Search found 11 matches
- Mon Jan 30, 2012 6:37 pm
- Forum: ZSNES Talk
- Topic: 16:9 Viewing Causing Image Stretching
- Replies: 45
- Views: 50155
Re: 16:9 Viewing Causing Image Stretching
this would be the shit, huh?
- Mon Jan 30, 2012 6:13 pm
- Forum: ZSNES Talk
- Topic: 16:9 Viewing Causing Image Stretching
- Replies: 45
- Views: 50155
Re: 16:9 Viewing Causing Image Stretching
the great thing is that YOUR favourite game is just fine
other games, other people... who cares?
- Mon Jan 30, 2012 3:49 pm
- Forum: ZSNES Talk
- Topic: 16:9 Viewing Causing Image Stretching
- Replies: 45
- Views: 50155
Re: 16:9 Viewing Causing Image Stretching
so this is the "final explanation"
"you cant keep the original 8:7 ratio for 1080 BECAUSE 20 years ago..."
nice and clever, I finished here
it was funny
"you cant keep the original 8:7 ratio for 1080 BECAUSE 20 years ago..."
nice and clever, I finished here
it was funny
- Mon Jan 30, 2012 3:46 pm
- Forum: ZSNES Talk
- Topic: 16:9 Viewing Causing Image Stretching
- Replies: 45
- Views: 50155
Re: 16:9 Viewing Causing Image Stretching
There's no reason to use 8:7 mode
"no reason" to keep SNES's ORIGINAL ratio? just cause 20 years ago the 4:3 fucked up the picture?
lol
"no reason" to keep SNES's ORIGINAL ratio? just cause 20 years ago the 4:3 fucked up the picture?
lol
- Mon Jan 30, 2012 3:43 pm
- Forum: ZSNES Talk
- Topic: 16:9 Viewing Causing Image Stretching
- Replies: 45
- Views: 50155
Re: 16:9 Viewing Causing Image Stretching
yes, but who cares what was 20 years ago?
back then we didnt give a shit about ratio
but now its annoying.. good for you, if its not
back then we didnt give a shit about ratio
but now its annoying.. good for you, if its not
- Mon Jan 30, 2012 3:37 pm
- Forum: ZSNES Talk
- Topic: 16:9 Viewing Causing Image Stretching
- Replies: 45
- Views: 50155
Re: 16:9 Viewing Causing Image Stretching
I never thought that most of the zsnes users are happy with a distortioned 4:3 picture... sorry about that for me its more than obvious that I want to play with an original 8:7 ratio but "fullscreen" " Don't act like everyone's at fault when you didn't explain the problem the first ti...
- Mon Jan 30, 2012 3:33 pm
- Forum: ZSNES Talk
- Topic: 16:9 Viewing Causing Image Stretching
- Replies: 45
- Views: 50155
Re: 16:9 Viewing Causing Image Stretching
btw I dont want 4:3 I want to keep the ratio 8:7 where the horizontal res is 1080
but never mind
you never gonna understand it
but never mind
you never gonna understand it
- Mon Jan 30, 2012 3:30 pm
- Forum: ZSNES Talk
- Topic: 16:9 Viewing Causing Image Stretching
- Replies: 45
- Views: 50155
Re: 16:9 Viewing Causing Image Stretching
lol
and you think the problem solved like that, mr. copperfield?
dont you see the distorsion?
and you think the problem solved like that, mr. copperfield?
dont you see the distorsion?
- Mon Jan 30, 2012 3:13 pm
- Forum: ZSNES Talk
- Topic: 16:9 Viewing Causing Image Stretching
- Replies: 45
- Views: 50155
Re: 16:9 Viewing Causing Image Stretching
which zsnes version is that?
- Sun Jan 29, 2012 7:17 pm
- Forum: ZSNES Talk
- Topic: 16:9 Viewing Causing Image Stretching
- Replies: 45
- Views: 50155
Re: 16:9 Viewing Causing Image Stretching
it seems no one understands the problem no one wants to play with for example mario bros. 3 in 16:9 fullscreen... no... but we want the 1024*896 (good old 8:7 res 4x hq filter) stretch to 1234*1080 but zsnes fucks up the longer side to 14xx (I dont remember) that is the "big" question what...
- Sun Jan 29, 2012 7:15 pm
- Forum: Bug Reports/Feature Requests
- Topic: 16:10 fullscreen
- Replies: 27
- Views: 24654
Re: 16:10 fullscreen
it seems no one understands the problem no one wants to play with for example mario bros. 3 in 16:9 fullscreen... no... but we want the 1024*896 (good old 8:7 res 4x hq filter) stretch to 1234*1080 but zsnes fucks up the longer side to 14xx (I dont remember) that is the "big" question what...