Search found 859 matches
- Mon May 22, 2006 8:03 am
- Forum: Bug Reports/Feature Requests
- Topic: Sound Scratching on starfox 1
- Replies: 10
- Views: 4659
- Wed May 17, 2006 7:33 pm
- Forum: Bug Reports/Feature Requests
- Topic: Blackthorne (U) doesn't start in 3-29-06 WIP
- Replies: 18
- Views: 7437
- Mon Apr 17, 2006 6:03 am
- Forum: ZSNES Talk
- Topic: ZSNES Vs SNESAMP
- Replies: 47
- Views: 20237
- Sat Apr 15, 2006 10:59 pm
- Forum: Emulators
- Topic: pSX emulator v1.13 released!
- Replies: 257
- Views: 272344
- Fri Apr 14, 2006 11:09 pm
- Forum: ZSNES Talk
- Topic: Feature Request: Toast my bagel.
- Replies: 7
- Views: 2525
- Thu Apr 13, 2006 8:25 pm
- Forum: Bug Reports/Feature Requests
- Topic: Secret of Mana Map Palette(?) Bug
- Replies: 41
- Views: 26110
- Thu Apr 13, 2006 5:47 am
- Forum: Bug Reports/Feature Requests
- Topic: Secret of Mana Map Palette(?) Bug
- Replies: 41
- Views: 26110
- Wed Apr 12, 2006 10:39 pm
- Forum: Bug Reports/Feature Requests
- Topic: Secret of Mana Map Palette(?) Bug
- Replies: 41
- Views: 26110
And yet, when someone report a ( presumed ) bug...(sometimes it occur on the actual console) without confirming it happens on the real thing, you don't hear any objections :? Best references imo: 1)Screenshot of the real thing 2) bsnes 3) A user's memory :lol: I would say user memory is a pretty go...
- Thu Apr 06, 2006 12:52 pm
- Forum: Bug Reports/Feature Requests
- Topic: Sound bug in Zombies Ate My Neighbors
- Replies: 18
- Views: 7600
- Tue Apr 04, 2006 8:33 am
- Forum: Bug Reports/Feature Requests
- Topic: Sound bug in Zombies Ate My Neighbors
- Replies: 18
- Views: 7600
Thank you, zidanax. As for the konami logo fade bug, that is indeed genuine. I personally was aware of it, and anyone who reads the bsnes thread should be, as we recently compared wavs from most major emus using the first 3:30 of castlevania iv as reference. I used a digital loopback for both record...
- Tue Apr 04, 2006 5:52 am
- Forum: Bug Reports/Feature Requests
- Topic: Priority sprite/bg bugs in Spanky's Quest
- Replies: 10
- Views: 4033
- Tue Apr 04, 2006 5:17 am
- Forum: Bug Reports/Feature Requests
- Topic: Sound bug in Zombies Ate My Neighbors
- Replies: 18
- Views: 7600
- Wed Mar 22, 2006 3:48 am
- Forum: ZSNES Talk
- Topic: DSP-3 Support
- Replies: 24
- Views: 16936
- Tue Mar 21, 2006 3:11 pm
- Forum: ZSNES Talk
- Topic: DSP-3 Support
- Replies: 24
- Views: 16936
- Tue Mar 21, 2006 11:32 am
- Forum: ZSNES Talk
- Topic: DSP-3 Support
- Replies: 24
- Views: 16936
- Thu Mar 16, 2006 11:29 am
- Forum: DeJap Projects
- Topic: Wizardry 6
- Replies: 4
- Views: 5795
- Mon Mar 13, 2006 1:00 am
- Forum: Development
- Topic: 96000HZ audio impliementation code submission.
- Replies: 128
- Views: 72388
- Sun Mar 12, 2006 9:03 am
- Forum: Bug Reports/Feature Requests
- Topic: Another "sound rape" bug in FF VI (in Thamasa)
- Replies: 49
- Views: 25021
Ah, well that's unfortunate. The wavs still might reveal some things. I can't give you any advice on the mod, because I didn't do it. The Alpha-ii guy did. :) If you want, I could loan it to you. It's one of those yellow-immune sneses, too. *unf unf* You would need an optical input. If all you have ...
- Sun Mar 12, 2006 6:18 am
- Forum: Bug Reports/Feature Requests
- Topic: Another "sound rape" bug in FF VI (in Thamasa)
- Replies: 49
- Views: 25021
http://alpha-ii.com/Info/snes-spdif.html There we go. Heh, I might just try this. I can spare a $3 SNES or two :D I think I've mentioned several times that I have an snes with this mod performed, optical output. I can record some digital bit-perfect wavs (32khz of course) and post them for people i...
- Sat Mar 11, 2006 6:09 am
- Forum: Development
- Topic: 96000HZ audio impliementation code submission.
- Replies: 128
- Views: 72388
It's funny. I'm not a rocket scientist. I don't know the intricacies. All I know is that there is a logic that comes before all that mumbo jumbo. It's separate from it. Upgrading your sound card or speakers is going to improve the sound. More accurate spc emulation is going to improve the sound (tha...
- Sat Mar 11, 2006 3:50 am
- Forum: Development
- Topic: 96000HZ audio impliementation code submission.
- Replies: 128
- Views: 72388
I question some of those as advantages. I have a high end soundcard with Sennheiser HD580 headphones, and I can only just barely pick up the difference between a 16/48 and 24/96 version of a file. And I'm a huge audio buff. Now, those were seperate recordings. Here, we're dealing with an upsampling ...
- Tue Mar 07, 2006 4:58 am
- Forum: Development
- Topic: 96000HZ audio impliementation code submission.
- Replies: 128
- Views: 72388
- Mon Mar 06, 2006 10:59 pm
- Forum: Emulators
- Topic: pSX emulator v1.13 released!
- Replies: 257
- Views: 272344
- Tue Feb 28, 2006 9:57 pm
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 228451
Omg *loves the pixel filter* Only issue I've run into that you might not already know about... when in a full screen video mode, I cannot access the filter options (possibly other windows too, I'm at work right now). It does create the window, but it creates it behind the main where you can't see it...
- Fri Feb 24, 2006 11:17 pm
- Forum: Development
- Topic: 96000HZ audio impliementation code submission.
- Replies: 128
- Views: 72388