Search found 254 matches

by AspiringSquire
Sun Dec 10, 2006 7:32 pm
Forum: ZSNES Documentation Forum
Topic: Some Quick Relevant Updates Need Addressing...
Replies: 125
Views: 127687

SRAM Check+Save to allow unhampered viewing of save contents

With both "Load Save State with SRAM" and "SRAM Check+Save" (as it used to be) enabled, you would be able to view the save data contained in a save state (via menus in-game) AND not have to worry about your current SRAM getting overwritten. There is no good substitute for this ha...
by AspiringSquire
Sun Dec 10, 2006 6:40 am
Forum: ZSNES Documentation Forum
Topic: Some Quick Relevant Updates Need Addressing...
Replies: 125
Views: 127687

The usefulness of SRAM Check+Save, thwarted.

SRAM Check+Save - When this option is enabled, ZSNES will write SRAM data to disk shortly after a game modifies it. With this disabled , ZSNES will write SRAM data when you exit the emulator or exit to the GUI. You know, this (above) is the way it's supposed to work, but right now it's doing this i...
by AspiringSquire
Thu Nov 30, 2006 10:51 am
Forum: ZSNES Documentation Forum
Topic: Rendering bugs & small talk
Replies: 38
Views: 51992

Converting the docs to text from HTML. Committing comments.

I am interested to know your general process of converting the html docs to the txt docs. Do you have some way to automatically break the lines of text at a specific width? Or do you have to do all of that manually? If manually, then, my god, I would never have the patience for that. Well, once I'm...
by AspiringSquire
Thu Nov 30, 2006 4:46 am
Forum: ZSNES Documentation Forum
Topic: Rendering bugs & small talk
Replies: 38
Views: 51992

Plain-Text HTML

ASquire, nice work on all the txt updates. Thanks. I appreciate your appreciation; updating the docs can be pretty time-consuming. By the way, I'd like to point out that it is especially helpful for me when you distinguish between updates to the content and changes to the markup, and even more so w...
by AspiringSquire
Thu Nov 30, 2006 3:45 am
Forum: ZSNES Documentation Forum
Topic: Some Quick Relevant Updates Need Addressing...
Replies: 125
Views: 127687

Ridiculous note about 8-bit engine being 16-bit compatible

What's available in the old graphics engine when using an 8-bit color video mode: * Offset per tile mode (mode 2/vertical only) * High-res 512 horizontal resolution (missing in 16x16) * Single and dual windowing routines * 16-bit graphics support?????????????????????????????? The note about the old...
by AspiringSquire
Sun Nov 12, 2006 2:50 am
Forum: ZSNES Documentation Forum
Topic: Some Quick Relevant Updates Need Addressing...
Replies: 125
Views: 127687

Two items that were removed from Things To Know could perhaps be added to the Readme's Disclaimer section. I just like these particular lines, and they could fit as a third paragraph in the disclaimer. - There are still many bugs left in ZSNES, so don't expect it to run all your favorite games. - If...
by AspiringSquire
Sun Nov 12, 2006 2:24 am
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 258080

Down, but not out

I just want to make it clear that, despite the RapidShare link having expired, my palette is still available on my "website", linked below my posts. Here is the direct link to the file: http://fast.filespace.org/AspiringSquire/ASQREALC.zip Thank you for your comments, and especially for yo...
by AspiringSquire
Sat Oct 21, 2006 12:16 am
Forum: ZSNES Documentation Forum
Topic: Hey doc writers, what browsers and text editors do you use?
Replies: 17
Views: 12819

OS/Browser/Text Editor Usage

I pretty much don't care about anyone stupid enough to still be using Windows 98 That's really not fair; there are some good reasons to still use Win98se, particularly on older computers. It is, after all, the best Windows system that could still run DOS software/games, according to many people. Wh...
by AspiringSquire
Wed Oct 18, 2006 6:58 am
Forum: ZSNES Documentation Forum
Topic: Some Quick Relevant Updates Need Addressing...
Replies: 125
Views: 127687

Note: Movies recorded without sound cannot be played when sound is enabled and vice versa.
This line was removed from the html GUI page some time ago, but I have kept it preserved in the text docs because I don't think it has changed. It still holds true, doesn't it?
by AspiringSquire
Fri Sep 29, 2006 7:28 am
Forum: ZSNES Documentation Forum
Topic: Some Quick Relevant Updates Need Addressing...
Replies: 125
Views: 127687

Nach, ZSNES's quick-draw programmer

Wow, thanks for the prompt implementation! :o

Nach sure is quick on the draw with his programming... Speak and it shall be done. ;)
by AspiringSquire
Thu Sep 28, 2006 9:37 pm
Forum: ZSNES Documentation Forum
Topic: Some Quick Relevant Updates Need Addressing...
Replies: 125
Views: 127687

An IPS Patching falsehood

I think that you should all know something about this: Note: Zipped ROMs are patched according to the unzipped name (e.g. Seiken3.zip containing SD3.smc is patched by SD3.ips, not Seiken3.ips). The above note is completely false . It has been incorrect for a long time, and I'm not sure if it was eve...
by AspiringSquire
Mon Sep 11, 2006 7:52 am
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 258080

Anecdotal evidence required...

