Search found 21 matches

by theelf
Sun Aug 14, 2016 11:32 pm
Forum: Development
Topic: scanlines intensity in newgfx16.asm
Replies: 2
Views: 10529

Re: scanlines intensity in newgfx16.asm

The color values are bit shifted to the right by one bit (50%) and the least significant bits are masked off so they don't overflow into the neighboring color channels. To do any arbitrary color level, you'll need to use actual multiplication and/or division instead of bit shifting. Oh! thanks a lo...
by theelf
Sun Aug 14, 2016 3:27 am
Forum: Development
Topic: scanlines intensity in newgfx16.asm
Replies: 2
Views: 10529

scanlines intensity in newgfx16.asm

Hi! i was checking the scanlines code, beause I want to change 50% to 70% scanlines, and finally realize the intensity is in the file newgfx16.asm For example, in NEWSYM HalfTrans, dd 11110111110111101111011111011110b,11110111110111101111011111011110b,0,0 I can change intensity of scanlines Someone ...
by theelf
Sat Aug 13, 2016 11:54 pm
Forum: ZSNES Talk
Topic: Z.N.E.S
Replies: 7
Views: 3732

Re: Z.N.E.S

Awesome. Now you just need to publish the source code somewhere, maybe. Unless you only built this from an existing source base. I remember such a thing existing, but I don't remember where it was published. ZSNES as a libretro frontend. Hi, sorry, you are right, i forget to add the source changes ...
by theelf
Fri Aug 12, 2016 1:21 pm
Forum: ZSNES Talk
Topic: Z.N.E.S
Replies: 7
Views: 3732

Re: Z.N.E.S

thanks for post the funny answer I think maybe is is the "0.01%" when Z.N.E.S is correct in fact because i live in Japan, and i grow up with famiclones, i really want to call ZFamicom, but i realize dont make any sense Ahh...is so great to play famicom/fds games with zsnes (btw i'm too st...
by theelf
Fri Aug 12, 2016 10:33 am
Forum: ZSNES Talk
Topic: Z.N.E.S
Replies: 7
Views: 3732

Re: Z.N.E.S

"**** i need to use dots, because some admin believe is you write zsnes without the S... you are stupid ****" It is an automated filter, because it is almost always true. And because it is funny. You could always spell it ZedNES, like the british. yup, sure is automatic filter, but someon...
by theelf
Fri Aug 12, 2016 12:12 am
Forum: ZSNES Talk
Topic: Z.N.E.S
Replies: 7
Views: 3732

Z.N.E.S

Hi, not technically related to "zsnes" but maybe someone have interest... **** i need to use dots, because some admin believe is you write zsnes without the S... you are stupid **** Since DOS days, i always dream to zsnes load NES/Famicom roms too... i love the GUI The other day, i had som...
by theelf
Wed Aug 19, 2015 6:32 pm
Forum: ZSNES Talk
Topic: Zsnes DOS - original resolution
Replies: 7
Views: 5688

Re: Zsnes DOS - original resolution

Sorry double post, i made a new build, just same link Any feedback to know if works ok in a wide range of hardware or not (i only have two DOS PCs in home) will be great Any Pentium and up, DOS, and vesa3 PC will be good for feedback It will be cool if this small changes i made, will be in a future ...
by theelf
Wed Aug 19, 2015 2:12 pm
Forum: ZSNES Talk
Topic: Zsnes DOS - original resolution
Replies: 7
Views: 5688

Re: Zsnes DOS - original resolution

Awww, your's don't offer that much range? All the CRTs I've had gave me crazy huge amounts of adjustment. Hi! here i have 3 31khz CRT screens, Samsung, Sony and Philips, and maybe they have I dont know 10% 15% no more stretch limit, like 256 will be 288 or something like this, never fullscreen I ha...
by theelf
Wed Aug 19, 2015 1:34 pm
Forum: ZSNES Talk
Topic: Zsnes DOS - original resolution
Replies: 7
Views: 5688

Re: Zsnes DOS - original resolution

Okay, first, this is awesome. But second... Some pictures Normal ZSNES, show 8:3 inside a 4:3 screen.The only way to have cortrect aspect ratio or fullscreen, is do a stretch, bad idea Actually, for your setup, it's not. With a CRT monitor, you can adjust the monitor's H- and V- width. That's a los...
by theelf
Wed Aug 19, 2015 11:30 am
Forum: ZSNES Talk
Topic: Zsnes DOS - original resolution
Replies: 7
Views: 5688

Zsnes DOS - original resolution

Greetings I realize that zsnes for dos, is limited to 320px minimun for VESA2* in DOS, and the modes Q and X for 256x240 at least for me, never works fullscreen (besides are limited to 8bits) Thats why i decide to modify the source code, and build a test version with support for 256x240* at 8 and 16...
by theelf
Tue Aug 18, 2015 4:07 am
Forum: Development
Topic: compile 1.51 in djgpp
Replies: 1
Views: 7312

compile 1.51 in djgpp

EDIT:

