Search found 254 matches
- Sun Dec 10, 2006 7:32 pm
- Forum: ZSNES Documentation Forum
- Topic: Some Quick Relevant Updates Need Addressing...
- Replies: 125
- Views: 127687
SRAM Check+Save to allow unhampered viewing of save contents
With both "Load Save State with SRAM" and "SRAM Check+Save" (as it used to be) enabled, you would be able to view the save data contained in a save state (via menus in-game) AND not have to worry about your current SRAM getting overwritten. There is no good substitute for this ha...
- Sun Dec 10, 2006 6:40 am
- Forum: ZSNES Documentation Forum
- Topic: Some Quick Relevant Updates Need Addressing...
- Replies: 125
- Views: 127687
The usefulness of SRAM Check+Save, thwarted.
SRAM Check+Save - When this option is enabled, ZSNES will write SRAM data to disk shortly after a game modifies it. With this disabled , ZSNES will write SRAM data when you exit the emulator or exit to the GUI. You know, this (above) is the way it's supposed to work, but right now it's doing this i...
- Thu Nov 30, 2006 10:51 am
- Forum: ZSNES Documentation Forum
- Topic: Rendering bugs & small talk
- Replies: 38
- Views: 51992
Converting the docs to text from HTML. Committing comments.
I am interested to know your general process of converting the html docs to the txt docs. Do you have some way to automatically break the lines of text at a specific width? Or do you have to do all of that manually? If manually, then, my god, I would never have the patience for that. Well, once I'm...
- Thu Nov 30, 2006 4:46 am
- Forum: ZSNES Documentation Forum
- Topic: Rendering bugs & small talk
- Replies: 38
- Views: 51992
Plain-Text HTML
ASquire, nice work on all the txt updates. Thanks. I appreciate your appreciation; updating the docs can be pretty time-consuming. By the way, I'd like to point out that it is especially helpful for me when you distinguish between updates to the content and changes to the markup, and even more so w...
- Thu Nov 30, 2006 3:45 am
- Forum: ZSNES Documentation Forum
- Topic: Some Quick Relevant Updates Need Addressing...
- Replies: 125
- Views: 127687
Ridiculous note about 8-bit engine being 16-bit compatible
What's available in the old graphics engine when using an 8-bit color video mode: * Offset per tile mode (mode 2/vertical only) * High-res 512 horizontal resolution (missing in 16x16) * Single and dual windowing routines * 16-bit graphics support?????????????????????????????? The note about the old...
- Sun Nov 12, 2006 2:50 am
- Forum: ZSNES Documentation Forum
- Topic: Some Quick Relevant Updates Need Addressing...
- Replies: 125
- Views: 127687
Two items that were removed from Things To Know could perhaps be added to the Readme's Disclaimer section. I just like these particular lines, and they could fit as a third paragraph in the disclaimer. - There are still many bugs left in ZSNES, so don't expect it to run all your favorite games. - If...
- Sun Nov 12, 2006 2:24 am
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 258080
Down, but not out
I just want to make it clear that, despite the RapidShare link having expired, my palette is still available on my "website", linked below my posts. Here is the direct link to the file: http://fast.filespace.org/AspiringSquire/ASQREALC.zip Thank you for your comments, and especially for yo...
- Sat Oct 21, 2006 12:16 am
- Forum: ZSNES Documentation Forum
- Topic: Hey doc writers, what browsers and text editors do you use?
- Replies: 17
- Views: 12819
OS/Browser/Text Editor Usage
I pretty much don't care about anyone stupid enough to still be using Windows 98 That's really not fair; there are some good reasons to still use Win98se, particularly on older computers. It is, after all, the best Windows system that could still run DOS software/games, according to many people. Wh...
- Wed Oct 18, 2006 6:58 am
- Forum: ZSNES Documentation Forum
- Topic: Some Quick Relevant Updates Need Addressing...
- Replies: 125
- Views: 127687
- Fri Sep 29, 2006 7:28 am
- Forum: ZSNES Documentation Forum
- Topic: Some Quick Relevant Updates Need Addressing...
- Replies: 125
- Views: 127687
Nach, ZSNES's quick-draw programmer
Wow, thanks for the prompt implementation!
Nach sure is quick on the draw with his programming... Speak and it shall be done.
Nach sure is quick on the draw with his programming... Speak and it shall be done.
- Thu Sep 28, 2006 9:37 pm
- Forum: ZSNES Documentation Forum
- Topic: Some Quick Relevant Updates Need Addressing...
- Replies: 125
- Views: 127687
An IPS Patching falsehood
I think that you should all know something about this: Note: Zipped ROMs are patched according to the unzipped name (e.g. Seiken3.zip containing SD3.smc is patched by SD3.ips, not Seiken3.ips). The above note is completely false . It has been incorrect for a long time, and I'm not sure if it was eve...
