Search found 859 matches

by FitzRoy
Mon May 22, 2006 8:03 am
Forum: Bug Reports/Feature Requests
Topic: Sound Scratching on starfox 1
Replies: 10
Views: 4659

If you're referring to the engine sound during gameplay, yes it does slightly crackle in zsnes which does not occur on a real snes. It's another example of spc rape.
by FitzRoy
Wed May 17, 2006 7:33 pm
Forum: Bug Reports/Feature Requests
Topic: Blackthorne (U) doesn't start in 3-29-06 WIP
Replies: 18
Views: 7437

Have you any guess as to why the (e) region still exhibits sound problems despite this fix? Now that's wierd to me. Would the code for the game be that different between regions, or is bsnes doing something specific for PAL that is allowing the bug to still happen?
by FitzRoy
Mon Apr 17, 2006 6:03 am
Forum: ZSNES Talk
Topic: ZSNES Vs SNESAMP
Replies: 47
Views: 20237

King of Dragons is a good example of the snes music being superior to the arcade one.
by FitzRoy
Sat Apr 15, 2006 10:59 pm
Forum: Emulators
Topic: pSX emulator v1.13 released!
Replies: 257
Views: 272344

It is a great new emu, but there are a lot of bugs yet to be worked out, and I figure that isos are a bit harder to come by for a psx emu author to test than say, roms. So it could be a while before we get comparable compatibility to epsxe.
by FitzRoy
Fri Apr 14, 2006 11:09 pm
Forum: ZSNES Talk
Topic: Feature Request: Toast my bagel.
Replies: 7
Views: 2525

Look, _I_ don't want any toast, and _he_ doesn't want any toast. In fact, no one around here wants any toast. Not now, not ever. NO TOAST. "How 'bout a muffin?" OR muffins! We don't LIKE muffins around here! We want no muffins, no toast, no teacakes, no buns, baps, baguettes or bagels, no...
by FitzRoy
Thu Apr 13, 2006 8:25 pm
Forum: Bug Reports/Feature Requests
Topic: Secret of Mana Map Palette(?) Bug
Replies: 41
Views: 26110

I'm not really "refuting" just simply giving an example of how human memory shouldn't be taken for the absolute truth either. Never said it was absolute, I said I would place it above an emulator comparison. Even though it's farther removed than an immediate test, it's still coming from r...
by FitzRoy
Thu Apr 13, 2006 5:47 am
Forum: Bug Reports/Feature Requests
Topic: Secret of Mana Map Palette(?) Bug
Replies: 41
Views: 26110

but I think as human beings we can use reason just as well depending on the bug Enter the false bug reports. Ex: There's slighly garbled graphics in X game, we "reason" it obviously shouldn't be there (nor do we recall it was ever there) yet sometimes it was indeed there in the original c...
by FitzRoy
Wed Apr 12, 2006 10:39 pm
Forum: Bug Reports/Feature Requests
Topic: Secret of Mana Map Palette(?) Bug
Replies: 41
Views: 26110

And yet, when someone report a ( presumed ) bug...(sometimes it occur on the actual console) without confirming it happens on the real thing, you don't hear any objections :? Best references imo: 1)Screenshot of the real thing 2) bsnes 3) A user's memory :lol: I would say user memory is a pretty go...
by FitzRoy
Thu Apr 06, 2006 12:52 pm
Forum: Bug Reports/Feature Requests
Topic: Sound bug in Zombies Ate My Neighbors
Replies: 18
Views: 7600

I should also mention that while this build does indeed fix the konami logo fade for "Zombies," the Castlevania IV konami fade still gets cut off too early.
by FitzRoy
Tue Apr 04, 2006 8:33 am
Forum: Bug Reports/Feature Requests
Topic: Sound bug in Zombies Ate My Neighbors
Replies: 18
Views: 7600

Thank you, zidanax. As for the konami logo fade bug, that is indeed genuine. I personally was aware of it, and anyone who reads the bsnes thread should be, as we recently compared wavs from most major emus using the first 3:30 of castlevania iv as reference. I used a digital loopback for both record...
by FitzRoy
Tue Apr 04, 2006 5:52 am
Forum: Bug Reports/Feature Requests
Topic: Priority sprite/bg bugs in Spanky's Quest
Replies: 10
Views: 4033

zidanax, do you think you could look into the zombies sound "bug" as well on a real snes? I am curious to know if iceknight's other report is legit.
by FitzRoy
Tue Apr 04, 2006 5:17 am
Forum: Bug Reports/Feature Requests
Topic: Sound bug in Zombies Ate My Neighbors
Replies: 18
Views: 7600

