Search found 13 matches

by Themaister
Sat Jun 25, 2011 2:20 am
Forum: Insane Chatter
Topic: lordmissus's hate thread
Replies: 139
Views: 128970

Re: lordmissus' off his meds thread

pcmanfm
Bloat :p coreutils ftw.
by Themaister
Sat Jun 25, 2011 1:35 am
Forum: Insane Chatter
Topic: lordmissus's hate thread
Replies: 139
Views: 128970

Re: lordmissus' off his meds thread

Well, you could probably pull the battery out, and leave it on the power adapter under-clocked?
by Themaister
Mon May 30, 2011 12:25 am
Forum: Gaming Discussion
Topic: Is Baten Kaitos: Eternal Wings and the Lost Ocean worthy?
Replies: 4
Views: 4178

Re: Is Baten Kaitos: Eternal Wings and the Lost Ocean worthy

Decent game, if you can stand the extremely horrible voice acting. Even the sound quality is horrible. But oh well, luckily you can turn that off :D The music is awesome though.
by Themaister
Fri May 20, 2011 11:49 pm
Forum: Tech Talk
Topic: D3D/OpenGL shader thread. Reborn.
Replies: 60
Views: 53320

Re: D3D/OpenGL shader thread. Reborn.

Started writing a metaplugin for DSPs. I can now listen to ... reverb + echo, fuck yeah :D
by Themaister
Fri May 20, 2011 8:36 am
Forum: Tech Talk
Topic: D3D/OpenGL shader thread. Reborn.
Replies: 60
Views: 53320

Re: D3D/OpenGL shader thread. Reborn.

... But it does :P XML shaders. Even picking two .cg different shaders works (2-pass) (somewhat similar to ps3) :D
by Themaister
Tue May 17, 2011 9:58 pm
Forum: Tech Talk
Topic: D3D/OpenGL shader thread. Reborn.
Replies: 60
Views: 53320

Re: D3D/OpenGL shader thread. Reborn.

Great stuff ... Started porting to Linux at least. Builds on G++ now :)
https://github.com/Themaister/SNES-DSP-plugins

A GUI metaplugin that can chain these would be awesome-sauce indeed :p
by Themaister
Tue May 17, 2011 5:17 pm
Forum: Tech Talk
Topic: D3D/OpenGL shader thread. Reborn.
Replies: 60
Views: 53320

Re: D3D/OpenGL shader thread. Reborn.

Human readable ID is easy to add at least :P A dialog I'm not sure of ... You mean like a GUI API or something? I can think of one thing at least. I can see the need of making the DSP stuff configurable in runtime, but I want SSNES itself to stay GUI-free. So, it is possible to add a configurable bu...
by Themaister
Tue May 17, 2011 3:00 pm
Forum: Tech Talk
Topic: D3D/OpenGL shader thread. Reborn.
Replies: 60
Views: 53320

Re: D3D/OpenGL shader thread. Reborn.

I think I see an issue. You're using the debug messages fprintf(stderr, "DSP_PROCESS\n"); etc. When SSNES is started from the GUI, it will pass stderr to a GUI texbuffer, which gets filled quickly if spammed to, and after a while it performs like shit (crackles, etc since it can't keep up ...
by Themaister
Sun Apr 17, 2011 8:39 pm
Forum: Tech Talk
Topic: D3D/OpenGL shader thread. Reborn.
Replies: 60
Views: 53320

Re: D3D/OpenGL shader thread. Reborn.

Read up some more on CgFX, starting to understand some more. I believe I misunderstood the "pass" part in CgFX/HLSL terms. It doesn't seem to do what the current XML shader spec does. At least not directly. I was under the impression that we could do a single draw_stuff(); once in our fram...
by Themaister
Thu Apr 14, 2011 9:23 pm
Forum: Tech Talk
Topic: D3D/OpenGL shader thread. Reborn.
Replies: 60
Views: 53320

Re: D3D/OpenGL shader thread. Reborn.

I've also had a look at CgFX as well, but I couldn't quite figure out how it was supposed to fit into the big picture. If CgFX/HLSL can do multi-pass in the language itself, I believe the support actually isn't needed from the XML shader spec itself as far as I see it at least. So ideally, we should...
by Themaister
Tue Apr 05, 2011 9:29 pm
Forum: ZSNES Talk
Topic: zsnes+dosbox+mobile phone
Replies: 4
Views: 2066

Re: zsnes+dosbox+mobile phone

In before Xzibit ... :p
by Themaister
Wed Mar 30, 2011 2:35 pm
Forum: Tech Talk
Topic: D3D/OpenGL shader thread. Reborn.
Replies: 60
Views: 53320

Re: D3D/OpenGL shader thread. Reborn.

I know Themaister's SSNES supports Cg in Windows and it doesn't need extra libraries to be distributed. Huh? Really. Maybe the libraries/headers were included with your GFX drivers or something. I had to explicitly install it along with headers on my Win7 partition at least, and I have an nVidia ca...
by Themaister
Wed Mar 30, 2011 11:03 am
Forum: Tech Talk
Topic: D3D/OpenGL shader thread. Reborn.
Replies: 60
Views: 53320

Re: D3D/OpenGL shader thread. Reborn.

If I understand it correctly, HLSL shaders won't need the multipass semantics. It should be possible to only have a single entity that does all the passes behind the scenes, given input/output parameters. Neither me nor Screwtape have any real experience with D3D at the very least. As for Cg there i...