Search found 446 matches
- Mon Oct 26, 2015 4:27 pm
- Forum: ZSNES Talk
- Topic: ZSNES 1.53 Changelog
- Replies: 44
- Views: 106022
Re: ZSNES 1.53 Changelog
Why exactly does 1.51 have disabled netplay? Also some people might go to hell now you took off MS-DOS support. People need to move on from MS-DOS anyways, I mean sure it's a quirky OS and all that, and has nostalgia, but let's be honest here; MS-DOS is barely used anymore and hardly useful for new...
- Mon Oct 26, 2015 4:07 pm
- Forum: ZSNES Talk
- Topic: ZSNES 1.53 Changelog
- Replies: 44
- Views: 106022
Re: ZSNES 1.53 Changelog
Why exactly does 1.51 have disabled netplay? Also some people might go to hell now you took off MS-DOS support. People need to move on from MS-DOS anyways, I mean sure it's a quirky OS and all that, and has nostalgia, but let's be honest here; MS-DOS is barely used anymore and hardly useful for new...
- Mon Oct 26, 2015 8:06 am
- Forum: ZSNES Talk
- Topic: ZSNES 1.53 Changelog
- Replies: 44
- Views: 106022
Re: ZSNES 1.53 Changelog
What the, how did I miss this thread? Hope Zsnes 1.53 will be out soon
- Sun Sep 27, 2015 12:31 am
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2989173
Re: ZSNES is not dead - Still in development
The sound problems are mostly fixed, there is a lot of sketchy stuff I had to add to get it working properly with the old code but I think sound was one of the #1 priorities to fix. I have spend most of my time still working on 2.0. Mainly just want people who choose to use ZSNES 1.x for whatever r...
- Thu Sep 24, 2015 5:03 pm
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2989173
Re: ZSNES is not dead - Still in development
Fair enough, I felt like offering nonetheless ^_^pagefault wrote:It's fine, don't need donations.
- Mon Sep 21, 2015 5:56 am
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2989173
Re: ZSNES is not dead - Still in development
This may be presumptuous, but I think I have a cart for Kirby's Super Star, the save battery no longer works, but it's an SA-1 game If you need one to test, I can send it.pagefault wrote:I need to buy an SA-1 cart but they aren't cheap. Saving up for one.
- Sun Sep 13, 2015 7:25 pm
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2989173
Re: ZSNES is not dead - Still in development
It happens, take your timepagefault wrote:having some issues with the sound, right now so would like to try to get that right before release.
- Tue Sep 08, 2015 4:48 pm
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2989173
Re: ZSNES is not dead - Still in development
WHERE AM MY Z NES U AM TEH SUX SNES X9 IZ TEH SUK IT CANT EVEN RUN MARIO WORLD HAX RITE BZNES TAKEZ A SUPERCUMPUTER LOL This sums it up pretty well, actually. Oh my favorite: SNES9X CANT RUNN MAI GAEMZ AND ZSNES SUXX BECAUSE I HAS A PENTIUM III AND WINDOWS 98!!1!1 :lol: :lol: :lol: But seriously, m...
- Sun Sep 06, 2015 10:46 pm
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2989173
Re: ZSNES is not dead - Still in development
Some people in the community have decided to be complete asshats and send me some kind of insulting email. I get it guys ZSNES is old and has problems but if it wasn't for ZSNES you wouldn't have whatever exists right now. It was made with what was available at the time which was basically nothing....
- Fri Sep 04, 2015 9:12 am
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2989173
Re: ZSNES is not dead - Still in development
Nice! I can't wait to see it!pagefault wrote:Looking at this weekend for 1.53. Some further testing for Windows needed then we are ready to go for release.
- Thu Aug 06, 2015 4:49 pm
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2989173
Re: ZSNES is not dead - Still in development
I sent a SNES into a lab for decapping and dissection learned some nice things from it, most already known but some new things were discovered and those changes will make it into ZSNES 2.0. Will write up a doc later with the findings but it was an interesting experiment. Sweet! The more documentati...
- Sun Jul 26, 2015 8:16 pm
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2989173
Re: ZSNES is not dead - Still in development
It's gladdening to see progress for Zsnes
- Sat Jul 11, 2015 5:09 am
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2989173
Re: ZSNES is not dead - Still in development
pagefault wrote:Just an update there will be no mac version of 1.5x because of lack of a mac for those are asking.
