Search found 32 matches

by BFeely
Sun Oct 29, 2017 12:31 am
Forum: ZSNES Talk
Topic: play games smooth as possible
Replies: 6
Views: 18419

Re: play games smooth as possible

As already mentioned ZSNES on Windows uses DirectDraw. You can refer to the stickied post at https://board.zsnes.com/phpBB3/viewtopic.php?f=2&t=64471 for more information. Any Windows version from Vista onwards emulates DirectDraw in what I assume to be software, resulting in a less than ideal e...
by BFeely
Sat Mar 18, 2017 1:15 am
Forum: Forum
Topic: Suggestion: Enable HTTPS
Replies: 1
Views: 3854

Suggestion: Enable HTTPS

I just noticed your hosting provider has installed HTTPS on the boards.zsnes.com site thanks to the cPanel AutoSSL plugin. To protect users' logins, I would suggest changing the board URLs from HTTP to HTTPS. I'm actually posting this via https://board.zsnes.com/phpBB3/ which is fully working, and t...
by BFeely
Mon Apr 11, 2016 1:20 am
Forum: ZSNES Talk
Topic: Website hacked?
Replies: 14
Views: 31449

Re: Website hacked?

Just one more thing: Since you use Google Adsense, you need to comply with certain privacy policy requirements. These requirements are described at https://support.google.com/adsense/answer/1348695?hl=en
by BFeely
Thu Mar 31, 2016 11:50 pm
Forum: ZSNES Talk
Topic: Website hacked?
Replies: 14
Views: 31449

Re: Website hacked?

I can confirm it is fixed too.
by BFeely
Tue Mar 29, 2016 4:10 am
Forum: ZSNES Talk
Topic: Website hacked?
Replies: 14
Views: 31449

Re: Website hacked?

That Directrev ad causes popups on mobile; the ad just above the introduction appeared to offer illegal ROMs so the webmaster should investigate ASAP before Nintendo does.
by BFeely
Mon Mar 28, 2016 11:25 pm
Forum: ZSNES Talk
Topic: Website hacked?
Replies: 14
Views: 31449

Re: Website hacked?

It appears the text itself in the homepage has been manipulated - see the circled part in https://imgur.com/nFP2p4f To ensure it isn't a virus on my own computer I tried it on my phone too, and on my phone using Orweb (Tor browser for mobile) and it is still there. Here is the offending portion of t...
by BFeely
Mon Mar 28, 2016 12:20 pm
Forum: ZSNES Talk
Topic: Website hacked?
Replies: 14
Views: 31449

Re: Website hacked?

Maybe we have a rogue webmaster or the owner of that illegal casino site is lying. This is from the abuse reply I got: "Dear ______! Our customer reply is: "Hello, our links do have to zsnes.com site. The administrator of the site contacted us and asked for permission to publish those link...
by BFeely
Sat Mar 26, 2016 11:36 pm
Forum: ZSNES Talk
Topic: Website hacked?
Replies: 14
Views: 31449

Re: Website hacked?

That middle online casino one has to go; this website is hosted in the US and online casinos are illegal in the US. Because it is entered inline and not in an ad frame, that is what suggests that the site may have been hijacked. I traced the IP of that online casino to a foreign VPS provider called ...
by BFeely
Sat Mar 26, 2016 2:01 am
Forum: ZSNES Talk
Topic: Website hacked?
Replies: 14
Views: 31449

Re: Website hacked?

In addition, the WHOIS e-mail addresses are bouncing. Please fix that ASAP too before zsnes.com gets shut down by ICANN.
by BFeely
Sat Mar 26, 2016 1:56 am
Forum: ZSNES Talk
Topic: Website hacked?
Replies: 14
Views: 31449

Website hacked?

Is your website hacked? The zsnes.com homepage is advertising illegal casinos. Better clear that up before the Nintendo lawyers shut you down.
by BFeely
Mon Jul 07, 2008 11:47 pm
Forum: ZSNES Talk
Topic: Only 42 fps whatever I do
Replies: 28
Views: 6861

You never mentioned what operating system you are running. If you are running Windows Vista, you lose hardware-accelerated DirectDraw and thus can get a signigicant loss in framerate. If this is the case, try a lower resolution and/or disabling graphics filters. Really? I thought it was just Direct...
by BFeely
Wed Jul 02, 2008 11:56 pm
Forum: ZSNES Talk
Topic: Only 42 fps whatever I do
Replies: 28
Views: 6861

You never mentioned what operating system you are running. If you are running Windows Vista, you lose hardware-accelerated DirectDraw and thus can get a signigicant loss in framerate. If this is the case, try a lower resolution and/or disabling graphics filters.
by BFeely
Thu Apr 17, 2008 11:47 pm
Forum: ZSNES Talk
Topic: ZSNES bootable CD
Replies: 11
Views: 3688

