Whoa, linked at last! The LIBS addition worked, thanks!!
Now... would you please accept the -f parameter in the QT version, too? Or is it too much to ask for?
Search found 34 matches
- Mon Sep 26, 2011 8:01 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 330413
- Mon Sep 26, 2011 11:29 am
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 330413
Re: Gambatte 0.5.0-wip1 released
@sinamas: The include fixed the Component issue, but I'm now getting linking errors: Undefined symbols: "_FindNextComponent", referenced from: CoreAudioEngine::doInit(int, unsigned int)in coreaudioengine.o "_CFArrayGetValueAtIndex", referenced from: QuartzToggler::QuartzToggler()...
- Sun Sep 25, 2011 9:26 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 330413
Re: Gambatte 0.5.0-wip1 released
I think there must be some other changes to the API, now I get this error: framework/src/audioengines/coreaudioengine.cpp: In member function ‘virtual int CoreAudioEngine::doInit(int, unsigned int)’: framework/src/audioengines/coreaudioengine.cpp:117: error: ‘Component’ was not declared in this scop...
- Sun Sep 25, 2011 3:57 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 330413
Re: Gambatte 0.5.0-wip1 released
@grinvader: you're right, I didn't read that part! I'll be more carefull next time.. It's embarrasing :( @sinamas: I tried to compile latest SVN, but I'm getting a error with the audio engines code: Library/Frameworks -o addaudioengines_macx.o framework/src/addaudioengines_macx.cpp In file included ...
- Sat Sep 24, 2011 6:00 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 330413
Re: Gambatte 0.5.0-wip1 released
This is what g++ outputs: g++ -v Using built-in specs. Target: i686-apple-darwin10 Configured with: /var/tmp/gcc/gcc-5666.3~6/src/configure --disable-checking --enable-werror --prefix=/usr --mandir=/share/man --enable-languages=c,objc,c++,obj-c++ --program-transform-name=/^[cg][^.-]*$/s/$/-4.2/ --wi...
- Sat Sep 24, 2011 3:16 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 330413
Re: Gambatte 0.5.0-wip1 released
Hello sinmas! I'm AMAZED at Gambatte: until now, I used Mednafen as my GB emulator, but man, Gambatte sounds and looks just like a giant GB, plus it has a small cpu usage! Incredible work... Anyway, it doesn't keep the fullscreen setting between executions, so I want to compile my own version ;) I'm...
- Mon May 04, 2009 6:07 pm
- Forum: Emulators
- Topic: what's wrong with SnesGT???
- Replies: 69
- Views: 40657
- Wed Apr 29, 2009 4:55 pm
- Forum: Emulators
- Topic: what's wrong with SnesGT???
- Replies: 69
- Views: 40657
Exophase: you must remember the Nesticle code stealing, then! Mindraper! hehehe! Where could that Mindraper be nowadays? Damaged Cybernetics back in 1995... hoh, we were waiting for the N64 to come out and emulating Master System games with Massage! how lame...how exciting! DOS wasn't that bad for e...
- Wed Apr 29, 2009 3:27 pm
- Forum: Emulators
- Topic: what's wrong with SnesGT???
- Replies: 69
- Views: 40657
- Wed Apr 29, 2009 12:38 pm
- Forum: Emulators
- Topic: what's wrong with SnesGT???
- Replies: 69
- Views: 40657
- Wed Apr 29, 2009 10:13 am
- Forum: Emulators
- Topic: what's wrong with SnesGT???
- Replies: 69
- Views: 40657
well, well, well, my little emulator people... we're a bit off topic here, I dare to say. Regarding the original purpose of this thread, I updated to the latest DirectX 9.0c, updated my graphics and sound drivers, and those SNES GT betas have bad sound, full of static and gaps. It's fixed if I set a...
