Search found 3604 matches

by Nach
Sun Sep 12, 2004 3:01 am
Forum: DeJap Projects
Topic: SO stuffage
Replies: 20
Views: 14522

The Talmud has stories of Demon's doing good and helping others.
Demon's according to Jewish belief have a certain degree of free will just as humans do. It'd be hard to catagorize a species as evil if they have free will.
by Nach
Fri Sep 10, 2004 4:17 pm
Forum: DeJap Projects
Topic: SO stuffage
Replies: 20
Views: 14522

Cidolfas wrote:Asmodeus is the English term for Ashmedai, like Jacob is the translation for Yaakov or Isaac for Yitzchak.
Yes, but I was referring more to the minor trickster part.
by Nach
Fri Sep 10, 2004 2:20 pm
Forum: DeJap Projects
Topic: SO stuffage
Replies: 20
Views: 14522

MorteTheSkull wrote: Oh, and I could be wrong, but wasn't Asmodeus a jewish term for the king of deomons? (though later referenced as a minor trickster demon)
No. But close.

http://www.sacred-texts.com/jud/tmm/tmm05.htm
by Nach
Fri Sep 10, 2004 12:33 am
Forum: Bug Reports/Feature Requests
Topic: Auto detecting mouse
Replies: 9
Views: 5365

Sorry for the long wait, see sig.
by Nach
Thu Sep 09, 2004 2:30 pm
Forum: ZSNES Talk
Topic: Auto ips patching problem with the WIP ZSnes
Replies: 26
Views: 15473

So can someone with alcahest tell me if my changes fix the problem?
by Nach
Thu Sep 09, 2004 11:44 am
Forum: ZSNES Talk
Topic: "SNES9x" filter?
Replies: 35
Views: 18632

Isn't it obvious who?
by Nach
Wed Sep 08, 2004 5:29 am
Forum: ZSNES Talk
Topic: Auto ips patching problem with the WIP ZSnes
Replies: 26
Views: 15473

adventure_of_link wrote:I'm using the new WIP (9/07/2004), and unless I'm doing something wrong, I still have a problem soft patching my ROMs.
Header problems, right? Not the problem originally reported here, correct?
by Nach
Tue Sep 07, 2004 2:44 pm
Forum: ZSNES Talk
Topic: Auto ips patching problem with the WIP ZSnes
Replies: 26
Views: 15473

Okay, I think I fixed it, I can't exactly test it, so I expect those of you who can compile on your own to test it, and the rest of you can wait for ipher.
by Nach
Mon Sep 06, 2004 7:03 pm
Forum: Bug Reports/Feature Requests
Topic: Please add important feature : screen capture ...
Replies: 6
Views: 4498

I guess it would be nice, but I'm not in the mood of ripping my hair out over it.
by Nach
Mon Sep 06, 2004 7:00 pm
Forum: ZSNES Talk
Topic: "SNES9x" filter?
Replies: 35
Views: 18632

Noxious Ninja wrote:Somebody fixed the snes x 9 filter.
Yes, I do happen to read what some of you guys complain about from time to time.

I might also add that I'm sorry for screwing up the filter the first time around.
by Nach
Mon Sep 06, 2004 12:10 pm
Forum: ZSNES Talk
Topic: Auto ips patching problem with the WIP ZSnes
Replies: 26
Views: 15473

Is pretty weird to do that. The reason why it doesn't affect NSRT's IPSEDIT is because I made it build a list of changes, sort them, modify them as neccesary and output as needed. The reason why it doesn't affect SNESTOOL is probably because it doesn't care what the order is, if it does track size c...
by Nach
Mon Sep 06, 2004 12:06 pm
Forum: ZSNES Talk
Topic: Multiple windows
Replies: 11
Views: 5643

Why can't you just pass one controller back and forth, or assign both the keyboard and joystick to controll the game?
by Nach
Sun Sep 05, 2004 9:45 pm
Forum: ZSNES Talk
Topic: Auto ips patching problem with the WIP ZSnes
Replies: 26
Views: 15473