When you get to the future on Chrono Trigger, you will wish you had transparency.
by BFeely
Sat Mar 15, 2008 8:35 pm
Forum: Tech Talk
Topic: Playing GCN/SNES/etc on a PC Monitor
Replies: 45
Views: 15279

Try doing the following: 1. In Media Player Classic, go to View, Options. 2. Click "Output" on the left side of the Options Window, then select Haali's Video Renderer. 3. Turn on your game console then open your capture device. (File, Open Device) 4. Stop the playback (click the Stop butto...
by BFeely
Sat Feb 02, 2008 6:51 pm
Forum: ZSNES Talk
Topic: Best Setup for playing on a 46" DLP HDTV
Replies: 9
Views: 2938

VGA, DVI, HDMI, DisplayPort - High quality.
S-Video - Low quality.
Composite, RF - Very low quality.
by BFeely
Mon Dec 17, 2007 2:33 am
Forum: Development
Topic: SNES hardware APU support?
Replies: 33
Views: 25847

It's really too bad that Nintendo had to be so difficult and start putting coprocessors in their games... who DOES that?! :lol:
Those who realize their video game system has inferior processing power.
by BFeely
Wed Oct 17, 2007 10:42 pm
Forum: Bug Reports/Feature Requests
Topic: Feature Request: Additional Sound controls
Replies: 16
Views: 5755

Regarding frequency, the ONLY good frequency is 32000 Hz or the sound effects in Star Fox will not be right.
About sound controls like treble, bass, etc. That will be when Nach finishes rewriting the sound engine, IF you are lucky.
by BFeely
Sat Jul 29, 2006 4:00 pm
Forum: Development
Topic: Can't compile: missing libcurses
Replies: 3
Views: 4405

Make sure you have the ncurses-devel or equivalent package installed. The ncurses package you installed may only be a runtime package.

If you do not plan on using the ZSNES debugger, you can instead add --disable-debugger to the configure command line.
by BFeely
Mon May 29, 2006 3:41 pm
Forum: Bug Reports/Feature Requests
Topic: Feature Request: Hi-Res NTSC Filter - DONE!
Replies: 6
Views: 3973

Here it is: ZSNESW with 512 pixel wide NTSC filter. Included in the ZIP file are a ZSNES exe with 512 pixel wide capability in the NTSC filter, and a modified winlink.cpp (based on SVN revision 3122) Edit: If you have downloaded this file already, please download it again. I fixed an off by 1 line i...
by BFeely
Sun May 28, 2006 3:03 am
Forum: Bug Reports/Feature Requests
Topic: Feature Request: Hi-Res NTSC Filter - DONE!
Replies: 6
Views: 3973

... and thus a known current limitation. That sounds like a challenge to me. I'll try feeding every other line fo the output of the D modes (reduced from 16 to 15 bit color) into the snes_ntsc_blit_hires function. It'll probably be painfully slow, but I just might get it to work somewhat. Just so y...
by BFeely
Sun May 28, 2006 1:24 am
Forum: Bug Reports/Feature Requests
Topic: Feature Request: Hi-Res NTSC Filter - DONE!
Replies: 6
Views: 3973

Feature Request: Hi-Res NTSC Filter - DONE!

What's preventing you from implementing hi-res for the NTSC filter? Is it just not a high priority, or are there technical issues with ZSNES and its graphics code that need to be worked out first?
Edit: I made aworking version with 512-pixel wide display (but no interlaced mode yet). See below.
by BFeely
Wed Apr 26, 2006 9:11 pm
Forum: Development
Topic: SNES NTSC Composite Video Filter
Replies: 280
Views: 223253

So will there be hires and pseudo-hires in the filter? And will 448 line mode be properly interlaced?
by BFeely
Thu Apr 20, 2006 8:40 pm
Forum: DeJap Projects
Topic: Star Ocean: Strange noises in bg music
Replies: 8
Views: 8352

I tried with the latest WIP, and it still sometimes happens, even when not using save states. Hope SourceForge gets its CVS servers fixed soon, so that this bug can be fixed.
by BFeely
Sat Apr 01, 2006 6:14 pm
Forum: Development
Topic: SNES NTSC Composite Video Filter
Replies: 280
Views: 223253

But pagefault claimed hi-res mode was coming "soon" and that was when he released the NTSC filter only version of ZSNES on March 1st. All the NTSC filter related bugs I have experienced are still there (also that annoying little green line in the GUI)
by BFeely
Sat Apr 01, 2006 4:45 pm
Forum: Development
Topic: SNES NTSC Composite Video Filter
Replies: 280
Views: 223253

Still no 512 pixel wide hires mode (like in Secret of Mana), and 240/480 line mode still makes the display stretch vertically to 2x its height, cutting off the bottom half of the screen. This is with 3/29 WIP.