Search found 10 matches

by Mednafen
Mon Jun 29, 2009 9:01 pm
Forum: Emulators
Topic: Turbo Engine 16 emulator by AamirM
Replies: 350
Views: 188783

1943 Kai is almost certainly like that on a real PC Engine as well. Sprite-per-scanline limit and whatnot.
by Mednafen
Thu Apr 23, 2009 3:59 pm
Forum: Emulators
Topic: SDL, Windows, and Vsync or double buffering in emulators
Replies: 6
Views: 4626

Be warned, some emulators may malfunction if you force their video refreshes to be synchronized to vertical blank/retrace at 60Hz and they were not designed for it.

Out of curiosity, what emulator(s) are you referring to?
by Mednafen
Sat Feb 28, 2009 7:07 am
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 217687

Are there any dual-DVI 19-20" CRT monitors that can do something like 1280x1024@120 Hz?
Anything less that 120Hz-ish gives flicker for me, or did when I last checked. 100Hz is tolerable, at least.
by Mednafen
Mon Feb 23, 2009 10:02 am
Forum: Emulators
Topic: Turbo Engine 16 emulator by AamirM
Replies: 350
Views: 188783

Feature added, knock yourself out AamirM. ;)
by Mednafen
Sun Feb 15, 2009 10:43 pm
Forum: bsnes Dev Talk
Topic: What can I do to help with Loongson support?
Replies: 37
Views: 51479

It sounds like you'd need to use a 64-bit version of MSVC so it doesn't run out of address space and crash hard, then?
by Mednafen
Sat Feb 07, 2009 12:07 am
Forum: Emulators
Topic: Turbo Engine 16 emulator by AamirM
Replies: 350
Views: 188783

Aladar wrote:Mednafen, if you want, you can include my code(all or any part) in your emulator.


I think I'll just go with custom colormap loading for now, it's less invasive, and more flexible.

Though, I will change the math Mednafen uses to calculate grayscale color to be closer to the official formula.
by Mednafen
Fri Feb 06, 2009 12:45 am
Forum: Emulators
Topic: Turbo Engine 16 emulator by AamirM
Replies: 350
Views: 188783

Let me see if I can help here. The "act" of hooking your computer up to a TV via composite output REMOVES the need for creating a composite palette option. Nonsense! Though perhaps it would alleviate(to the untrained eye) the need for composite artifact emulation if you like crappy video,...
by Mednafen
Thu Feb 05, 2009 10:27 pm
Forum: Emulators
Topic: Turbo Engine 16 emulator by AamirM
Replies: 350
Views: 188783

Aladar, you used the Y, R-Y, B-Y tables formula in patent 5389949, correct? I assume you cross-referenced it with patent 5059955?

The blue resolution on a real system is rather ugly, as ye olde Charles was saying...
by Mednafen
Wed Feb 04, 2009 8:50 pm
Forum: Emulators
Topic: Turbo Engine 16 emulator by AamirM
Replies: 350
Views: 188783

Perhaps even allow for custom palettes since the system only has 512 colors. For more flexibility/correctness, a custom colormap/palette should have 1024 entries(512 normal, followed by 512 for no-colorburst mode). Maybe I should add such a feature to Mednafen...I already did for GBA, but I don't k...
by Mednafen
Fri Jan 09, 2009 6:07 am
Forum: bsnes Dev Talk
Topic: sdl detecting only 2 of 7 axes?
Replies: 3
Views: 15095

bsnes' SDL code does not appear to support hats at all.

...

Incontrovertible proof that byuu supports naked head rights!