Search found 9 matches

by Marcelo_20XX
Wed May 01, 2013 5:54 pm
Forum: ZSNES Talk
Topic: Help in resizing the screen height display ( Y-axis )
Replies: 9
Views: 4743

Re: Help in resizing the screen height display ( Y-axis )

Hmmm...I see, thanks both of you for the replies, closest I got was at looking this part in copyvwin: Process2xSaIwin: mov ebx,hirestiledat+1 cmp byte[GUIOn],1 je .loopabi cmp byte[newengen],0 je .loopabi mov ebx,SpecialLine+1 .loopabi mov [InterPtr],ebx ; add edi,[VESAAddr] %ifdef __UNIXSDL__ mov d...
by Marcelo_20XX
Wed May 01, 2013 8:31 am
Forum: ZSNES Talk
Topic: Final fantasy Vi imperial camp
Replies: 1
Views: 2453

Re: Final fantasy Vi imperial camp

Seems like an issue with the translation patch, I recall this bug being discussed on one thread on Romhacking, you better ask there
by Marcelo_20XX
Wed May 01, 2013 8:23 am
Forum: ZSNES Talk
Topic: Help in resizing the screen height display ( Y-axis )
Replies: 9
Views: 4743

Re: Help in resizing the screen height display ( Y-axis )

I have some knowledge of assembly, its much harder to do this that in C++ and I agree with you, but, just give me a hint where should I look and I will have fun storming the castle. I actually changed some code but the image just got moved not resized like in Snes9x. Thanks for any advice
by Marcelo_20XX
Fri Apr 12, 2013 4:29 pm
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2029379

Re: ZSNES is not dead - Still in development

My bad, its been ages since I played the original, that explained the suddenly increased difficult last time I played it
by Marcelo_20XX
Fri Apr 12, 2013 4:15 am
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2029379

Re: ZSNES is not dead - Still in development

I am glad Zsnes is still alive, I haven't checked their progress...well since 2008, and the emu is superior in a few areas over snes9x or other SNES emus out there (e.g. you can actually overclock the snes cpu to 150%, this is by FAR the best feature I can wish on a SNES emu, nearly all games have n...
by Marcelo_20XX
Thu Apr 11, 2013 2:00 am
Forum: ZSNES Talk
Topic: Help in resizing the screen height display ( Y-axis )
Replies: 9
Views: 4743

Re: Help in resizing the screen height display ( Y-axis )

Here is some update of what I am trying to do: http://img22.imageshack.us/img22/8625/68507825.jpg Original Image Display http://img407.imageshack.us/img407/3599/65407062.jpg Resized Image Display I did this in Snes9x 1.53 by changing some code in the render.cpp source: inline void SetRect(RECT* rect...
by Marcelo_20XX
Fri Apr 05, 2013 8:03 pm
Forum: ZSNES Talk
Topic: ZSNES 2.0 OUT NOW
Replies: 22
Views: 79821

Re: ZSNES 2.0 OUT NOW

It isn't funny when you live in a country that don't have an April's Fool day, but by now I am already prepared. You got some of my friends though.
by Marcelo_20XX
Fri Apr 05, 2013 7:49 pm
Forum: ZSNES Talk
Topic: Help in resizing the screen height display ( Y-axis )
Replies: 9
Views: 4743

Re: Help in resizing the screen height display ( Y-axis )

Kind of, though its impossible to reach 4:3 because then you will clip the image too much, so I only want to fine tune the Y-axis a little, I know there is an option that let you play at the 4:3 Aspect ratio on a widescreen monitor by having letterboxes at the right and left sides of the screen, so ...
by Marcelo_20XX
Fri Apr 05, 2013 5:13 am
Forum: ZSNES Talk
Topic: Help in resizing the screen height display ( Y-axis )
Replies: 9
Views: 4743

Help in resizing the screen height display ( Y-axis )

I am trying to lower the Y-axis resolution to compensate the stretching it makes when you play on a 16:9 monitor ( I don't mind if I lose some lines at the top and bottom of the screen ), I used to do this with the Height size adjustment on old monitors, but since the LCD era I can no longer manuall...