Search found 13 matches

by Lord Nightmare
Thu Aug 07, 2008 5:26 am
Forum: Development
Topic: SPC7110 Decompression
Replies: 38
Views: 29736

neviksti: can you do some tests on the cart of what the result is of writes to those two registers nach mentioned are? I believe they might be important.

LN
by Lord Nightmare
Thu Jul 31, 2008 4:48 pm
Forum: Development
Topic: SNES reverse engineering through schematics
Replies: 15
Views: 17364

Yeah, I'd like to see the 'good' schematics too.

LN
by Lord Nightmare
Sun Jul 20, 2008 6:08 am
Forum: DeJap Projects
Topic: Where Has FEoEZ Gone?
Replies: 41
Views: 44673

sorry for necroing this thread, but spc7110 is now cracked. So thats no longer an issue. An encoder hasn't been written yet, but it is only a matter of time.

LN
by Lord Nightmare
Thu Oct 19, 2006 10:43 pm
Forum: ZSNES Documentation Forum
Topic: Hey doc writers, what browsers and text editors do you use?
Replies: 17
Views: 12716

editor: emacs. yes, I'm masochistic in that regard.
browser: firefox
by Lord Nightmare
Wed Oct 11, 2006 5:51 pm
Forum: Development
Topic: Patching NASM for Mac support.
Replies: 8
Views: 7661

That doesn't really matter, its a bug nonetheless, and should be fixed.

Lord Nightmare
by Lord Nightmare
Wed Oct 11, 2006 12:03 am
Forum: Development
Topic: Patching NASM for Mac support.
Replies: 8
Views: 7661

Was the code even SUBMITTED to official NASM yet?
I hope so...

Lord Nightmare
by Lord Nightmare
Wed Oct 11, 2006 12:00 am
Forum: Development
Topic: Hey look, someone ripped off my idea :D
Replies: 14
Views: 12130

Build an xbox breakaway->usb adapter. Xbox controllers have reasonable rumble, and the xbox controller drivers for windows work pretty well (though they could use some improvement and perhaps a *gasp* source release) EDIT: Ok, I'm blind, XBCD *DID* release their source, and GPL no less! I built two ...
by Lord Nightmare
Tue Oct 10, 2006 11:52 pm
Forum: Development
Topic: Fast bit mixing algorithm for $2100 brightness emulation
Replies: 18
Views: 18913

Sorry for necroposting: d4s wrote: >when i was testing it on the real hardware, i noticed that every time a sprite was overlapping >with a scanline the hdma write to $2100 occurs on, one line of the sprite was shown again on >the scanline below, but with the wrong horizontal position. This occurs in...
by Lord Nightmare
Tue Oct 10, 2006 11:32 pm
Forum: Development
Topic: ZSNES on Intel Mac, further progress
Replies: 146
Views: 105365

off topic, but that sdl_keysym-to-pc-scancode function is VERY useful, even for the normal linux sdl port! it should fix the EONS-old issue (which predates zsnes even) of scancodes being broken (kb not working) when using aalib, dga, or fb as a gfx output in linux sdl. But it needs to be enabled ONL...
by Lord Nightmare
Tue Mar 07, 2006 11:06 pm
Forum: Development
Topic: SNES NTSC Composite Video Filter
Replies: 280
Views: 223253

So that's why they didn't call it "never the same color". The artifacts around pixels is not due to color drift, though, since it happens even when everything is perfectly synchronized. It's due to the inability to encode that much color information into the signal. PAL apparently uses th...
by Lord Nightmare
Mon Mar 06, 2006 7:28 pm
Forum: Development
Topic: SNES NTSC Composite Video Filter
Replies: 280
Views: 223253

Yes, PAL has a much more stable color synchronization than NTSC does, since clock drift on one line is undone on the next line. However, color bleeding still happens due to the inherently limited amount of information that can be stored in the color signal. The color clock runs at a different rate o...
by Lord Nightmare
Sun Jun 19, 2005 4:59 am
Forum: Development
Topic: Theme Park revisited
Replies: 3
Views: 3911

anomie: US. Patent 5,327,158
Has to do with mode 7 calculations and stuff...
It scares the hell out of me...

Lord Nightmare
by Lord Nightmare
Tue Dec 28, 2004 1:46 am
Forum: Development
Topic: Latch timing
Replies: 192
Views: 124934

Reznor007 Wrote: Email Guru and ask if he can measure a SNES. He has tons of equipment for hardware analysis and ROM dumping. Guru doesn't have an email, he doesn't like spam. I did talk to him on IRC about this, here are some log excerpts: <Lord_Nightmare> you around? do you have an snes and an o ...