Search found 153 matches

by Kagerato
Tue Aug 02, 2005 11:54 pm
Forum: Bug Reports/Feature Requests
Topic: Need Help, Badly.
Replies: 54
Views: 22458

If the game uses SRAM and ZSNES doesn't find a SRM file, a new one is automatically created. If the game has a battery and ZSNES doesn't find an SRM file a new one is automatically created. Mmh, I thought that's the same. :? Not all static ram data is preserved via a battery. In other words, some g...
by Kagerato
Sun Jul 31, 2005 8:10 pm
Forum: ZSNES Talk
Topic: Auto-Pause?
Replies: 15
Views: 6153

So whever someone requests a new feature they must implicitly state that it can be toggled? You're the one being ignorant. This has become humorous. You either didn't read or didn't understand my post, as I did not implicate nor declare anyone as ignorant. If you truly understood what it takes to s...
by Kagerato
Sun Jul 31, 2005 6:56 pm
Forum: Bug Reports/Feature Requests
Topic: * What We All Want *
Replies: 77
Views: 35162

Re: * What We All Want *

1a. Water still travels too fast. By what criteria do we judge "too fast"? Be objective. Capture a real-time movie of the effect and publish it on the web. In all likelihood, there is no bug here. Just a malformed opinion -- the water effect was designed to animate "faster" than...
by Kagerato
Sun Jul 31, 2005 5:29 pm
Forum: ZSNES Talk
Topic: Auto-Pause?
Replies: 15
Views: 6153

You sir, need to look up the word toggle in a dictionary. Where did you mention the introduction of a toggle or option? All one sees is the request for a behavior change without any regard for the original functionality. Implying ignorance on the part of other readers as a result of your own ambigu...
by Kagerato
Wed Jul 27, 2005 8:21 pm
Forum: Bug Reports/Feature Requests
Topic: This isn't really a bug, but...
Replies: 36
Views: 15081

I'm a PC newbie so i'd like to ask:Does that stuff degrade on all PC's? Like because of age? If one is talking in practical terms, no. Assuming the paste was applied correctly the first time, it's relatively uncommon for it to fail during the lifetime of a normally operating system. Generally, the ...
by Kagerato
Mon Jul 25, 2005 11:27 pm
Forum: ZSNES Talk
Topic: Website for ZSNES music files
Replies: 6
Views: 2768

That was probably the one, however, I am having some difficulties running the program. I downloaded this extension for winamp and when I try a nd play the files nothing happens. Here is the one I downloaded, http://www.alpha-ii.com/Download/Main.html#SNESAmp any ideas? "in_snes.dll" and &...
by Kagerato
Sun Jul 24, 2005 6:35 pm
Forum: ZSNES Talk
Topic: PLEASE HELP!!!
Replies: 16
Views: 5095

Agozer wrote:Please God save me from madness, I can't take this anymore...
People like kelda are the reason this forum is newbie unfriendly. Sometimes you have to wonder if the majority of these fools are just trolls with nothing better to do...
by Kagerato
Sat Jul 23, 2005 7:58 pm
Forum: Bug Reports/Feature Requests
Topic: Can't set priority
Replies: 2
Views: 1913

ZSNES is set to low priority during the GUI loop. It runs at normal priority during actual emulation.

You should post what your actual issue is. I doubt it has anything to do with the priority of the zsnes process.
by Kagerato
Sat Jul 23, 2005 7:49 pm
Forum: ZSNES Talk
Topic: Odd Problem, pls help
Replies: 9
Views: 3842

I haven't changed anything recently, and I thought it was some sort of virus but I scanned and came up with nothing. However, I am using an outdated Norton Virus Scanner. I need to get a better one but i don't have the $$$. So, it might be a virus of some kind.. If you're looking for a virus scanne...
by Kagerato
Sat Jul 23, 2005 7:41 pm
Forum: ZSNES Talk
Topic: good sound/video config?
Replies: 8
Views: 3551

Try upgrading your Direct X version to 9.0c. And is there a reason not to upgrade to SP2? Not a good one. However, some people are adamant about using the same version of a piece of software for long periods of time. I've argued against this before -- new features aren't the only reason (nor necess...
by Kagerato
Sat Jul 23, 2005 7:37 pm
Forum: ZSNES Talk
Topic: Linking jma to zsnes
Replies: 24
Views: 11870

I can't understand why rlbond tries to contradict facts that Nach has pointed out multiple times in the past. That one thread was even in direct response to his own misinformation. Yeah, but until SNES emus get multi-archive file pickers, it's not much use. Conserves space for your ROM collection. H...
by Kagerato
Fri Jul 22, 2005 10:06 pm
Forum: Bug Reports/Feature Requests
Topic: Yoshi's Island & Mouse bugs
Replies: 11
Views: 4729

Uranium-235 wrote:how do I get that? The checksum passes BTW
You could try reading.

