Search found 870 matches

by xamenus
Fri Nov 19, 2004 4:15 pm
Forum: DeJap Projects
Topic: i forgot how to combine the file with the translate file
Replies: 27
Views: 27987

LunarIPS may be good, but I don't like the fact that it associates .ips files to the program. It also uses the Windows registry. :x
by xamenus
Thu Nov 18, 2004 9:14 pm
Forum: DeJap Projects
Topic: i forgot how to combine the file with the translate file
Replies: 27
Views: 27987

You mean IPS patchers? Check here: http://www.zophar.net/utilities/patchutil.html

I recommend IPSWin or Sam IPS 2. Lunar IPS is probably good as well.
by xamenus
Sun Nov 14, 2004 4:28 am
Forum: DeJap Projects
Topic: Translation Release: God Medicine
Replies: 23
Views: 19971

adventure_of_link wrote:Great job, Gideon. Lemme ask a dumb question:
[dq]
What system is God Medicine for?
[/dq]
Super Gameboy
by xamenus
Sat Nov 13, 2004 6:41 am
Forum: ZSNES Talk
Topic: I just found zsnes and I need help
Replies: 30
Views: 12919

That was the n00biest n00b I've ever heard of. :lol: It makes me wonder if there should be a ZSNES installer program instead of a zip file.......nah. ;)
by xamenus
Tue Nov 02, 2004 2:51 am
Forum: ZSNES Talk
Topic: ZSNES documentation needs updating before v1.40
Replies: 282
Views: 112356

Hey, a bit late, but I just remembered that I ddidn't give IceFox any credit, as the questions regarding the graphics packs are his. Anything else you need me to do to the FAQ, let me know. You could probably unify the S-DD1 FAQ a little more (i.e. use less questions). IMO, that's kind of a lot of ...
by xamenus
Sat Oct 30, 2004 10:38 pm
Forum: Development
Topic: What is needed to contribute to ZSNES?
Replies: 30
Views: 19665

nemo wrote:Wow, it's been a long time since I've posted; I had to make an account again :-(.
That's because the previous forums were deleted. This is a new forum.
by xamenus
Mon Oct 25, 2004 8:38 pm
Forum: ZSNES Talk
Topic: Super FX - CVS
Replies: 62
Views: 37204

OK, I just assumed that the rotating blocks would look better than that on a real SNES(more texture, details etc. instead of three bars put together). My mistake. :oops:
by xamenus
Mon Oct 25, 2004 7:41 pm
Forum: ZSNES Talk
Topic: Super FX - CVS
Replies: 62
Views: 37204

Bent wrote:
IceFox wrote:OK, I'll admit that I haven't tried this on the real SNES, but they look like they are messed up. I do have a savestate, but I don't have anywhere to upload it to. :(
What stage is it? I'll check it out myself.
World 2-4, in the room right before the boss.
by xamenus
Mon Oct 25, 2004 6:35 pm
Forum: ZSNES Talk
Topic: Super FX - CVS
Replies: 62
Views: 37204

OK, I'll admit that I haven't tried this on the real SNES, but they look like they are messed up. I do have a savestate, but I don't have anywhere to upload it to. :(
by xamenus
Mon Oct 25, 2004 5:43 pm
Forum: ZSNES Talk
Topic: Super FX - CVS
Replies: 62
Views: 37204

OK, I found what I was talking about. I don't think this is how it's supposed to be:

Image

I'm using the 10/24 WIP, for win32.
by xamenus
Sun Oct 24, 2004 5:51 pm
Forum: Bug Reports/Feature Requests
Topic: Official Bug Topic
Replies: 312
Views: 168752

Graphics in The Itchy and Scratchy Game shake/flicker as the screen scrolls. Win32 port, latest WIP. It fixes when I disable the new gfx engine. ---------------------Internal ROM Info---------------------- File: Itchy & Scratchy Game, The (U).SFC Name: ITCHY&SCRATCHY Company: Acclaim Header:...
by xamenus
Sun Oct 24, 2004 4:43 am
Forum: Bug Reports/Feature Requests
Topic: Official Bug Topic
Replies: 312
Views: 168752