If someone want to compile latest zsnes sourcecode in djgpp (dos) change in the makefile

-lpdcur

to

-lpdc~1


Well, i had a bad time until discover this jaja, i wana share

Bye
by theelf
Tue Aug 18, 2015 12:38 am
Forum: Development
Topic: Zsnes DOS resolutions
Replies: 2
Views: 4923

Re: Zsnes DOS resolutions

Ok, nothing, I already solve the problem and i have my 512x480 and 256x224 custom reosolutions in DOS
by theelf
Fri Aug 14, 2015 7:20 pm
Forum: Development
Topic: Zsnes DOS resolutions
Replies: 2
Views: 4923

Zsnes DOS resolutions

Hi! hope someone can give me some help I was taking a look at zsnes sourcecode for DOS, because i want to us ea custom resolution With unirefresh (a vesa3 custom video mode maker) i sucefull create a resolution of 512x480 , perfect for a simple 2x scanling, and fullscreen http://akihabara-online.com...
by theelf
Thu Sep 04, 2014 10:14 pm
Forum: ZSNES Talk
Topic: Zsnes SVN r4538 windows?
Replies: 7
Views: 3475

Re: Zsnes SVN r4538 windows?

Hi!! no one have a build?

It seems lost forever!
by theelf
Fri Aug 29, 2014 7:04 pm
Forum: ZSNES Talk
Topic: Zsnes SVN r4538 windows?
Replies: 7
Views: 3475

Re: Zsnes SVN r4538 windows?

Hi, thanks for reply!

I read that with r4538, is possible to play Puyo Puyo 2, and Kirby's Avalanche, but with 1.51 is not possible. If this is true, thats why im looking for it

I can play this two games with 1.42, but because limited video options, i can´t use this old version

Thanks
by theelf
Fri Aug 29, 2014 1:01 pm
Forum: ZSNES Talk
Topic: Zsnes SVN r4538 windows?
Replies: 7
Views: 3475

Zsnes SVN r4538 windows?

Hi!!

I read that latest SVN with audio support was r4538, someone have a build for windows?

I look for it, but no luck. Even the sourcode to compile in mingw in case not found binary

Thanks
by theelf
Sat Jul 06, 2013 2:53 am
Forum: ZSNES Talk
Topic: ZSNES DOS and custom resolutions?
Replies: 1
Views: 2009

Re: ZSNES DOS and custom resolutions?

Up! still looking!
by theelf
Tue Mar 12, 2013 3:18 am
Forum: ZSNES Talk
Topic: ZSNES DOS and custom resolutions?
Replies: 1
Views: 2009

ZSNES DOS and custom resolutions?

Hi, exist a build of Zsnes for DOS with custom resolutions? someone knows? Using AdvanceCab http://advancemame.sourceforge.net/cab-readme.html i can make very perfect resolutions for my emulators in DOS, to avoid 256x224/320x224 or 256x240/320x240 that most VGA CRT screens detect like 640x480/720x40...
by theelf
Mon Oct 01, 2012 6:51 pm
Forum: ZSNES Talk
Topic: How can i use 5x4 resolution? on 1280x1024 screen
Replies: 5
Views: 3345

Re: How can i use 5x4 resolution? on 1280x1024 screen

Thanks for the reply Yes, one of first things i try was a 1280x896 window mode, I dont like window mode, but is is the only way..... But, even when this resolution is a 5x4 perfect multiple from 256x224, i dont get the perfect pixels, i get like a small blurriness It seems zsnes, scale with some deg...
by theelf
Mon Oct 01, 2012 2:08 pm
Forum: ZSNES Talk
Topic: How can i use 5x4 resolution? on 1280x1024 screen
Replies: 5
Views: 3345

Re: How can i use 5x4 resolution? on 1280x1024 screen

Thanks for reply A custom resolution is not a chance, since my TFT is 1280x1024, and TFT have a fix resolution For example, when i use Kega Fusion, to emulate megadrive/master system games, i get a perfect resolution, for example 320x224 = 1280x896 4:4 (Megadrive) 256x224 = 1280x896 5:4 (Megadrive) ...
by theelf
Mon Oct 01, 2012 11:31 am
Forum: ZSNES Talk
Topic: How can i use 5x4 resolution? on 1280x1024 screen
Replies: 5
Views: 3345

How can i use 5x4 resolution? on 1280x1024 screen

Hi! sorry my english


Is possible to use a 5x4 resolution. Since most games are 256x224, a 5x4 will be 1280x896

This is perfect for a 1280x1024 screen. I use this on other emulators, like NES o Megadrive (4x4 for 320x224) to get a perfect quality, sharp perfect pixels

Windows version

Greetings!