It happens to the best of us, I don't know how many on here use that version.
- Fri Jun 26, 2015 3:34 am
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2989173
Re: ZSNES is not dead - Still in development
I had a question does anyone use the R (not the DR modes). They are very limited and don't support filters or high-res mode and i'm considering dropping support for them because we need to update the rendering engine in 1.5x to work properly on Windows 8 and later. Thoughts? I see nothing wrong wit...
- Tue Jun 23, 2015 8:35 am
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2989173
Re: ZSNES is not dead - Still in development
Yeah guys I only said I was exploring features like this, some of it seems like it may not be possible in the way you might expect. I'm more focused on getting the emulator part of it working right then working on the bells and whistles. There is a problem right now with getting the SPU and DSP wor...
- Mon Jun 15, 2015 8:19 am
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2989173
Re: ZSNES is not dead - Still in development
pagefault wrote:Project is on hold for a while, my PC is not working properly right now. Need to get a new motherboard, ram and cpu since i'm still on an old Core 2.
Damn, that sucks, well, take as much time as you need, man, these things happen.
- Wed Jun 10, 2015 4:30 pm
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2989173
Re: ZSNES is not dead - Still in development
Oh yeah there will be probably a ZSNES 1.52? release coming in the following days, with some stuff we had unfinished in SVN and some security fixes. Don't expect anything major different from 1.51 and this is not reflective of what is in development. Will it at least use the S-SMP core that Blargg ...
- Wed Jun 10, 2015 7:36 am
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2989173
Re: ZSNES is not dead - Still in development
Oh yeah there will be probably a ZSNES 1.52? release coming in the following days, with some stuff we had unfinished in SVN and some security fixes. Don't expect anything major different from 1.51 and this is not reflective of what is in development. Will it at least use the S-SMP core that Blargg ...
- Mon Jun 08, 2015 5:04 pm
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2989173
Re: ZSNES is not dead - Still in development
Gil: Meteor causes massive amounts of slowdown in the PS1 port and the mode 7 effect of the spell is totally nerfed. Which is odd since it's not a mode 7 effect, and shouldn't be particularly challenging to reproduce. Damn, that's even worse, and kinda sad, really. I can't stand the GBA or PSX port...
- Sun Jun 07, 2015 5:56 pm
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2989173
Re: ZSNES is not dead - Still in development
The sound was heavily compressed, which made no sense as PS1 discs held up to 650 MB or so, and the game was 8 MB... Aye, but they couldn't load it all into RAM at once, arrr! </Faris-official> It's a more blatant issue in FF6, but it requires a lot of rework to get those games working reasonably w...
- Sun Jun 07, 2015 8:13 am
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2989173
Re: ZSNES is not dead - Still in development
Very excited to try the new ZSNES out when it's far enough along for a beta to be released. When I originally heard about ZSNES being worked on for phones, I thought it was just a port and nothing else tbh but this is a really pleasant surprise, and I can't wait to compare it to 9x and BSNES. Speed...
- Fri May 29, 2015 4:47 am
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2989173
Re: ZSNES is not dead - Still in development
The old code won't be maintained. As for copiers I don't care about the extra chip support since I manly just want it to run some basic tests on it. I'm still using a copier that is about 20 years old now with a floppy drive. Still works ok but floppies are getting harder to find lol. I am happy to...
- Sat May 16, 2015 4:19 pm
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2989173
Re: ZSNES is not dead - Still in development
aside from the new versions would it be possible some day after you release the new version to go back and maybe fix a few bugs in the old v1.51 release so it keeps up a bit for Nostalgic sake O_O please =) I personally wouldn't think that to be conducive, given how many changes are being made with...
- Wed May 06, 2015 2:08 am
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2989173
Re: ZSNES is not dead - Still in development
I'm confused now, so there's a new version or at least, updated code available via source ...? And something secret?pagefault wrote:It works on every platform, except iOS and Mac since I don't have those but should work in theory if someone were to compile it.
- Tue May 05, 2015 3:25 am
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2989173
Re: ZSNES is not dead - Still in development
Going to get the sd2snes then later when I have some money. I'm going trying to release an alpha in July hopefully so people can poke around with what is done so far. Wait, so, if that's the Zsnes beta...what's this secret project I've heard so much about? I also thought an Android port was gonna b...