And of course everybody knows about the SA-1 bugs in Mario RPG. The dialogue boxes flicker, sprites disappear when you enter an inn, etc. ---------------------Internal ROM Info---------------------- File: Super Mario RPG - Legend of the Seven Stars (U).SFC Name: SUPER MARIO RPG Company: Nintendo Hea...
by xamenus
Sat Oct 23, 2004 4:25 pm
Forum: Bug Reports/Feature Requests
Topic: Official Bug Topic
Replies: 312
Views: 168752

http://board.zsnes.com/phpBB2/viewtopic.php?t=1051

edit: never mind, already on SF. :)
by xamenus
Sat Oct 23, 2004 6:23 am
Forum: ZSNES Talk
Topic: We need your help!
Replies: 29
Views: 15148

There are plenty of cheap SMW 2 carts for sale on Ebay.
by xamenus
Sat Oct 23, 2004 6:11 am
Forum: Bug Reports/Feature Requests
Topic: Small graphics bug in Lemmings
Replies: 3
Views: 5158

with the 1.1 AND 1.0 USA ROMs, Japan ROM, and the European ROM with the 10/19 WIP, i get this corruption while moving the cursor up, down, or left, but not right. Yeah, it happens to me when I move the cursor up or down also. Strange bug... :? I can't reproduce it at all That's odd, are you using t...
by xamenus
Thu Oct 21, 2004 4:41 am
Forum: ZSNES Talk
Topic: Super FX - CVS
Replies: 62
Views: 37204

There's one level in Yoshi's Island that has rotating wooden platforms in it (in one of the dungeons I think). In the previous wips, the graphics for them are messed up. So when I have a chance, I'll try to find that level and see if they're fixed now. :)
by xamenus
Wed Oct 20, 2004 5:59 pm
Forum: ZSNES Talk
Topic: Exit zsnes from game
Replies: 11
Views: 5014

I think you can go to the Misc menu, and then game keys to set a key.
by xamenus
Wed Oct 20, 2004 3:33 pm
Forum: Bug Reports/Feature Requests
Topic: Small graphics bug in Lemmings
Replies: 3
Views: 5158

Small graphics bug in Lemmings

I believe I posted this on the old board, so I'll post it again (since we're nearing the 1.40 release :)): http://img.photobucket.com/albums/v398/IceFox38/LemmingsUv1.png The castle's and the entrance's graphics mess up as you move the cursor to the left. I'm using the Oct. 19th WIP. Here's the NSRT...
by xamenus
Mon Oct 18, 2004 5:12 pm
Forum: DeJap Projects
Topic: Translation Release: Starfox 2
Replies: 46
Views: 36366

snkcube wrote:
X Prime wrote:Ah, good.

...Now to wait for the ZSNES WIP...
Good thing I kept Kiki KaiKai's special Star Fox 2 build...
Where do you find that?
by xamenus
Sun Oct 17, 2004 2:16 am
Forum: Bug Reports/Feature Requests
Topic: Feature Request - Message Supression
Replies: 21
Views: 10089

Nach wrote:Um? You mean enabled by default, right?
He means disable message suppression, not enable messages. Oh well, same thing. :)
by xamenus
Fri Oct 08, 2004 4:34 am
Forum: ZSNES Talk
Topic: Does anyone still use dos zsnes?
Replies: 90
Views: 42372

Nach wrote:The ZSNES Team tries not to focus on any ports. We're considering dropping Win32 support so we can be completely portable too.
That's quite a surpise. :) Oh well, I won't complain--it's not my project.

Who knows, it might be halfway useful? ;)
by xamenus
Sat Oct 02, 2004 5:27 am
Forum: ZSNES Talk
Topic: Does anyone still use dos zsnes?
Replies: 90
Views: 42372

I can't, my OS is Windows XP.

:idea: However, I wonder if DOSBox...
by xamenus
Thu Sep 30, 2004 3:18 am
Forum: Bug Reports/Feature Requests
Topic: More IPS patching suggestions
Replies: 16
Views: 7558

-_pentium5.1_- wrote:Is it practical to add a zsnesw.cfg setting or a command-line option to disable IPS patching?
That sounds practical to me, but I'd like to hear what Nach or pagefault thinks about it... :)
by xamenus
Wed Sep 29, 2004 8:01 pm
Forum: ZSNES Talk
Topic: ZSNES Music Files, is it possible to extract them?
Replies: 22
Views: 8879

grinvader wrote:You can find some at Zophar's Domain SPC collection.
I recommend http://www.snesmusic.org/spcsets/ The SPCs are more complete/polished there.
by xamenus
Fri Sep 24, 2004 12:43 am
Forum: ZSNES Talk
Topic: Main site?
Replies: 6
Views: 2663

It has been a while, but a new ZSNES version is on its way. The homepage will be updated when it's released.