Search found 115 matches

by mudlord88
Thu Mar 31, 2011 2:10 am
Forum: Tech Talk
Topic: D3D/OpenGL shader thread. Reborn.
Replies: 60
Views: 67164

Re: D3D/OpenGL shader thread. Reborn.

Yes, haven't thought of that.
Will fix.
by mudlord88
Wed Mar 30, 2011 8:24 pm
Forum: Tech Talk
Topic: D3D/OpenGL shader thread. Reborn.
Replies: 60
Views: 67164

Re: D3D/OpenGL shader thread. Reborn.

I know Themaister's SSNES supports Cg in Windows and it doesn't need extra libraries to be distributed. Huh? Really. Maybe the libraries/headers were included with your GFX drivers or something. I had to explicitly install it along with headers on my Win7 partition at least, and I have an nVidia ca...
by mudlord88
Wed Mar 30, 2011 7:58 am
Forum: Tech Talk
Topic: D3D/OpenGL shader thread. Reborn.
Replies: 60
Views: 67164

Re: D3D/OpenGL shader thread. Reborn.

Say whaaa? You're talking about some sort of parser involved there right? Wow... Yeah, you remember a while back I created a D3D9 shader hook DLL to infest your favourite emulator/game with fullscreen shaders? Now I am revisiting it to add OpenGL support. Now, since then, people have made a custom ...
by mudlord88
Wed Mar 30, 2011 7:42 am
Forum: Tech Talk
Topic: D3D/OpenGL shader thread. Reborn.
Replies: 60
Views: 67164

Re: D3D/OpenGL shader thread. Reborn.

Existing single-pass shaders take the input texture and render it to the backbuffer I take it the shaders are written to be implementation independant? That way, they are not tied to specific framebuffer sizes. Last time I checked some shaders, some made some assumptions to do with the SNES, but th...
by mudlord88
Wed Mar 30, 2011 3:54 am
Forum: Tech Talk
Topic: D3D/OpenGL shader thread. Reborn.
Replies: 60
Views: 67164

Re: D3D/OpenGL shader thread. Reborn.

Okay, questions: 1) Does it really matter if we use FBOs? Why not plain textures in use being accessed directly in the shaders? Plus, from that, you get full NPOT textures. Not sure if you run into the same issues with NPOT FBOs. Current DLL uses full screen-size framebuffer textures to capture back...
by mudlord88
Tue Mar 29, 2011 7:22 am
Forum: Tech Talk
Topic: D3D/OpenGL shader thread. Reborn.
Replies: 60
Views: 67164

D3D/OpenGL shader thread. Reborn.

I got back to work on writing shaders via a hook DLL. Previously it worked on D3D9 only. http://stashbox.org/1090200/Capture.JPG http://stashbox.org/1090408/koolshock.JPG Yes, my DLL now works in OpenGL now. So it should work on many more emulators. However, recently on some forum, they started a XM...
by mudlord88
Wed Mar 02, 2011 5:11 pm
Forum: Insane Chatter
Topic: I has mail! :D
Replies: 6
Views: 5143

Re: I has mail! :D

But does it have a Reebok sticker on the underside of it's foot?
Nope. All clean.

:D
Are you gonna eat it? lol. Idunno if I would wanna just eat something awesome like that, or save it. D:
Gonna eat it, and keep the boxes and bob-omb. Would be useful.
by mudlord88
Tue Mar 01, 2011 2:43 am
Forum: Insane Chatter
Topic: I has mail! :D
Replies: 6
Views: 5143

I has mail! :D

Today, while getting ready to do some stuff (ie..mostly emulator related), I found this in my mailbox. Its a package from my very close friend. She is currently in the USA on exchange there for a psychology course. What I didn't expect is how epic the package would really be. http://mudlord.emuxhave...
by mudlord88
Sat Feb 26, 2011 7:36 pm
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 397763

Re: VBA-M

They can compile thier own.
by mudlord88
Fri Feb 25, 2011 4:06 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 397763

Re: VBA-M

bump happy 1000 commits. no, its not dead. linux/sdl port had *major* updates these last couple of hours. for example....linux port now has: The GUI now uses dialogs instead of menus to integrate better with the Linux desktop - Added fullscreen support (yes that was lacking!) - Added joypad support ...
by mudlord88
Tue Feb 22, 2011 12:01 pm
Forum: ZSNES Talk
Topic: State of SNES Emulation - 2010
Replies: 134
Views: 84314

Re: State of SNES Emulation - 2010

That changed ever since byuu turned into a mindless whining douchebag. He whined so much, that he decided to make a emulator about it. So he did. And now thanks to BSNES, everyone wants cycle accuracy for stuff like PS1/N64/other shit were its not needed. The person made cycle accuracy a household n...
by mudlord88
Fri Feb 04, 2011 6:45 am
Forum: Emulators
Topic: Game_Music_Emu plugin for Winamp
Replies: 113
Views: 103629

Re: Game_Music_Emu plugin for Winamp

I found old source:

mudlord.emuxhaven.net/crap

Moo.
includes new plugin and stuff.
by mudlord88
Tue Jan 18, 2011 9:29 am
Forum: Gaming Discussion
Topic: PS3 hacked (you know its old news if im posting it)
Replies: 18
Views: 7382

Re: PS3 hacked (you know its old news if im posting it)

Oh yes, props to Themaister and other BSNES droogs for porting it.
It would be nice to know what parts of the API they consider to be redundant so that it can be fixed upstream....