Not to be pushy, but I am interested in receiving more feedback. How does it compare with my previous releases? Anyone have a related anecdote they wish to share? :P
by AspiringSquire
Sun Jul 23, 2006 12:06 am
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 258080

New and Improved: RealityC.pal -- Now With Screenshots!

After an extended hiatus, I present to you my latest masterpiece (or simply "piece", if you prefer ;)): http://rapidshare.de/files/26654791/ASQREALC.zip.html Freshly produced from cold storage. Example screenshots to come later. . . . And here they are. New palette, new screenshots: http:/...
by AspiringSquire
Sat Jul 22, 2006 9:47 pm
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 258080

New and Improved: RealityC.pal

After an extended hiatus, I present to you my latest masterpiece (or simply "piece", if you prefer ;)):

http://rapidshare.de/files/26654791/ASQREALC.zip.html

Freshly produced from cold storage. Example screenshots to come later.
by AspiringSquire
Tue Nov 22, 2005 2:29 am
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 258080

BTW, what does "try before you buy" mean in this context? The "Free Preview" was going to be some screenshots of the new palette; "Try before you buy!" was just a joke. :| I don't have any idea what the colors should really look like. Fortunately for you, I do ! :P Imo...
by AspiringSquire
Thu Nov 10, 2005 9:57 pm
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 258080

-_pentium5.1_- wrote:What is the update plan for AspiringSquire's palette?
This: http://rapidshare.de/files/7452582/ASQREALB.zip.html ;)

This one is not really based on the composite video colors at all; it's better... an "ideal" NES palette.

Coming soon:
Free Preview - Try before you buy!
by AspiringSquire
Fri Oct 28, 2005 7:59 pm
Forum: Bug Reports/Feature Requests
Topic: Request thread for resolutions
Replies: 117
Views: 64766

Why would you want to limit yourself. A whole lot of games aren't playable at these resolutions. The low resolutions would be helpful on a PC that struggles just to run ZSNES at a tolerable speed. Many games are "unplayable" already on such a setup; having the lowest possible resolution w...
by AspiringSquire
Sat Oct 08, 2005 6:13 am
Forum: Bug Reports/Feature Requests
Topic: "Square Rape"... wth?
Replies: 51
Views: 18799

Bah maybe the sound is better in the latest WIP or something, it's been forever since I used one of those. ... To the google mobile! I recall, from reading on this board, that v1.337 and v1.35 were the last versions of ZSNES in which the touchy Chrono Trigger sounds were still - aurally tolerable/k...
by AspiringSquire
Tue Sep 27, 2005 2:27 am
Forum: Bug Reports/Feature Requests
Topic: Request thread for resolutions
Replies: 117
Views: 64766

As I said in an earlier thread on this same topic, I would like to have certain additions to the DOS video modes. I think it's only fair to have SNES-resolution option(s) for both VESA2 and MODEX (MODEX happens to be fastest for me): 256x224x8B MODEX 256x224x8B VESA2 256x224x16B VESA2 I don't think ...
by AspiringSquire
Wed Jul 13, 2005 8:05 pm
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 258080

Witness the evolution of NES color palettes! :D http://rapidshare.de/files/3030628/ASQREAL.zip.html You might almost not even recognize it if you compare it to the last one I posted with screenshots; dramatic changes have taken place throughout the entire palette. The screenshots are not truly repre...
by AspiringSquire
Mon Jul 11, 2005 7:25 am
Forum: Gaming Discussion
Topic: Best games for SNES
Replies: 122
Views: 216706

Super Mario Kart Street Fighter II Street Fighter II Turbo - Hyper Fighting The King of Dragons Super Star Wars Super Empire Strikes Back Super Return of the Jedi Indiana Jones - Greatest Adventures Terranigma Seiken Densetsu 3 Harvest Moon Wolfenstein 3D Doom Rockfall (PD) Game Genie (BIOS) :P Retu...
by AspiringSquire
Fri Jun 24, 2005 12:35 am
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 258080

AspiringSquire, your newest palette is an improvement, but it still conflicts with mine. Could you tell me if your from a PAL region and what output on your NES are you using? Yes, I forgot; sorry. I'm using composite video output with NTSC. I haven't been testing with as many games as I should on ...
by AspiringSquire
Thu Jun 23, 2005 9:11 pm
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 258080

So I take it that AspiringSquire's palette is absolutely final at this point? You guessed wrong. http://rapidshare.de/files/2574161/AS_REAL.zip.html I have been working on a new version ever since the last release. Taking careful note of criticisms and apparent evidence that some colors were signif...
by AspiringSquire
Wed Jun 08, 2005 8:26 pm
Forum: ZSNES Documentation Forum
Topic: (DON'T DELETE!!) ZSNES HTML Help Topic
Replies: 117
Views: 145532

Clements wrote:Updated to 8/6/05 CVS (20:03 GMT+1), removed unnecessary FF images from source, smaller size
Clements, weren't you around when we discussed it and thought it better to include the images? Here is the conversation, summed up in a single post.
by AspiringSquire
Tue Jun 07, 2005 11:35 pm
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 258080

I just want to say thanks for all your work. I like it. Can you recommend a particular game to really notice the differences in the most? I don't think there is a particular game that demonstrates the changes more than others would. Every game is affected, but the differences are mostly subtle. The...