- Fri Apr 24, 2009 9:29 am
- Forum: Emulators
- Topic: SDL, Windows, and Vsync or double buffering in emulators
- Replies: 6
- Views: 5217
- Thu Apr 23, 2009 3:30 pm
- Forum: Emulators
- Topic: SDL, Windows, and Vsync or double buffering in emulators
- Replies: 6
- Views: 5217
- Thu Apr 23, 2009 1:06 pm
- Forum: Emulators
- Topic: 68K mac emulation with smooth graphics
- Replies: 2
- Views: 3026
- Thu Apr 23, 2009 11:22 am
- Forum: Emulators
- Topic: 68K mac emulation with smooth graphics
- Replies: 2
- Views: 3026
68K mac emulation with smooth graphics
Hello there again!
Are you using any 68K mac emulators?
I am trying, but Basilisk II seems to have serious tearing issues in scrolling games... can you give some advice, please?
Thanks!
Are you using any 68K mac emulators?
I am trying, but Basilisk II seems to have serious tearing issues in scrolling games... can you give some advice, please?
Thanks!
- Thu Apr 23, 2009 9:41 am
- Forum: Emulators
- Topic: SDL, Windows, and Vsync or double buffering in emulators
- Replies: 6
- Views: 5217
SDL, Windows, and Vsync or double buffering in emulators
hello there Even if DirectX is the way to go for Windows app, some emulator programmers choose sdl nowadays as an abstraction layer on a higher level for their emus, improving portability. The problem is that SDL relies on DirectX, or GDI, or whatever you configure it for... It can be done in compil...
- Tue Apr 14, 2009 8:52 am
- Forum: Emulators
- Topic: what's wrong with SnesGT???
- Replies: 69
- Views: 40657
The last redistributable installer from MicroSoft is dated august 2008, but they explicitly note that those monthly updates are included...how can that be? Aren't there any updates for DX 9.0c since 2008?? I am not connected to internet al home (yeah, I know: but I am sharing home and my floormates ...
- Mon Apr 13, 2009 4:35 pm
- Forum: Emulators
- Topic: what's wrong with SnesGT???
- Replies: 69
- Views: 40657
No: I know EVERY little process running in my minimal Windows setup. In fact, it only runs system-critical processes to support emulators. I don't even go online with that crappy OS. I've got OSX and Gentoo Linux for that... (and it's running NATIVELY, not under vmware/parellels). I can uders tand w...
- Mon Apr 13, 2009 3:19 pm
- Forum: Emulators
- Topic: what's wrong with SnesGT???
- Replies: 69
- Views: 40657
- Mon Apr 13, 2009 12:36 pm
- Forum: Emulators
- Topic: what's wrong with SnesGT???
- Replies: 69
- Views: 40657
what's wrong with SnesGT???
hello there nowadays, I find SnesGT is the best available snes emulator: perfect timming for sound (something zsnes and snes9x lack and causes music to sound out-of-perfecct sync: try Mario World), great compatibility and perfect-synced graphics in full screen, etc.. (BSNES is accurate but slow as h...
- Mon Mar 30, 2009 9:02 am
- Forum: Emulators
- Topic: Video mode color depth for snes emulation
- Replies: 25
- Views: 13615
- Mon Mar 23, 2009 4:42 pm
- Forum: Emulators
- Topic: Video mode color depth for snes emulation
- Replies: 25
- Views: 13615
- Mon Mar 23, 2009 2:29 pm
- Forum: Emulators
- Topic: Video mode color depth for snes emulation
- Replies: 25
- Views: 13615
thanks for the obvious answer, franpa. I knew that. I wanted to know what he meant configuration-wise. What's 32bits on 32 bits? an emulator configured with a 32bpp resolution that switches to that 32bpp resolution , I understand. But if I configure, let's say, SnesGT with 640x480@16bpp or 32bpp it ...
- Mon Mar 23, 2009 12:58 pm
- Forum: Emulators
- Topic: Video mode color depth for snes emulation
- Replies: 25
- Views: 13615
- Mon Mar 23, 2009 9:26 am
- Forum: Emulators
- Topic: Video mode color depth for snes emulation
- Replies: 25
- Views: 13615
Video mode color depth for snes emulation
Hello there I take the deepest video mode needed for faithfull snes video emulation is 16 bits, but I see most emulators (SnesGT) have 32 bit modes. Should be 16 bit modes any faster? In WinUAE here's a notable speed improvement in 16 bit modes when running on ddraw. Or do 16 bit modes involve some ...