- Mon Sep 11, 2006 7:52 am
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 258080
Anecdotal evidence required...
Not to be pushy, but I am interested in receiving more feedback. How does it compare with my previous releases? Anyone have a related anecdote they wish to share?
- Sun Jul 23, 2006 12:06 am
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 258080
New and Improved: RealityC.pal -- Now With Screenshots!
After an extended hiatus, I present to you my latest masterpiece (or simply "piece", if you prefer ;)): http://rapidshare.de/files/26654791/ASQREALC.zip.html Freshly produced from cold storage. Example screenshots to come later. . . . And here they are. New palette, new screenshots: http:/...
- Sat Jul 22, 2006 9:47 pm
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 258080
New and Improved: RealityC.pal
After an extended hiatus, I present to you my latest masterpiece (or simply "piece", if you prefer ):
http://rapidshare.de/files/26654791/ASQREALC.zip.html
Freshly produced from cold storage. Example screenshots to come later.
http://rapidshare.de/files/26654791/ASQREALC.zip.html
Freshly produced from cold storage. Example screenshots to come later.
- Tue Nov 22, 2005 2:29 am
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 258080
- Thu Nov 10, 2005 9:57 pm
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 258080
This: http://rapidshare.de/files/7452582/ASQREALB.zip.html-_pentium5.1_- wrote:What is the update plan for AspiringSquire's palette?
This one is not really based on the composite video colors at all; it's better... an "ideal" NES palette.
Coming soon:
Free Preview - Try before you buy!
- Fri Oct 28, 2005 7:59 pm
- Forum: Bug Reports/Feature Requests
- Topic: Request thread for resolutions
- Replies: 117
- Views: 64766
- Sat Oct 08, 2005 6:13 am
- Forum: Bug Reports/Feature Requests
- Topic: "Square Rape"... wth?
- Replies: 51
- Views: 18799
Bah maybe the sound is better in the latest WIP or something, it's been forever since I used one of those. ... To the google mobile! I recall, from reading on this board, that v1.337 and v1.35 were the last versions of ZSNES in which the touchy Chrono Trigger sounds were still - aurally tolerable/k...
- Tue Sep 27, 2005 2:27 am
- Forum: Bug Reports/Feature Requests
- Topic: Request thread for resolutions
- Replies: 117
- Views: 64766
As I said in an earlier thread on this same topic, I would like to have certain additions to the DOS video modes. I think it's only fair to have SNES-resolution option(s) for both VESA2 and MODEX (MODEX happens to be fastest for me): 256x224x8B MODEX 256x224x8B VESA2 256x224x16B VESA2 I don't think ...
- Wed Jul 13, 2005 8:05 pm
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 258080
Witness the evolution of NES color palettes! :D http://rapidshare.de/files/3030628/ASQREAL.zip.html You might almost not even recognize it if you compare it to the last one I posted with screenshots; dramatic changes have taken place throughout the entire palette. The screenshots are not truly repre...
- Mon Jul 11, 2005 7:25 am
- Forum: Gaming Discussion
- Topic: Best games for SNES
- Replies: 122
- Views: 216706
Super Mario Kart Street Fighter II Street Fighter II Turbo - Hyper Fighting The King of Dragons Super Star Wars Super Empire Strikes Back Super Return of the Jedi Indiana Jones - Greatest Adventures Terranigma Seiken Densetsu 3 Harvest Moon Wolfenstein 3D Doom Rockfall (PD) Game Genie (BIOS) :P Retu...
- Fri Jun 24, 2005 12:35 am
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 258080
AspiringSquire, your newest palette is an improvement, but it still conflicts with mine. Could you tell me if your from a PAL region and what output on your NES are you using? Yes, I forgot; sorry. I'm using composite video output with NTSC. I haven't been testing with as many games as I should on ...
- Thu Jun 23, 2005 9:11 pm
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 258080
So I take it that AspiringSquire's palette is absolutely final at this point? You guessed wrong. http://rapidshare.de/files/2574161/AS_REAL.zip.html I have been working on a new version ever since the last release. Taking careful note of criticisms and apparent evidence that some colors were signif...
- Wed Jun 08, 2005 8:26 pm
- Forum: ZSNES Documentation Forum
- Topic: (DON'T DELETE!!) ZSNES HTML Help Topic
- Replies: 117
- Views: 145532
Clements, weren't you around when we discussed it and thought it better to include the images? Here is the conversation, summed up in a single post.Clements wrote:Updated to 8/6/05 CVS (20:03 GMT+1), removed unnecessary FF images from source, smaller size
- Tue Jun 07, 2005 11:35 pm
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 258080
I just want to say thanks for all your work. I like it. Can you recommend a particular game to really notice the differences in the most? I don't think there is a particular game that demonstrates the changes more than others would. Every game is affected, but the differences are mostly subtle. The...