Search found 12 matches

by KaOSoFt
Tue Jul 14, 2009 2:51 am
Forum: Development
Topic: Progress on reducing HQ2x to fit in L1 cache
Replies: 95
Views: 70767

creaothceann wrote:See also this thread - the filter is now in bsnes.
Is it? I see no mention of this algorithm in there, but it's a good reference, nevertheless. Thank you.

EDIT: Nevermind, after I posted I saw byuu's message.
by KaOSoFt
Sun Jul 12, 2009 4:06 pm
Forum: Development
Topic: Progress on reducing HQ2x to fit in L1 cache
Replies: 95
Views: 70767

What has happened to this project? It was progressing smoothly.
by KaOSoFt
Sun Mar 08, 2009 5:10 pm
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 280080

doktor_kris wrote:
AamirM wrote:
FitzRoy wrote:Image
I really like this one.
Ditto.
Totally awesome. Though there are good ones, this is the best I've seen.
by KaOSoFt
Sat Jan 10, 2009 2:14 am
Forum: ZSNES Talk
Topic: What sound interpolation method is better?
Replies: 3
Views: 2613

What sound interpolation method is better?

Hello. I read a topic in which the definition of each method is given but, the thing is, 8-point interpolation is the only one missing a non-technical description. Well, it says Cubic is better than Gaussian, so, is 8-point better than Cubic (if you read the options top-down)? I tried looking around...
by KaOSoFt
Wed Jul 13, 2005 4:52 am
Forum: ZSNES Talk
Topic: In development
Replies: 81
Views: 37466

I like Nach's one because it's simpler, but there is something I don't like. The bottom edge at emulation screen, I think game image should limit with windows one, not like that not-filled space there. Remember, for GUIs, simplicity = less things to be fixed. EDIT: Hmm... sorry, actually, I like thi...
by KaOSoFt
Thu Jul 07, 2005 1:11 pm
Forum: ZSNES Documentation Forum
Topic: (DON'T DELETE!!) ZSNES HTML Help Topic
Replies: 117
Views: 125426

Well, it can't hurt to ask. 8)
by KaOSoFt
Thu Jul 07, 2005 3:34 am
Forum: ZSNES Documentation Forum
Topic: (DON'T DELETE!!) ZSNES HTML Help Topic
Replies: 117
Views: 125426

Well, I just didn't want to make another topic, so I used this since it's more my-request related. I'm running a romhacking site (in spanish) where we (2 people working on it) translate some documents so people in our language can get closer to that world, but the thing is: I don't think .txt is nic...
by KaOSoFt
Thu Jan 20, 2005 1:54 am
Forum: DeJap Projects
Topic: Message from DarkForce.
Replies: 89
Views: 178656

I must say I really appreciate DarkForce work on all these years. The project that "introduced" me DeJap was Tales of Phantasia . Such great game deserved such awsome romhacking/translation work as yours. I am not a native english speaker, but that wasn't a barrier that stopped me from pla...
by KaOSoFt
Wed Dec 29, 2004 1:34 am
Forum: ZSNES Talk
Topic: GUI Skins
Replies: 33
Views: 21839

Re: GUI Skins

Nach wrote:This would require a few hours of work, but shouldn't be too difficult.

Would you guys want such a thing? Think it's worth it?
Well, if it really does not take too much time/effort from you, it would be a nice extra feature.
by KaOSoFt
Wed Dec 29, 2004 1:15 am
Forum: ZSNES Talk
Topic: Hi-Res Mode 7 Support
Replies: 13
Views: 7894

Oh God, what a difference! I mean, I had seen the difference in SD3 Mode 7 (with Flammie!~), but never that "close". It's a really BIG difference.

Oh well, let's hope things like that will be included in future versions.
by KaOSoFt
Wed Oct 06, 2004 7:15 pm
Forum: ZSNES Talk
Topic: Does anyone still use dos zsnes?
Replies: 90
Views: 40985

Please, don't stop working on it. It's the best thing I've ever used plus it was the first (nostalgic)... I don't use it just for old computers, I still play with it on my current one: Intel Pentium III 935MHz 191 MB RAM Windows XP SP2 and Windows 98SE + Unofficial Update v1.6 Of course I do play wi...
by KaOSoFt
Wed Oct 06, 2004 7:10 pm
Forum: DeJap Projects
Topic: SNES VS. GBA Translation
Replies: 19
Views: 14857

The gba cons imho: - Screen resolution. - Music and overall sound effects. The SNES + dejap patch will always be better than any gba US version. And when it eventually gets out, the PSX + phantasian productions patch will own everything. I second that, but thinking about, the only GBA version advan...