Thanks for that informative report. I should have a fix soon, but won't get a chance to commit it till the end of the week.
by Nach
Sun Sep 05, 2004 8:57 pm
Forum: ZSNES Talk
Topic: Is zsnes playable in linux
Replies: 11
Views: 5937

If you catch me online, there's a chance I can pass you an up to date DOS or Linux binary.
by Nach
Tue Aug 31, 2004 10:32 pm
Forum: ZSNES Talk
Topic: What IDE is zsnes made in?
Replies: 44
Views: 22747

Malcster wrote:the way you can collapse blocks of code looks to me like genius.
I'm not sure who invented that feature, but I first saw it in KATE quite a while back.
by Nach
Tue Aug 31, 2004 12:33 pm
Forum: Development
Topic: implementing new function plz help
Replies: 27
Views: 25365

Open the make file with DOS Edit, Notepad, or KEdit depending on your OS. Make sure you are also editing the makefile for your OS.

Next just add the name of your new file to the section on top for all object files to create, and the section on the bottom for which file to create the object file from.
by Nach
Tue Aug 31, 2004 12:23 pm
Forum: ZSNES Talk
Topic: how to use .rar files
Replies: 23
Views: 11880

Re: 7Zip Compression and Multi-File Compression

the first, 7Zip has a C++ SDK to develop. Do a bit of research, it's a LZMA SDK, not a 7-Zip SDK. Meaning it won't open 7z files. Aside from that, I have a semi SDK which creates smaller files than 7z. I've suggested archive browsing multiple times, but Nach didn't care for it. It's not as much as ...
by Nach
Sun Aug 29, 2004 8:16 pm
Forum: ZSNES Talk
Topic: What IDE is zsnes made in?
Replies: 44
Views: 22747

Syntax highlighting isn't really needed for assembly.
Don't need a compiler attached either if you always just type in make and pray.
by Nach
Sun Aug 29, 2004 12:34 pm
Forum: ZSNES Talk
Topic: What IDE is zsnes made in?
Replies: 44
Views: 22747

IDE or not, it's what I use for editing ZSNES source code.
by Nach
Sat Aug 28, 2004 9:20 pm
Forum: ZSNES Talk
Topic: No, I really meant Z_NES.
Replies: 33
Views: 15971

I have no idea what you're talking about :roll:

Actually it was 7 by the time I decided to see what the heck is taking so long to post.
:lol:

I'm not sure what to kick, the browser, ISP, board, or door #4.
by Nach
Sat Aug 28, 2004 8:59 pm
Forum: ZSNES Talk
Topic: No, I really meant Z_NES.
Replies: 33
Views: 15971

Stainless/Siloh is a ZSNES dev (or was) and created FakeNES.
by Nach
Sat Aug 28, 2004 7:56 pm
Forum: Bug Reports/Feature Requests
Topic: encrypted .zip support
Replies: 22
Views: 12366

Implementing support for this will be quite a pain, I don't plan on doing it anytime soon. For my own personal use I have my own "parental controls" ZSNES front end which can block access to certain games, and limit how long games can be played for. Never seen a reason to really give it ou...
by Nach
Sat Aug 28, 2004 7:49 pm
Forum: ZSNES Talk
Topic: What IDE is zsnes made in?
Replies: 44
Views: 22747

For assembly:
DOS Edit
Notepad
Wordpad
KEdit

For C:
Dev-C++
KATE
by Nach
Tue Aug 24, 2004 12:24 pm
Forum: Bug Reports/Feature Requests
Topic: Megaman X bug
Replies: 13
Views: 10456

Hitokage wrote:Real Megamen have no need for subtanks, or heart tanks either. ;)
Amen.
by Nach
Tue Aug 24, 2004 12:20 pm
Forum: ZSNES Talk
Topic: ZSNES isn't reading zip files
Replies: 11
Views: 6831

From what I can tell, ZSNES' unique idea of extracting to a temp directory and running from there wasn't working for you due to a permissions problem. I have modified ZSNES several months back to decompress to RAM, so as you can see, the WIP works. Just another tidbit for things you should know abou...