Search found 34 matches

by vanfanel
Mon Sep 26, 2011 8:01 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 328953

Re: Gambatte 0.5.0-wip1 released

Whoa, linked at last! The LIBS addition worked, thanks!!

Now... would you please accept the -f parameter in the QT version, too? Or is it too much to ask for? :oops:
by vanfanel
Mon Sep 26, 2011 11:29 am
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 328953

Re: Gambatte 0.5.0-wip1 released

@sinamas: The include fixed the Component issue, but I'm now getting linking errors: Undefined symbols: "_FindNextComponent", referenced from: CoreAudioEngine::doInit(int, unsigned int)in coreaudioengine.o "_CFArrayGetValueAtIndex", referenced from: QuartzToggler::QuartzToggler()...
by vanfanel
Sun Sep 25, 2011 9:26 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 328953

Re: Gambatte 0.5.0-wip1 released

I think there must be some other changes to the API, now I get this error: framework/src/audioengines/coreaudioengine.cpp: In member function ‘virtual int CoreAudioEngine::doInit(int, unsigned int)’: framework/src/audioengines/coreaudioengine.cpp:117: error: ‘Component’ was not declared in this scop...
by vanfanel
Sun Sep 25, 2011 3:57 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 328953

Re: Gambatte 0.5.0-wip1 released

@grinvader: you're right, I didn't read that part! I'll be more carefull next time.. It's embarrasing :( @sinamas: I tried to compile latest SVN, but I'm getting a error with the audio engines code: Library/Frameworks -o addaudioengines_macx.o framework/src/addaudioengines_macx.cpp In file included ...
by vanfanel
Sat Sep 24, 2011 6:00 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 328953

Re: Gambatte 0.5.0-wip1 released

This is what g++ outputs: g++ -v Using built-in specs. Target: i686-apple-darwin10 Configured with: /var/tmp/gcc/gcc-5666.3~6/src/configure --disable-checking --enable-werror --prefix=/usr --mandir=/share/man --enable-languages=c,objc,c++,obj-c++ --program-transform-name=/^[cg][^.-]*$/s/$/-4.2/ --wi...
by vanfanel
Sat Sep 24, 2011 3:16 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 328953

Re: Gambatte 0.5.0-wip1 released

Hello sinmas! I'm AMAZED at Gambatte: until now, I used Mednafen as my GB emulator, but man, Gambatte sounds and looks just like a giant GB, plus it has a small cpu usage! Incredible work... Anyway, it doesn't keep the fullscreen setting between executions, so I want to compile my own version ;) I'm...
by vanfanel
Mon May 04, 2009 6:07 pm
Forum: Emulators
Topic: what's wrong with SnesGT???
Replies: 69
Views: 40398

Back on topic:

Those of you who claim that SnesGT betas have the same speed as the 0.218 version (last official release): What OS are you running it on?? Xp? Vista? WiNE? What?
Sound card?
by vanfanel
Wed Apr 29, 2009 4:55 pm
Forum: Emulators
Topic: what's wrong with SnesGT???
Replies: 69
Views: 40398

Exophase: you must remember the Nesticle code stealing, then! Mindraper! hehehe! Where could that Mindraper be nowadays? Damaged Cybernetics back in 1995... hoh, we were waiting for the N64 to come out and emulating Master System games with Massage! how lame...how exciting! DOS wasn't that bad for e...
by vanfanel
Wed Apr 29, 2009 3:27 pm
Forum: Emulators
Topic: what's wrong with SnesGT???
Replies: 69
Views: 40398

Sound drivers updated. Nothing: same static/gaps on the betas...
Jeez, if only I could contact the developers about this...
What beats me is that I can't find any other reference to this missbehaviour of the SnesGT betas! Am I the only user of this incredible emulator?
by vanfanel
Wed Apr 29, 2009 12:38 pm
Forum: Emulators
Topic: what's wrong with SnesGT???
Replies: 69
Views: 40398

@I.S.T : the Asus Eee Box B202 uses an Azalia ALC888 Audio Chip, so yes, it has a realtek audio chip.

Is the High Definition Audio Codec the driver for this thing?? An audio codec and a device driver aren't the same thing! But that's all Reltek has to download...those strange HDAC!
by vanfanel
Wed Apr 29, 2009 10:13 am
Forum: Emulators
Topic: what's wrong with SnesGT???
Replies: 69
Views: 40398

well, well, well, my little emulator people... we're a bit off topic here, I dare to say. Regarding the original purpose of this thread, I updated to the latest DirectX 9.0c, updated my graphics and sound drivers, and those SNES GT betas have bad sound, full of static and gaps. It's fixed if I set a...
by vanfanel
Fri Apr 24, 2009 9:29 am
Forum: Emulators
Topic: SDL, Windows, and Vsync or double buffering in emulators
Replies: 6
Views: 5214

I was thinking about 68k macintosh emulators, not Mednafen.
The best emulators around (SnesGT, KEGA Fusion, WinUAE, Nestopia, MAME...) don't depend on SDL and it's tearing windows implementation. That's lucky...
by vanfanel
Thu Apr 23, 2009 3:30 pm
Forum: Emulators
Topic: SDL, Windows, and Vsync or double buffering in emulators
Replies: 6
Views: 5214

NVidia is always a step ahead when it comes to graphics controllers: it's Linux controllers are INCREDIBLE (insecure, yeah, I don'y run a server so I don't give a f**k about my desktop security).