http://board.zsnes.com/phpBB2/viewtopic.php?t=3821
by Kagerato
Fri Jul 22, 2005 10:00 pm
Forum: ZSNES Talk
Topic: Linking jma to zsnes
Replies: 24
Views: 11870

yes, but currently jma works only with snes roms and only one rom per jma file, please correct me if I am wrong. Both of these statements are inaccurate. 1.) As Nightcrawler mentioned, JMA is applicable to any data -- just as with any other compression format. It may prove most effective on SNES ro...
by Kagerato
Thu Jul 21, 2005 11:55 pm
Forum: ZSNES Talk
Topic: Linking jma to zsnes
Replies: 24
Views: 11870

There's .html and .jpeg. Appears to work fine, but then again there might be situations where it doesn't, as .htm and .jpg seem to be favoured most of the time. Convention. Long filenames have allowed "expanded" extensions on Windows for quite a long time now. You may use "image.join...
by Kagerato
Thu Jul 21, 2005 11:45 pm
Forum: ZSNES Talk
Topic: To all users who care about 'special' characters
Replies: 24
Views: 15069

As if this custom GUI were not already complicated enough, now it needs a full Unicode bitmap font. All hope is lost. :D That might be resolvable by rendering all the required glyphs out of an existing truetype/postscript font. There are, of course, certain prerequisites for such a process to work....
by Kagerato
Mon Jul 18, 2005 12:20 am
Forum: ZSNES Talk
Topic: In development
Replies: 81
Views: 37436

What's Qt's perfomance like under Windows? I use Xchat under Windows (which uses GTK), and I don't mind telling you its performance is SHIT. A 500 Mhz computer can barely run it. Try KVIrc. It's a Qt application and the devs regularly release windows binaries. Several minutes was all it took for me...
by Kagerato
Sat Jul 16, 2005 9:30 pm
Forum: Bug Reports/Feature Requests
Topic: Bug: Screenshots do not save to proper folder
Replies: 27
Views: 13055

rlbond and Nach seem to be going back and forth on questioning what relative paths should be relative to. Personally, I see absolutely no use in having relative paths to the current working directory (regardless of what method zsnes uses to determine that). rlbond's argument is for paths relative to...
by Kagerato
Sat Jul 16, 2005 8:53 pm
Forum: ZSNES Talk
Topic: In development
Replies: 81
Views: 37436

Go with Qt. For all the claims that Qt is bloated, there is little evidence to support it. Qt does take longer to compile than GTK2 with the GNU compiler collection, but there's a more significant reason for that. Qt is primarily C++, and GTK is primarily C. Comparing their compilation times (which ...
by Kagerato
Tue Jun 07, 2005 10:34 pm
Forum: ZSNES Talk
Topic: Patching games into NTSC format
Replies: 45
Views: 15876

I'd reason that since light covers any small distance instantaneously, distance is not a major factor in acuity of perception so long as the size of the observed object compared to the field of vision is consistent . To use the movie/TV example, the movie screen may be much more distant, but it is a...
by Kagerato
Sun Apr 17, 2005 4:03 pm
Forum: Bug Reports/Feature Requests
Topic: Funky colours..
Replies: 11
Views: 4815

Holy crap, that's some weird garbage out in space there. I get some odd, random color garbage on occasion, but nothing so organized as that. And it never flickers...it's quite static for me. Bringing up the GUI's menu with escape and then returning to the game refreshes the whole screen, including t...
by Kagerato
Sat Apr 16, 2005 5:45 pm
Forum: Bug Reports/Feature Requests
Topic: feature
Replies: 13
Views: 5556

user222 wrote:It's impossible. Every game stores them differently.
He knows...it was a combination of joke and sarcasm.
by Kagerato
Thu Apr 14, 2005 11:09 am
Forum: ZSNES Talk
Topic: (old) ZMV to AVI video conversion [[archive me]]
Replies: 503
Views: 772981

Re: ZMV to AVI conversion!!! (finally, sort of)

Cecil wrote:zsKnight???!!! :shock: I thought he left.
He's long gone, but much of his code remains.
by Kagerato
Tue Apr 12, 2005 9:59 pm
Forum: ZSNES Talk
Topic: Movie Overhaul
Replies: 25
Views: 10059

Not really a relevant thread to post it in, but... Profile -> Link to Off-site Avatar -> Enter URL You either need webhosting, or a server that you've setup yourself. Don't try linking to local files (I always get a decent laugh at that); they need to be uploaded to a remote system which successfull...
by Kagerato
Tue Apr 12, 2005 9:46 pm
Forum: Bug Reports/Feature Requests
Topic: disable IPS Patches
Replies: 2
Views: 2081

ipher's generally the one to do the GUI updates, from what I can tell. Perhaps you should propose it to him directly...? I think that particular option would be slightly more intuitive there. The "Open ROM" dialog is already somewhat full though. It's the unfortunate case of fixed width fo...
by Kagerato
Tue Apr 12, 2005 9:38 pm
Forum: Bug Reports/Feature Requests
Topic: Snes9X savestate support
Replies: 21
Views: 11323

I can't say I care about trying to write things so old versions can use new states though, it's more cruft than it's worth. As a matter of programming philosopy, I'd have to agree there. Backwards compatibility is one thing, and it's well and good for a while (until there comes a time when you need...