Search found 218 matches

by ipher
Mon Nov 13, 2006 12:17 am
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 386344

After many days of personal delays.... 11/12/06 - Revision # 4049 ALL: Reverted a fix for joystick 2 because it broke some games. [Jonas Quinn] ALL: Updated the bg scroll registers. Michael Jordan - Chaos in the Windy City is fixed. Thanks to byuu for the information. [Jonas Quinn] ALL: Player 2's d...
by ipher
Fri Oct 13, 2006 4:56 am
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 386344

WIPTIME! ALL: Cleaned up GZip reader. GZip reader now also support transparent reading, namely a regular file with a .gz extension for no apparent reason. [Nach] ALL: Commenting out Battlemaniacs fix because it breaks way too much. [Nach] ALL: Fixed IPS hint not being shown under a particular circum...
by ipher
Wed Oct 11, 2006 3:27 pm
Forum: ZSNES Talk
Topic: How to load a game contain with two roms?
Replies: 9
Views: 4488

from Nach: rename Sf12101a.078 to Sf12101.a and Sf12101b.078 to Sf12101.b
by ipher
Fri Sep 29, 2006 4:04 pm
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 386344

whats this? two days in a row?

9/29/06 - Revision #3930
ALL: Fixed case sensitive issue in isextension(). [Nach]
by ipher
Fri Sep 29, 2006 3:00 am
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 386344

oops, i guess i could have done this too :) 9/28/06 - Revision #3929 ALL: Added IPS multipatch support. Goes from IPS, IP0, IP1, IP2, ..., IP9. Also made IPS extension code use new zpath functions. Let me know if any IPS abilities are problematic. [Nach] ALL: Fixed issues with BIOS/Base carts. [Nach...
by ipher
Mon Sep 04, 2006 5:32 am
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 386344

WIP? who said WIP? 9/04/06 - Revision #3822 ALL: Evened out ROM scoring quite a bit. A bunch of beta ROMs which didn't load before now should. Special thanks to Cowering for the Reset Vector Popular Opcode Check code. [Nach] ALL: Cleaned up the C4 code and put it into its own file. The sprites in t...
by ipher
Sat May 27, 2006 9:07 pm
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 386344

Another WIP! 5/27/06 - Revision #3116 ALL: Finally implemented Anomie's Matrix formula for Mode 7. Fixed Energy Breakers world map, IOG intro and some other stuff without breaking anything to my knowledge (hires mode7 still has issues). [Jonas Quinn] ALL: Cleaned up DSP code again, this time without...
by ipher
Sun May 21, 2006 7:10 pm
Forum: ZSNES Talk
Topic: Warnings with MinGW
Replies: 3
Views: 2179

Warnings happen, ignore them.
by ipher
Sun May 14, 2006 7:45 pm
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 386344

whats this? a WIP? 5/14/06 - Revision #3068 ALL: Rejoice for much more complete DSP-3 code. [Nach] ALL: Fixed two hacks to work properly. Deae Tonosama Appare Ichiban and Lamborghini - American Challenge are working again. [Jonas Quinn] ALL: Fixed SRAM Mapping. Dezaemon, Tokimeki Memorial, Fire Embl...
by ipher
Thu Mar 30, 2006 6:18 am
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 386344

Lots of new stuff in only 10 days! 3/29/06 ALL: Clock can now be set to 12 hour instead of 24. [pagefault] ALL: Fixed FPS display for >99. [grinvader] ALL: FPS now aware of slow motion. [grinvader] ALL: Devices handling improved. [Nach] ALL: Integrated C OBC-1 code. Metal Combat doesn't have any gra...
by ipher
Sun Mar 19, 2006 7:52 pm
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 386344

Sorry, ive been house-sitting my parents house, with no real internet :( 3/19/06 ALL: Updated DSP-1 support. [Nach] ALL: DSP-3 support (thanks Jonas Quinn for fixing a bug in processing code). [Overload, Feather, Nach] ALL: Workaround to fix crashing of certain games (Sim City Pal and Super Tetris 2...
by ipher
Wed Mar 08, 2006 6:59 am
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 386344

WIPTIME! 3/07/06 ALL: Gamma message is now correct. (yes you can use gamma in any port in any video mode now) [Nach] ALL: Fixed crash after SuperFX savestates are loaded. [Jonas Quinn] ALL: Made anti aliasing comment more clear (thanks Jipcy for pointing it out). [Nach] ALL: zmovie.cfg is now create...
by ipher
Tue Feb 28, 2006 11:29 pm
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 386344

Im sorry guys, i know i replaced the file in the zip with the newer version (because i did it manually...) but somehow it didn't take... DOS and the Source should be fine tho...