Have you tried it with SDL?? doe sit work for every SDL app using DirectX??
by vanfanel
Thu Apr 23, 2009 1:06 pm
Forum: Emulators
Topic: 68K mac emulation with smooth graphics
Replies: 2
Views: 3025

Vsync? Where??
BasiliskII doesn't have vsync, or maybe I am blind...
Thanks
by vanfanel
Thu Apr 23, 2009 11:22 am
Forum: Emulators
Topic: 68K mac emulation with smooth graphics
Replies: 2
Views: 3025

68K mac emulation with smooth graphics

Hello there again!

Are you using any 68K mac emulators?
I am trying, but Basilisk II seems to have serious tearing issues in scrolling games... can you give some advice, please?

Thanks!
by vanfanel
Thu Apr 23, 2009 9:41 am
Forum: Emulators
Topic: SDL, Windows, and Vsync or double buffering in emulators
Replies: 6
Views: 5214

SDL, Windows, and Vsync or double buffering in emulators

hello there Even if DirectX is the way to go for Windows app, some emulator programmers choose sdl nowadays as an abstraction layer on a higher level for their emus, improving portability. The problem is that SDL relies on DirectX, or GDI, or whatever you configure it for... It can be done in compil...
by vanfanel
Tue Apr 14, 2009 8:52 am
Forum: Emulators
Topic: what's wrong with SnesGT???
Replies: 69
Views: 40398

The last redistributable installer from MicroSoft is dated august 2008, but they explicitly note that those monthly updates are included...how can that be? Aren't there any updates for DX 9.0c since 2008?? I am not connected to internet al home (yeah, I know: but I am sharing home and my floormates ...
by vanfanel
Mon Apr 13, 2009 4:35 pm
Forum: Emulators
Topic: what's wrong with SnesGT???
Replies: 69
Views: 40398

No: I know EVERY little process running in my minimal Windows setup. In fact, it only runs system-critical processes to support emulators. I don't even go online with that crappy OS. I've got OSX and Gentoo Linux for that... (and it's running NATIVELY, not under vmware/parellels). I can uders tand w...
by vanfanel
Mon Apr 13, 2009 3:19 pm
Forum: Emulators
Topic: what's wrong with SnesGT???
Replies: 69
Views: 40398

I am using the latest DirectX available for my OS (Windows XP, only because of SnesGT), thats dx 9.0c. I am using the latest controllers from Intel for my graphics & video chips (Azalia ALC 888 and GMA950). The betas work well IF you leave a large sound buffer. however, that's NOT desired for re...
by vanfanel
Mon Apr 13, 2009 12:36 pm
Forum: Emulators
Topic: what's wrong with SnesGT???
Replies: 69
Views: 40398

what's wrong with SnesGT???

hello there nowadays, I find SnesGT is the best available snes emulator: perfect timming for sound (something zsnes and snes9x lack and causes music to sound out-of-perfecct sync: try Mario World), great compatibility and perfect-synced graphics in full screen, etc.. (BSNES is accurate but slow as h...
by vanfanel
Mon Mar 30, 2009 9:02 am
Forum: Emulators
Topic: Video mode color depth for snes emulation
Replies: 25
Views: 13582

ok, I may sound stupid, but GMA950 is not comparable to those Nvidia cards. It has a i915-based design afaik and the Intel chipsets release timeline isn't related to Nvidia timeline.
It's a DirectX 9 card, ok, so what does that mean?
Should it be faster in 16 bits mode?
by vanfanel
Mon Mar 23, 2009 4:42 pm
Forum: Emulators
Topic: Video mode color depth for snes emulation
Replies: 25
Views: 13582

well, the GMA950 seems to be newer but less advanced. What's the case then? anybody knows what's faster for GMA950?
by vanfanel
Mon Mar 23, 2009 2:29 pm
Forum: Emulators
Topic: Video mode color depth for snes emulation
Replies: 25
Views: 13582

thanks for the obvious answer, franpa. I knew that. I wanted to know what he meant configuration-wise. What's 32bits on 32 bits? an emulator configured with a 32bpp resolution that switches to that 32bpp resolution , I understand. But if I configure, let's say, SnesGT with 640x480@16bpp or 32bpp it ...
by vanfanel
Mon Mar 23, 2009 12:58 pm
Forum: Emulators
Topic: Video mode color depth for snes emulation
Replies: 25
Views: 13582

AamirM: I also have an intel onboard card (GMA950) and it seems faster on 32 bit modes, too.
What do you mean by 32 bits on 32 bits? Do you mean 32 bits desktop and a 32 bits mode selected on the emulator?

Thanks!
by vanfanel
Mon Mar 23, 2009 9:26 am
Forum: Emulators
Topic: Video mode color depth for snes emulation
Replies: 25
Views: 13582

Video mode color depth for snes emulation

Hello there I take the deepest video mode needed for faithfull snes video emulation is 16 bits, but I see most emulators (SnesGT) have 32 bit modes. Should be 16 bit modes any faster? In WinUAE here's a notable speed improvement in 16 bit modes when running on ddraw. Or do 16 bit modes involve some ...