Search found 128 matches

by DataPath
Fri May 13, 2011 3:24 pm
Forum: ZSNES Talk
Topic: Whats with the awful menu?
Replies: 9
Views: 3924

Re: Whats with the awful menu?

Just a few questions. I have been reading up on the Snes emulators out there and the one that seems to have tried to make great strides is BSNES. It's advances in patching and header info seems to have fallen on deaf ears. I can't understand why! Is it because people are like pigs in mud and know w...
by DataPath
Fri Apr 15, 2011 2:23 pm
Forum: Tech Talk
Topic: How to handle a single PS/2 port?
Replies: 11
Views: 17689

Re: How to handle a single PS/2 port?

Wikipedia's PS/2 article describes pins 2 and 6 as being "reserved". If you look at their reference for that material, you'll find this: However, on the NEC Versa 24xx and Panasonic Toughbook CF-35 laptop computers, and some others, there is just one connector on the computer, and it uses ...
by DataPath
Fri Feb 25, 2011 11:29 pm
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 352317

Re: VBA-M

w00t!

'grats on a long-overdue overhaul!
by DataPath
Tue Jan 25, 2011 2:52 pm
Forum: ZSNES Talk
Topic: State of SNES Emulation - 2010
Replies: 134
Views: 68546

Re: State of SNES Emulation - 2010

And his "standards" are not necessarily perfect either. He has recently acknowledged that UPS (a largely unnecessary format when it comes to SNES patches) is imperfect. Many people see MSU-1 as an unnecessary add-on that is unlikely to see wide use due to its obscurity. Yeah, no one likes...
by DataPath
Mon Dec 06, 2010 7:53 pm
Forum: ZSNES Talk
Topic: Cannot install ZSENES in Linux
Replies: 14
Views: 5900

Re: Cannot install ZSENES in Linux

When looking at my software manager, I see that I currently have glibc, glibc-devel, glibc-locale (all 2.11.2-3.3.1) and linux-glibc-devel 2.6.32-3.3 installed. Other variant of glibc that aren't installed are -i18ndata, -info, -obsolete, -profile, -html. Is it that I have to install one of those o...
by DataPath
Mon Dec 06, 2010 2:56 pm
Forum: Tech Talk
Topic: AMD & NV drivers - now with OpenGL 4.2 & OpenCL 1.1 support
Replies: 208
Views: 153716

Re: AMD & NV drivers - now with OpenGL 4.1 + OpenCL 1.1 supp

my tv has a 1080p24 mode. the frequency still looks unnatural to me, but i'm pretty sure it's like gil said and it's because of the interpolated frames. the 240 Hz tv's i've seen at best buy seem to overcome that issue for me. I wouldn't touch 240/200hz displays ever. They interpolate between sourc...
by DataPath
Wed Dec 01, 2010 3:13 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 326685

Re: Gambatte 0.4.1 released

No, I am pointing out how idiotic DataPath is making things. For gaming, emulation etc. you just cant stick performance to the Man. For graphics processing, you can't just stick performance to the Man. For numerical analysis packages, you can't just stick performance to the man. For kernel drivers,...
by DataPath
Tue Nov 30, 2010 5:01 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 326685

Re: Gambatte 0.4.1 released

I have no trouble with code built using Visual Studio 2010 running on XP. Older should be of no consequence these days anyway. QFT. The problems that Rashidi is referring to are probably SDK-related. My employer builds all kinds of projects on MSVC for running on a non-windows real-time OS. You do ...
by DataPath
Mon Nov 29, 2010 5:33 am
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 326685

Re: Gambatte 0.4.1 released

in any case, yes, assembly should be faster, with improvements ranging from marginal to great, regardless of it's convenience for use in projects like this. Ask any Amiga demo scener how they pulled the best tricks; hint, it wasn't C. Amiga? Really? Do you have ANY idea just how much more complicat...
by DataPath
Sat Nov 27, 2010 3:00 pm
Forum: Tech Talk
Topic: AMD & NV drivers - now with OpenGL 4.2 & OpenCL 1.1 support
Replies: 208
Views: 153716

Re: AMD & NV drivers - now with OpenGL 4.1 + OpenCL 1.1 supp

120Hz is also important for dejuddering 24p content. At 60Hz, 24fps doesn't divide in evenly, so you have to have 5:4 pulldown. At 120Hz, you can display 24p content without extra processing.
by DataPath
Mon May 24, 2010 5:16 pm
Forum: Tech Talk
Topic: How Monitor & HDTV Companies Cook Their Specs
Replies: 54
Views: 23933