Uploaded a new binary, http://files.ipherswipsite.com/zsnes/ZSNESW_0227.zip
by ipher
Tue Feb 28, 2006 5:24 am
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 386344

For all you movie buffs... 2/26/06 ALL: Fixed loading of SD F-1 Grand Prix Sample (uses sa-1). [Nach] ALL: DMA fix for Tetris Attack (and probably other games). [grinvader] ALL: Fixed typo, fixes SA-1 games. [pagefault] ALL: Changed NTSC sync value [pagefault] ALL: Removed EWJ2 hack [grinvader] W_S:...
by ipher
Sun Feb 19, 2006 11:58 pm
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 386344

Deathlike2 wrote:Is this WIP commentable on or not? I have a couple of questions on the RTO support...
yes, we do want bug reports on this one :)
by ipher
Sun Feb 19, 2006 10:16 pm
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 386344

new WIP, it should be the real deal this time :) 2/19/06 ALL: Added gamma support to 16-bit new gfx engine [pagefault] ALL: SA1 IRQ timing/counter overflow fix, this should fix SA1 games that were previously freezing [pagefault] ALL: Timing fixes for games [pagefault] ALL: Remove FF3 hack, FF3 works...
by ipher
Sun Feb 19, 2006 9:25 pm
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 386344

son of a.... my batch file failed to update the CVS tree before compiling the WIN and DOS versions... im pulling the release now, and will make a new release later today (with even more fixes!)
by ipher
Sun Feb 19, 2006 7:25 am
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 386344

another WIP, and pagefault does want bug reports for this one 2/18/06 Added gamma support to 16-bit new gfx engine [pagefault] SA1 IRQ timing/counter overflow fix, this should fix SA1 games that were previously freezing [pagefault] Timing fixes for games [pagefault] Remove FF3 hack, FF3 works perfec...
by ipher
Sat Feb 18, 2006 7:32 pm
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 386344

yup, boards were down when i released it 2/17/06 ALL: Fixed crash after enabling Sound Interpolation mid game. [Jonas Quinn] ALL: Removed off by 1 line fix. [Jonas Quinn] ALL: Fixed burning effect in executables compiled with GCC. [Jonas Quinn] ALL: Partial RTO support, FF3 cursor now fixed. [pagefa...
by ipher
Tue Feb 14, 2006 3:38 am
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 386344

Highly Experimental - NO BUG REPORTS WILL BE ACCEPTED FROM THIS BUILD. 2/08/06 ALL: Minor timing tweak for V-IRQ being set after NMI [pagefault] ALL: SuperFX IRQ fixes, this is probably buggy so as usual send all complaints to /dev/null. [pagefault] ALL: Work around a bug in vmware that causes the V...
by ipher
Sat Jan 07, 2006 2:38 am
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 386344

xamenus wrote:Still no inclusion of or reference to the ZSNES docs? I am disappointed. :(
People who use the WIPs should already know how to use ZSNES
by ipher
Fri Jan 06, 2006 2:21 am
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 386344

Finally got a chance to make the WIP! 1/05/06 WIN: Fixed video mode selecting via command line for Windows (whoever updated it last didn't change everything he was supposed to). [Nach] SRC: Updated copyrights. [Nach] SRC: Fixed pushes and pops for x86-64. [Nach] SRC: Can now compile objects internal...
by ipher
Sun Nov 27, 2005 2:14 am
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 386344

Oops, my bad. I didn't catch the fact that ZSNESW didn't build right (which is why it has the outdated version). Updated ZSNESW and source archives with current CVS.
by ipher
Sat Nov 26, 2005 11:01 pm
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 386344

Now that Thanksgiving is over, a new WIP! 11/26/05 ALL: Moved 3 variables over to packed types. Some optimization. [Nach] SDL: Make most common sound case first. [TRAC] SDL: Made sound processing use less CPU cycles. [Nach] MOV: Corrected how movie dumping is handled in various circumstances. [Nach]...
by ipher
Thu Nov 10, 2005 8:05 pm
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 386344

Please try to keep this topic on-topic. We don't need random chatter in here, thats for the General Discussion boards.

This topic is ONLY for posts relating to the WIPs, either upcoming or current. I do not want to resort to deleting posts and locking this topic, but i will if it comes to that.