I also think it's difficult to notice something like this when. a. laughter isn't a word, it's a repeating of "ha," and since this is a repeating bug... derrr. b. it doesn't affect gameplay. So, yeah, let's not skip the obvious stuff and be like "omg, i can't believe no one reports it...
by FitzRoy
Wed Mar 22, 2006 3:48 am
Forum: ZSNES Talk
Topic: DSP-3 Support
Replies: 24
Views: 16936

K, my bad. I'll uhh... put away the champagne.
by FitzRoy
Tue Mar 21, 2006 3:11 pm
Forum: ZSNES Talk
Topic: DSP-3 Support
Replies: 24
Views: 16936

Well, I wasn't meaning to say all special chips were emulated perfectly, but supported rather. Is this at least the case now with dsp3 stuff in?
by FitzRoy
Tue Mar 21, 2006 11:32 am
Forum: ZSNES Talk
Topic: DSP-3 Support
Replies: 24
Views: 16936

Excellent work! I'm curious to know... was this the final remaining special chip? Or are we still using gfx packs for something? If it is the last, then that's a huge milestone.
by FitzRoy
Thu Mar 16, 2006 11:29 am
Forum: DeJap Projects
Topic: Wizardry 6
Replies: 4
Views: 5795

Looks cool. I love dungeon crawlers and I always wonder why the desire doesn't seem to be as great to translate these particular snes games. Are they not "anime" enough? :roll: It's probably rather good.
by FitzRoy
Mon Mar 13, 2006 1:00 am
Forum: Development
Topic: 96000HZ audio impliementation code submission.
Replies: 128
Views: 72388

Fuck EAX. It is a proprietary extension. In fact, any "gaming" immersion tech is stupid to begin with and only usable in games where you embody something with surroundings. Even then, the games have to support it. What use are "3d" sound tricks in a strategy game? Platformer? Fig...
by FitzRoy
Sun Mar 12, 2006 9:03 am
Forum: Bug Reports/Feature Requests
Topic: Another "sound rape" bug in FF VI (in Thamasa)
Replies: 49
Views: 25021

Ah, well that's unfortunate. The wavs still might reveal some things. I can't give you any advice on the mod, because I didn't do it. The Alpha-ii guy did. :) If you want, I could loan it to you. It's one of those yellow-immune sneses, too. *unf unf* You would need an optical input. If all you have ...
by FitzRoy
Sun Mar 12, 2006 6:18 am
Forum: Bug Reports/Feature Requests
Topic: Another "sound rape" bug in FF VI (in Thamasa)
Replies: 49
Views: 25021

http://alpha-ii.com/Info/snes-spdif.html There we go. Heh, I might just try this. I can spare a $3 SNES or two :D I think I've mentioned several times that I have an snes with this mod performed, optical output. I can record some digital bit-perfect wavs (32khz of course) and post them for people i...
by FitzRoy
Sat Mar 11, 2006 6:09 am
Forum: Development
Topic: 96000HZ audio impliementation code submission.
Replies: 128
Views: 72388

It's funny. I'm not a rocket scientist. I don't know the intricacies. All I know is that there is a logic that comes before all that mumbo jumbo. It's separate from it. Upgrading your sound card or speakers is going to improve the sound. More accurate spc emulation is going to improve the sound (tha...
by FitzRoy
Sat Mar 11, 2006 3:50 am
Forum: Development
Topic: 96000HZ audio impliementation code submission.
Replies: 128
Views: 72388

I question some of those as advantages. I have a high end soundcard with Sennheiser HD580 headphones, and I can only just barely pick up the difference between a 16/48 and 24/96 version of a file. And I'm a huge audio buff. Now, those were seperate recordings. Here, we're dealing with an upsampling ...
by FitzRoy
Tue Mar 07, 2006 4:58 am
Forum: Development
Topic: 96000HZ audio impliementation code submission.
Replies: 128
Views: 72388

Creative... Awful drivers. Inferior DACs. Incredible marketing skill.
by FitzRoy
Mon Mar 06, 2006 10:59 pm
Forum: Emulators
Topic: pSX emulator v1.13 released!
Replies: 257
Views: 272344

I liked your icons True X. Just as good as the other one, IMO.
by FitzRoy
Tue Feb 28, 2006 9:57 pm
Forum: Development
Topic: SNES NTSC Composite Video Filter
Replies: 280
Views: 228451

Omg *loves the pixel filter* Only issue I've run into that you might not already know about... when in a full screen video mode, I cannot access the filter options (possibly other windows too, I'm at work right now). It does create the window, but it creates it behind the main where you can't see it...
by FitzRoy
Fri Feb 24, 2006 11:17 pm
Forum: Development
Topic: 96000HZ audio impliementation code submission.
Replies: 128
Views: 72388

Ironic hilarity.