Search found 87 matches

by Mexandrew
Sun Nov 07, 2004 12:52 am
Forum: Bug Reports/Feature Requests
Topic: multiplayer seiken densetsu 3 bug
Replies: 19
Views: 8513

Also, I think IPX playing has some issues, or am I wrong?
by Mexandrew
Thu Nov 04, 2004 7:24 pm
Forum: ZSNES Talk
Topic: Should I be using the WIP builds?
Replies: 19
Views: 7304

Sufami Turbo support (~15 games). Not to go off topic, but what is Sufami Turbo? I've never heard of it. The Sufami turbo is a device that lets the Super Famicom use 2 mini-cartridges. If they are compatible, the one in the second slot can open a secret feature in the cart on the slot 1. Look in Sn...
by Mexandrew
Fri Oct 15, 2004 7:11 pm
Forum: DeJap Projects
Topic: Hey Tomato!
Replies: 30
Views: 20770

The word "Hachis" here in Mexico means "cocaine". The other word, may be in french.
by Mexandrew
Wed Oct 13, 2004 3:06 pm
Forum: DeJap Projects
Topic: Hey Tomato!
Replies: 30
Views: 20770

Oh that's fine.. I'm sure translating all that text was murder. I probably missed alot of other stuff too. :) I have to get this game. Edit: Where can I download it? Well you can get the translation patch from the whirlpool and I'm sure you wont have any problems finding the rom. Look for Famicon T...
by Mexandrew
Tue Oct 12, 2004 10:30 pm
Forum: DeJap Projects
Topic: Hey Tomato!
Replies: 30
Views: 20770

I have to get this game.
Edit: (erased the question because it looked like a ROM request)
by Mexandrew
Mon Oct 04, 2004 10:47 pm
Forum: ZSNES Talk
Topic: NSRTj released
Replies: 12
Views: 4323

Ok thanks. Expect this translation soon ^_^

Just another little question: Do I need to know Java? If yes, I'm screwed.
If no, the translation proyect is still up.
by Mexandrew
Mon Oct 04, 2004 10:44 pm
Forum: ZSNES Talk
Topic: NSRTj released
Replies: 12
Views: 4323

There's not much to it..... All you do is open the jar file as if it was a zip file(i.e. extract it's contents) A jar file is a zip file by the way. After that you will find a directory named Locale. Inside that directory you'll find a few files with a .properties extension . You need to edit the f...
by Mexandrew
Mon Oct 04, 2004 5:14 pm
Forum: ZSNES Talk
Topic: NSRTj released
Replies: 12
Views: 4323

I could translate it for you if it doesn't need any programming :wink:
by Mexandrew
Mon Oct 04, 2004 3:30 pm
Forum: ZSNES Talk
Topic: NSRTj released
Replies: 12
Views: 4323

Is Spanish supported? And let me get this right. The front end is a program to help you to easily handle command-line programs, right?
by Mexandrew
Sat Oct 02, 2004 7:24 pm
Forum: ZSNES Talk
Topic: Does anyone still use dos zsnes?
Replies: 90
Views: 42348

I think DOSbox supports Zsnes DOS.
by Mexandrew
Fri Oct 01, 2004 1:21 am
Forum: ZSNES Talk
Topic: Does anyone still use dos zsnes?
Replies: 90
Views: 42348

I do use Zsnes DOS. It is great for us old school fans, and I think it has better compatibility. I think all zsnes versions rock. But, if someone stopped making Zsnes DOS, the last Zsnes DOS will be my treasure. My system specs: AMD 5x86 100 MHz running at 60 MHz due to MoBo error. 8086SX coprocesso...
by Mexandrew
Fri Oct 01, 2004 1:08 am
Forum: ZSNES Talk
Topic: What IDE is zsnes made in?
Replies: 44
Views: 22739

w00t? _Demo_ finally came! Hurray!

