Search found 12 matches

by IglooBob
Fri Jan 28, 2011 7:05 am
Forum: ZSNES Talk
Topic: State of SNES Emulation - 2010
Replies: 134
Views: 73705

Re: State of SNES Emulation - 2010

I think it is hilarious that we're talking about byuu being hard to get along with and acerbic while watching grinvader snark at every compliment anyone throws at bsnes. Cute, really.
by IglooBob
Fri Oct 29, 2010 7:26 am
Forum: ZSNES Talk
Topic: State of SNES Emulation - 2010
Replies: 134
Views: 73705

Re: State of SNES Emulation - 2010

I see your point, but he should probably just tell those people to fuck off instead of taking a bunch of stuff out of it as if it was a giant F-U to everyone using BSNES including the ones who were happy with it. He didn't take anything out, the Qt version is still intact and current. He's just onl...
by IglooBob
Wed Oct 06, 2010 4:16 am
Forum: ZSNES Talk
Topic: State of SNES Emulation - 2010
Replies: 134
Views: 73705

Re: State of SNES Emulation - 2010

Thanks for making your point clear. I can't really comment much on the health of the SNES scene. I do remember looking for a Sega-16 equivalent and being disappointed that I couldn't quite find one. My initial reaction is probably something like "well hey, they're still translating/hacking SNES...
by IglooBob
Tue Oct 05, 2010 9:43 am
Forum: ZSNES Talk
Topic: State of SNES Emulation - 2010
Replies: 134
Views: 73705

Re: State of SNES Emulation - 2010

You have brought up what there is a market for, what people are buying, and what you think that means. If you don't want to talk about economics, stop making arguments about economics. You stated that you don't see the point of dot based rendering, and that writing a perfect emulator will never happ...
by IglooBob
Tue Oct 05, 2010 3:08 am
Forum: ZSNES Talk
Topic: State of SNES Emulation - 2010
Replies: 134
Views: 73705

Re: State of SNES Emulation - 2010

hahahahahahaha

hahahaha


hahaahahahahahahahaha


good one
thanks for the useful reply
by IglooBob
Mon Oct 04, 2010 1:46 pm
Forum: ZSNES Talk
Topic: State of SNES Emulation - 2010
Replies: 134
Views: 73705

Re: State of SNES Emulation - 2010

Why will it realistically not happen? Because the computing power needed to achieve it makes it impractical. I would submit that this means "it isn't practical right now" not "it will realistically never happen." And the reason why console clones are shoddy (though that might be...
by IglooBob
Mon Oct 04, 2010 9:55 am
Forum: ZSNES Talk
Topic: State of SNES Emulation - 2010
Replies: 134
Views: 73705

Re: State of SNES Emulation - 2010

I still maintain it would be far more useful to create hardware specs so that accurate chips can be produced. There is a market for that, if you see the amount of clones out there. It would be far more important than trying to create a perfect emulator on another platform, which realistically will ...
by IglooBob
Mon Oct 04, 2010 8:07 am
Forum: ZSNES Talk
Topic: State of SNES Emulation - 2010
Replies: 134
Views: 73705

Re: State of SNES Emulation - 2010

It isn't like the SNES hardware is all of the sudden going to stop working. I imagine in 100 years you will still be able to play the SNES system without issues. The SNES only draws 17 Watts, far less than any computer. A new "my SNES completely stopped working, what are my options" topic...
by IglooBob
Thu Apr 29, 2010 7:31 am
Forum: Emulators
Topic: Is it possible to remove slowdown in emulators?
Replies: 24
Views: 28135

Re: Is it possible to remove slowdown in emulators?

You cite the argument that ZSNES already has roughly a 50% overclock as evidence why ZSNES should have a further overclock added? Not really. I'm just aware that the end goal for a lot of emulators is complete accuracy, which of course means emulating every bit of slowdown present on original hardw...
by IglooBob
Thu Apr 29, 2010 4:56 am
Forum: Emulators
Topic: Is it possible to remove slowdown in emulators?
Replies: 24
Views: 28135

Re: Is it possible to remove slowdown in emulators?

Alright, so not to be bothersome, but I was reading some stuff at the bsnes forums, where someone made a feature request for overclocking the cpu, and byuu mentioned: "ZSNES is all the proof you need that you can be way, way, way off on timing and things will still work fine in most games. My t...
by IglooBob
Tue Apr 27, 2010 12:05 am
Forum: Emulators
Topic: Is it possible to remove slowdown in emulators?
Replies: 24
Views: 28135

Re: Is it possible to remove slowdown in emulators?

Alrighty, thanks all for the responses. I expected as much. I had asked on the bsnes forums about Super Bomberman 2 running slower in multiplayer on bsnes vs zsnes/snes9x and they told me that was a result of bsnes being more accurate timing-wise. Of course, my friends don't dig the slowdown so we e...
by IglooBob
Mon Apr 26, 2010 6:22 am
Forum: Emulators
Topic: Is it possible to remove slowdown in emulators?
Replies: 24
Views: 28135

Is it possible to remove slowdown in emulators?

I remember reading on the Project64 forums about someone who had worked on some sort of business that would remove the slowdown/sluggish framerate from Goldeneye and Perfect Dark in emulation, making them more playable than they would ever be on original hardware. I'm aware that the goal of most emu...