>.>
by mudlord88
Tue Jan 18, 2011 9:27 am
Forum: Insane Chatter
Topic: Permission to use GPLv3 libraries
Replies: 6
Views: 9123

Re: Permission to use GPLv3 libraries

OpenGL is a API, not a system library.
SDL is a library.
The drivers themselves implement OpenGL. Unless you are talking about shit like Mesa, that is....
by mudlord88
Thu Jan 13, 2011 10:31 am
Forum: Emulators
Topic: Is It Possible To Implement Blarrg's NES Filter To FCEUX?
Replies: 14
Views: 8374

Re: Is It Possible To Implement Blarrg's NES Filter To FCEUX

IIRC FCEUX already has blargg's filter.
by mudlord88
Fri Jan 07, 2011 9:49 am
Forum: Gaming Discussion
Topic: PS3 hacked (you know its old news if im posting it)
Replies: 18
Views: 7382

Re: PS3 hscked (you know its old news if im posting it)

adventure_of_link wrote:I guess this kinda now makes CFWs redundant huh (unless you wanna run LEGAL backups of your PSP and PSone games)?
Makes anything redundant. Especially when you have the private AND public keys.

Having those for ECDSA/ECC, well.....makes the entire thing open.
hah.
by mudlord88
Fri Jan 07, 2011 9:23 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 397763

Re: VBA-M

bump.

started rewriting the entire Windows GUI system to use Unicode.


JSYK. :roll:
by mudlord88
Sat Jan 01, 2011 4:49 pm
Forum: Insane Chatter
Topic: Thank you for prooving my point
Replies: 4
Views: 3620

Re: Thank you for prooving my point

Indeed, don't mind the regulars.
The atmosphere here is usually like that, you grow to love it in a few months or years...
by mudlord88
Sat Jan 01, 2011 4:47 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 365437

Re: Gambatte 0.4.1 released

Didn't you already have a hardware verified LUT to do this...or was that just for register initialization? :)
Would be nice if the GBC BIOS gets emulated..:)
by mudlord88
Thu Dec 30, 2010 5:40 pm
Forum: Emulators
Topic: Nestopia 1.40
Replies: 67
Views: 97767

Re: Nestopia 1.40

Gil: I say for the N64 end, speed. Low level emulating the RDP would be quite taxing. At least with the RSP and co, you get some dynarec to help at least. So, really, HLE is just a massive speed hack. And it allows for funky shit like texture replacement. As for PS, dunno why. pSX should work, last ...
by mudlord88
Thu Dec 30, 2010 5:36 pm
Forum: Gaming Discussion
Topic: WHAT GAMES ARE YOU PLAYING THESE DAYS
Replies: 1533
Views: 3641645

Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Call of Duty: Black Ops. Yes I know
And legit too, via Steam.

Wanted to buy Super Meat Boy, because I hate all the broken scene releases....And, because its one of those super rare games I would buy for saying a big fuck you to PETA with its character cheat.....:D
by mudlord88
Thu Dec 30, 2010 5:33 pm
Forum: Emulators
Topic: nemulator
Replies: 66
Views: 57519

Re: nemulator

Indeed.
Just sarcasm is all, because I actually quite like your emulator design. Very unique :)

That...and also, I don't see the point of every single emu going cycle accuhurtz for the hell of it, because someone else does it. >.>
by mudlord88
Tue Dec 28, 2010 5:52 am
Forum: ZSNES Talk
Topic: State of SNES Emulation - 2010
Replies: 134
Views: 84314

Re: State of SNES Emulation - 2010

Why?

I am entitled to have differing opinions sometimes? Or am I not allowed? >.>
by mudlord88
Tue Dec 28, 2010 5:49 am
Forum: Emulators
Topic: nemulator
Replies: 66
Views: 57519

Re: nemulator

It runs fine.
Just needs MOAR accuracy, since people these days expect nothing less >_>

Thanks a lot *insert certain idiots....*
by mudlord88
Sun Dec 26, 2010 7:26 am
Forum: Insane Chatter
Topic: Official 2010 Holiday Lootz thread
Replies: 14
Views: 9687

Re: Official 2010 Holiday Lootz thread

...
You got that right.