I am sad because pagefault isn't working on zsnes lately. Another one of my heroes is gone. *sobbing* :( Now there is only Nach, ipher, and _Demo_ :(
by Mexandrew
Tue Sep 28, 2004 7:30 pm
Forum: Bug Reports/Feature Requests
Topic: Loading ROMs with a header
Replies: 11
Views: 5501

Well, I know NSRT 3.3 has 3 header modes:

-addhead: adds a normal header

-addnsrt: adds the NSRT header

-addspec: adds the NSRT header for special control games

Also, you can try to run your game without a header.
by Mexandrew
Tue Sep 28, 2004 7:15 pm
Forum: Bug Reports/Feature Requests
Topic: Loading ROMs with a header
Replies: 11
Views: 5501

I think you can fix it with -addhead instead of -addnsrt
by Mexandrew
Thu Sep 23, 2004 3:13 am
Forum: ZSNES Talk
Topic: System Requirements
Replies: 10
Views: 4051

But with the optimized version and no sound and new grafx engine, he will get playable speed.
by Mexandrew
Thu Sep 23, 2004 2:18 am
Forum: ZSNES Talk
Topic: System Requirements
Replies: 10
Views: 4051

You can run the DOS version with no sound and the new graphics engine. Get yourself the super optimized WIP version.
by Mexandrew
Mon Sep 13, 2004 10:26 pm
Forum: ZSNES Talk
Topic: Breath Of Fire II.
Replies: 2
Views: 2228

It will screw some games, so I suggest you make a copy of ZSNES on another folder, then leave there permanently the 70 % execute percent.
by Mexandrew
Sat Sep 11, 2004 6:19 pm
Forum: ZSNES Talk
Topic: mac version?
Replies: 3
Views: 2694

I... :( Dislike to say this, because I prefer Zsnes but, get Snes9x. They made a MAC port.
by Mexandrew
Sat Sep 11, 2004 2:41 am
Forum: ZSNES Talk
Topic: Project update
Replies: 16
Views: 9963

snkcube wrote:Awesomeness to the max.
Seconded. Thanks, PF.
by Mexandrew
Fri Sep 10, 2004 6:53 pm
Forum: Bug Reports/Feature Requests
Topic: Auto detecting mouse
Replies: 9
Views: 5365

When Mario Paint is loaded, should ZSNES automatically plug the SNES mouse into port 1? Or am I just asking for trouble? :lol: I think NSRT can fix the ROM to make Zsnes automatically turn on the mouse. Emulators can aso utilize this NSRT header to automatically set up special controllers like the ...
by Mexandrew
Thu Sep 09, 2004 3:38 am
Forum: Bug Reports/Feature Requests
Topic: Star ocean sound bug
Replies: 15
Views: 8339

Try the newest WIP if you are using soft-patching. Can be found here or here
by Mexandrew
Thu Sep 09, 2004 2:39 am
Forum: ZSNES Talk
Topic: Latest version of ZSNES, get it here. (WIP)
Replies: 92
Views: 74942

And the new WIP is on Zsnes Corner since yesterday. Just wanted to let you know if you want to use it as a mirror.

Edit: Zsnes Corner is not hosted anymore by freewebs or geocities. So you can be sure you won't see ads or that shit.
by Mexandrew
Tue Sep 07, 2004 11:55 pm
Forum: Bug Reports/Feature Requests
Topic: ActRaiser 2 Freezes at Level Selection
Replies: 53
Views: 33631

Zsnes version? I remeber a WIP where that did not happen.
by Mexandrew
Mon Aug 30, 2004 7:03 pm
Forum: Bug Reports/Feature Requests
Topic: World Map
Replies: 7
Views: 4714

That bug is know to appear on latest Windows port WIPs. I don't know if it's fixed but, never happened to me on DOS versions or Zsnes WIN version 0.950
by Mexandrew
Thu Aug 26, 2004 4:29 pm
Forum: ZSNES Talk
Topic: DirectX 8 requirement permanent?
Replies: 15
Views: 8865

And Direct X 8 is provided in Win XP so you may have either Windows ME or 2000