Re: How Monitor & HDTV Companies Cook Their Specs

Yes, and that is the problem; true communism is a great idea, both in theory and in practise. Yet, when mentioning it, people always think about the former USSR, and particularly Stalin, even though Stalin was a fascist dictator, not a communist. Soviet-style commumism was not commumism. On the oth...
by DataPath
Sun May 23, 2010 5:47 pm
Forum: Tech Talk
Topic: How Monitor & HDTV Companies Cook Their Specs
Replies: 54
Views: 23933

Re: How Monitor & HDTV Companies Cook Their Specs

Karl Marx's ideal of communism was "a classless, stateless and oppression-free society where decisions on what to produce and what policies to pursue are made democratically, allowing every member of society to participate in the decision-making process in both the political and economic sphere...
by DataPath
Wed Mar 10, 2010 4:38 pm
Forum: Development
Topic: Current Status FAQ
Replies: 119
Views: 194181

As a Brit it's always a fascination just how seriously you Americans take your politics, you guys would and do fight to the death about it :) Sadly, no matter what, we all get shafted.... No - our blowhards just shout really really loud. All bark and no bite, as they say. Most Americans seem to be ...
by DataPath
Thu Dec 10, 2009 1:36 am
Forum: Insane Chatter
Topic: Irony at its finest
Replies: 18
Views: 10312

That suit has been expanded to include over $54 billion worth of unpaid licensing fees across all artists that have joined the suit.
by DataPath
Thu Oct 08, 2009 3:02 am
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2066871

Mike wrote:I've noticed when people ask if Zsnes is discontinued
the moderators take it as "When is it coming out" and get annoyed or something.
When they are only asking if it's dead.
It's the same question phrased a different way.
by DataPath
Tue Jun 23, 2009 4:13 pm
Forum: ZSNES Talk
Topic: ZSNES 2.0 Status
Replies: 220
Views: 98467

Lispsnes plays your games for you.
by DataPath
Mon Jun 08, 2009 3:07 pm
Forum: Gaming Discussion
Topic: Sony's new motion controllers are actually sweet
Replies: 42
Views: 22665

These guys would chop down a tree from different sides, then argue over who felled it.
by DataPath
Thu Mar 05, 2009 3:48 pm
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 276575

my vote goes to gllt's.

I think it lends itself nicely to creative "refreshes" of the logo, while still being easily recognizable.
by DataPath
Sat Feb 21, 2009 9:14 pm
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 276575

This one, only a little bit less gloss and it will hit the sweet spot. How about this? http://gleasonator.com/downloads/bsnes6.png Thanks to Thristian for information on the fonts. I found the light font to be a bit too thin for this logo, though, so I used a heavy one. It's still the same font, th...
by DataPath
Tue Feb 10, 2009 6:26 pm
Forum: bsnes Dev Talk
Topic: What can I do to help with Loongson support?
Replies: 37
Views: 57404

I didn't really know the exact details. I read through some of your posts on cinnamonpirate, albeit quickly from time to time; I got the impression that the loongson 2F is a 32-bit MIPS cpu. So, it's 64-bit and has it's own instruction set: what's the name of this instruction set? Aside from it bei...
by DataPath
Tue Jan 20, 2009 3:14 am
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 262393

Byuu, offer's still good for a bsnes windows installer if you want to take me up on it.
by DataPath
Mon Jan 12, 2009 10:09 pm
Forum: Insane Chatter
Topic: 1 = 2
Replies: 42
Views: 30286

I like the "girls = evil" proof
by DataPath
Mon Jan 12, 2009 9:14 pm
Forum: Insane Chatter
Topic: 1 = 2
Replies: 42
Views: 30286

it's a classic "proof" to mess with the minds of people who enjoy math.

Every operation performed is perfectly valid - it's just the result of the division by zero that's incorrect.
by DataPath
Thu Jan 08, 2009 4:27 am
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 239687

Congratulations. You've verified that a problem exists in a situation different than the one under discussion. How is this response helpful? I don't know how he could have made his point more clearly: combined collisions are possible by only modifying a few bytes. Eventually, it will be possible, n...
by DataPath
Wed Jan 07, 2009 11:13 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 239687

ecst wrote:
DataPath wrote:In other words, you used a shortcut that doesn't apply to the problem at hand.
I only intended to practically verify the claims made by myself earlier.
Congratulations. You've verified that a problem exists in a situation different than the one under discussion.