Search found 84 matches
- Tue Feb 07, 2006 9:23 am
- Forum: Netplay 101
- Topic: Presenting: www.zsnesonline.com
- Replies: 26
- Views: 17646
- Sat Jul 23, 2005 9:24 am
- Forum: Development
- Topic: Standard Interrupt Vector Table?
- Replies: 6
- Views: 6373
Standard Interrupt Vector Table?
Hi So, I was reading about interrupts on wikipedia. Haven't messed around with zsnes or 65c816 coding in a while, but it got me thinking about interrupt vector tables. When you're coding an SNES game, are there standard interrupt vector types that SNES or ZSNES expects? Like are they actually requir...
- Thu Apr 21, 2005 11:12 pm
- Forum: ZSNES Talk
- Topic: Black window. O.o
- Replies: 4
- Views: 1828
I've had that problem before on Win98SE. It would just randomly do it when first loading up ZSNES. Deleting zsnes files, updating DX and video drivers, fullscreen mode, etc, nothing would fix it when it felt like doing it. Now I'm on Win2k SP4, and it does it occasionally (randomly) while playing a ...
- Thu Apr 21, 2005 10:04 pm
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 390914
- Mon Mar 14, 2005 9:25 am
- Forum: ZSNES Talk
- Topic: Top Gear 3000
- Replies: 111
- Views: 41645
- Mon Mar 14, 2005 6:23 am
- Forum: ZSNES Talk
- Topic: Top Gear 3000
- Replies: 111
- Views: 41645
ok, well I don't know if it's been mentioned already in this thread, but 2 player versus locked up on me at the start line of the race when I tried to play it with someone online, and 2 player championship desynced on us before we could even start the first race. EDIT: feb 28 wip, we both have same ...
- Mon Mar 14, 2005 1:22 am
- Forum: ZSNES Talk
- Topic: Pause Emulation?
- Replies: 29
- Views: 18461
It's the same with asking to implement a Close ROM option (which also would be nice to have, but yeah it's all that GUI stuff which is apparently hard to edit). Yes, I imagine it would be hard, but the code is already there, isn't it? It's used twice, once during the load save state dialogue, and a...
- Sun Mar 13, 2005 7:31 am
- Forum: ZSNES Talk
- Topic: Pause Emulation?
- Replies: 29
- Views: 18461
- Sat Mar 12, 2005 8:16 am
- Forum: ZSNES Talk
- Topic: Pause Emulation?
- Replies: 29
- Views: 18461
Pause Emulation?
Is there a pause button in ZSNES? Like the pause function in MAME? Would be usefull for parts of the games that don't let you pause, or like if you want to pause while watching a Zsnes movie. Because I was analyzing a zmv movie of a fighting game match in slow motion, and it would be nice to pause d...
- Sat Mar 12, 2005 8:09 am
- Forum: ZSNES Talk
- Topic: Slowdowns in games
- Replies: 9
- Views: 2571
- Fri Mar 11, 2005 12:57 am
- Forum: Bug Reports/Feature Requests
- Topic: What do you want from ZSNES?
- Replies: 70
- Views: 30506
- Tue Feb 08, 2005 12:46 am
- Forum: ZSNES Talk
- Topic: "Where the roms at?" Radio Show, Feb. 06 '05
- Replies: 32
- Views: 13244
- Fri Feb 04, 2005 9:55 pm
- Forum: Netplay 101
- Topic: NETPLAY IS BROKEN - Complete Re-write Upcoming
- Replies: 105
- Views: 227048
um, shouldn't the people that experience bad netplay also be reporting in this thread? Why just the people it works for? So why don't you be the first. You seem to be doing everything but what is asked for. Did you ever post anything we wanted? Did you test a single test build I made when I wanted ...
- Mon Jan 24, 2005 4:57 pm
- Forum: Netplay 101
- Topic: NETPLAY IS BROKEN - Complete Re-write Upcoming
- Replies: 105
- Views: 227048
- Fri Jan 21, 2005 2:43 am
- Forum: Netplay 101
- Topic: NETPLAY IS BROKEN - Complete Re-write Upcoming
- Replies: 105
- Views: 227048
- Fri Jan 21, 2005 1:06 am
- Forum: Netplay 101
- Topic: NETPLAY IS BROKEN - Complete Re-write Upcoming
- Replies: 105
- Views: 227048
LOL................................
Which release are you talking about? 1.40, or 1.41?
- Mon Dec 20, 2004 7:54 pm
- Forum: Development
- Topic: A good Snes Disassembler?
- Replies: 12
- Views: 13016
Re: A good Snes Disassembler?
Skued, WLA DX is the newest, most actively updated and "best" 65816 assembler (and other cpus) I've found. I remember reading on their forums or the webpage that the creator of WLA DX was planning on working on a dissasembler. I asked him if 65816 support would be in it, and he said of cou...
- Mon Dec 20, 2004 6:15 pm
- Forum: Bug Reports/Feature Requests
- Topic: I'm asking nicely.............
- Replies: 25
- Views: 11280
- Mon Dec 20, 2004 3:18 am
- Forum: Bug Reports/Feature Requests
- Topic: I'm asking nicely.............
- Replies: 25
- Views: 11280
OK, whatever you say man. All I know is I can be playing the same person, and I'll switch back and forth between 1.36 and RC1. 1.36 = Fine, RC1/WIP = desync city. Switch back and forth again, and same story. Everything has the same settings, same game, etc. Maybe the Internet decides to be evil and ...
- Sun Dec 19, 2004 11:03 pm
- Forum: Bug Reports/Feature Requests
- Topic: I'm asking nicely.............
- Replies: 25
- Views: 11280
- Sun Dec 19, 2004 10:28 pm
- Forum: Development
- Topic: Static RAM in the SNES carts
- Replies: 7
- Views: 24808
Static RAM in the SNES carts
Static RAM, that is what it's called right? What kind of battery does it use to keep the data from erasing? (wattage?) Like the ones that wristwatches and BIOS's use? I don't know how they work, Is it continually powered up through battery power, or is it periodically powered, and does the SNES powe...
- Sat Dec 18, 2004 11:55 pm
- Forum: Development
- Topic: $2131 bit 6: Color Halve
- Replies: 12
- Views: 8157
- Sat Dec 18, 2004 11:46 pm
- Forum: Bug Reports/Feature Requests
- Topic: ZSNES 1.40 RC1 Bugs/Discussion
- Replies: 50
- Views: 30389
- Sat Dec 18, 2004 11:37 pm
- Forum: Bug Reports/Feature Requests
- Topic: I'm asking nicely.............
- Replies: 25
- Views: 11280
See what happens when using only TCP I just tried, it freezes my computer when I try to connect to someone via TCP ?????????????? It doesn't do this with 1.36 ??????????? Let me ask you. Did you pick a person, try connecting to him with RC1 via TCP when he was also using RC1, and then immediatly af...
- Sat Dec 18, 2004 6:34 am
- Forum: Bug Reports/Feature Requests
- Topic: ZSNES 1.40 RC1 Bugs/Discussion
- Replies: 50
- Views: 30389