Search found 102 matches

by Jonas Quinn
Tue Dec 07, 2010 9:37 am
Forum: ZSNES Talk
Topic: Cannot install ZSENES in Linux
Replies: 14
Views: 5702

Re: Cannot install ZSENES in Linux

Starting with GCC 4.3 some C++ include stuff was changed. This version should work with it.
by Jonas Quinn
Thu Nov 18, 2010 2:43 pm
Forum: Forum
Topic: Is there a backup archive of threads from 2006?
Replies: 4
Views: 7390

Re: Is there a backup archive of threads from 2006?

IIRC anything (except polls) from the Other/Games/Site subforums got removed in late 2006.
by Jonas Quinn
Fri Sep 17, 2010 6:03 am
Forum: Forum
Topic: Bots
Replies: 241
Views: 173026

Re: Bots

I removed the posts but we have to wait for an admin to ban "it".
by Jonas Quinn
Thu Dec 17, 2009 2:00 am
Forum: Emulators
Topic: Game_Music_Emu plugin for Winamp
Replies: 113
Views: 96535

Panzer88 wrote:have there been any updates to this plugin?

also the link in the first post is broken.
You can download it here:
http://snesemu.black-ship.net/index.php ... c&list=all
by Jonas Quinn
Thu Sep 03, 2009 5:54 pm
Forum: Bug Reports/Feature Requests
Topic: Sim Earth - Map Mode won't display properly
Replies: 9
Views: 6403

It's already fixed in SVN.
by Jonas Quinn
Tue Aug 25, 2009 11:07 pm
Forum: Bug Reports/Feature Requests
Topic: Top gear 3000, Stupid AI Problem
Replies: 26
Views: 16097

I fixed the issue. The problem was that I fixed some unused variable warnings and forgot to recreate some code that was essential. To fix it you have to replace the code at line 2090 in dsp4emu.c: //int16_t in1a = DSP4_READ_ int16_t in2a = DSP4_READ_WORD(); //int16_t in3a = DSP4_READ_WORD(); with: /...
by Jonas Quinn
Thu Aug 20, 2009 3:28 pm
Forum: Development
Topic: Tricky behaviour reference
Replies: 23
Views: 28645

Supporting OAM writes correctly (a word in the low table is only written on writes to the high byte): James Pond 3
by Jonas Quinn
Sat Jul 25, 2009 11:52 pm
Forum: Development
Topic: Tech question.
Replies: 8
Views: 5322

It's HDMA. If you disable it in ZSNES you will see a similar screen.
by Jonas Quinn
Wed Feb 18, 2009 12:26 am
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 258451

Here it is: http://rapidshare.com/files/199376465/test_oam.zip.html Thank you very much, I've found the problem. src/ppu/bppu/bppu_render_oam.cpp:line 42: - sprite_list[i].y = tableA[1] + 1; + sprite_list[i].y = (tableA[1] + 1) & 0xff; With Y=$ff, Y+1 was going to 256 rather than zero. Looks li...
by Jonas Quinn
Tue Feb 17, 2009 11:42 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 258451

I found a little bug in bsnes with the non-square sprite sizes and vflip. If you place the sprite at y=$FF the second block shows incorrect tiles. I modified byuu's test_oam ROM to place the sprites at y=$FF to test this. Nice find, thanks. Could you post the test ROM for me, please? Suppose I can ...
by Jonas Quinn
Tue Feb 17, 2009 10:42 pm
Forum: Development
Topic: Last working ZSNES 1.51x w/sound SVN source tarball?
Replies: 2
Views: 3814

You can get the latest working version from SVN:

Code: Select all

svn co -r4538 https://svn.bountysource.com/zsnes/trunk zsnes
by Jonas Quinn
Tue Feb 17, 2009 10:35 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 258451

I found a little bug in bsnes with the non-square sprite sizes and vflip.
If you place the sprite at y=$FF the second block shows incorrect tiles.

I modified byuu's test_oam ROM to place the sprites at y=$FF to test this.
by Jonas Quinn
Sun Jan 11, 2009 11:13 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 233647

Invalid input is always allowed in bsnes. The config file option doesn't change that.
by Jonas Quinn
Fri Jan 09, 2009 4:44 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 233647

byuu wrote:Probably a mapping issue. Wish we could've spotted it less than 21 versions ago, would've been easier to find the regression. Ah well, at least we found it now.
It broke in bsnes 0.37.
by Jonas Quinn
Fri Jan 02, 2009 8:55 pm
Forum: bsnes Dev Talk
Topic: wip05 discussion
Replies: 18
Views: 33553

tetsuo55 wrote:test_hdmasync also fails with a black screen
You just have to wait a bit longer.
by Jonas Quinn
Tue Dec 16, 2008 5:24 am
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 233647

(x-a)³ = (x³ - 3ax² + 3a²x - 3a³) o.O Never seen an algebraic transformation like that before -- almost looks like the crap the FOIL method spits out. Really? (x-a)³ = (x-a)*(x² - 2ax + a²) = (x³ - 3ax² + 3a²x - 3a³) I need it so I can split the a from the x. Anyway I've implemented the maths, but ...
by Jonas Quinn
Sat Dec 13, 2008 10:45 pm
Forum: Emulators
Topic: ZSNES vs. Snes9x?
Replies: 93
Views: 97047

Nach wrote:
Jonas Quinn wrote:It's the Standard Galactic Alphabet used in Commander Keen.
We got a winner.

So can you actually read the language fluently? Man, back in the days fighting Mortimer McMire with his 315 IQ...
I can't read it fluently but this was the first thing that came to my mind.
by Jonas Quinn
Fri Dec 12, 2008 5:38 pm
Forum: Emulators
Topic: ZSNES vs. Snes9x?
Replies: 93
Views: 97047

It's the Standard Galactic Alphabet used in Commander Keen.
by Jonas Quinn
Sat Sep 13, 2008 9:09 am
Forum: Emulators
Topic: What do things like [h1C] mean?
Replies: 32
Views: 61831

Follow the link for the explanation:
http://www.allgoodthings.us/mambo/index ... id=324#324

goodcodes.txt isn't up to date.
by Jonas Quinn
Sun Aug 10, 2008 6:46 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.033 released
Replies: 227
Views: 97196

End game, sigh. http://byuu.cinnamonpirate.com/temp/spl4_notes.txt The code sets $000 to #$233f in both good and bad paths, and increments whilst setting up for a transfer. It stops at #$2347. Then it runs some code, and checks $f4 (APU I/O port #0). If not zero, it runs the good code that ends up ...
by Jonas Quinn
Sun Jul 13, 2008 11:44 pm
Forum: Verified Bugs
Topic: The new WIP and Far East of Eden Zero
Replies: 17
Views: 22270

It's a problem with the gfx packs. It works with the complete packs that Caitsith posted on his site.
by Jonas Quinn
Wed May 14, 2008 12:26 am
Forum: Bug Reports/Feature Requests
Topic: Donkey Kong 3 image bug
Replies: 2
Views: 1991

It's already fixed in SVN. Disable offset mode for now to fix it (hit 0 on the keyboard).
by Jonas Quinn
Sun Nov 25, 2007 8:10 pm
Forum: ZSNES Documentation Forum
Topic: Getting the Docs via SVN
Replies: 4
Views: 15165

franpa wrote:current to-do list link is broken.
Changed svn.sourceforge.net to zsnes-docs.svn.sourceforge.net. Thanks.