
by Rhapsody
Wed Aug 20, 2008 12:33 am
Forum: bsnes Dev Talk
Topic: bsnes v0.034 released
Replies: 140
Views: 60626

FitzRoy wrote:rhapsody: 20ms, ?
I actually still don't know what the input frequency setting does. It defaulted to +175, I set it to 0, spent 20 minutes going sideways as the Princess in SMK, and have no sound problems to report. What am I looking for?
by Rhapsody
Tue Aug 19, 2008 10:43 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.034 released
Replies: 140
Views: 60626

I was maddened by the latency on 0.034 WIP 5 (I jumped straight from 0.032) until I began messing with the latency. I've currently got it set at the minimum possible (20 ms) and I still seem to have no crackling. I can up that a fair bit with no appreciable latency, so I'm pretty happy with this.
by Rhapsody
Mon Aug 11, 2008 11:28 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.034 released
Replies: 140
Views: 60626

Nach wrote:Isn't that a Pentium 4 family CPU?
The E2180 is a Pentium Dual-Core, which is derived from the Core and Core 2 processors. The E2180 in particular is a 2Ghz Allendale, so it's effectively an E4400 (a Core 2) with half the level 2 cache.
by Rhapsody
Thu Aug 07, 2008 6:31 pm
Forum: ZSNES Talk
Topic: I'm an oldy!
Replies: 23
Views: 9509

I believe 0.9891c (the last ASM/C version) was the first I ever used. I was using Windows 98 at the time, on a PC that was somewhat borderline when it came to more demanding games.
by Rhapsody
Tue Aug 05, 2008 7:14 pm
Forum: Emulators
Topic: Regen for Linux and Windows
Replies: 993
Views: 415707

AamirM wrote: Most emulators I've tried on Linux (including mine), no matter how good at the emulation, have coughed up furballs. Either the sound or video won't be good.
I've managed to get good things out of bsnes, though I did have to build the God of Thunder in order to run it at full speed...
by Rhapsody
Tue Jul 08, 2008 9:45 am
Forum: bsnes General Discussion
Topic: Report bsnes audio results on your free OS
Replies: 7
Views: 19286

Kubuntu Linux 8.04 x86-64, Core 2 Duo E6750 (2.67Ghz), Sound Blaster X-Fi XtremeGamer, OSSv4 ao - No sound at all, framerate goes through the roof. alsa - Exactly the same as ao. openal - Perfect, clean sound and no latency that I could hear. All games held a steady 60FPS with no frameskip. oss - Pr...