Search found 1079 matches

by funkyass
Tue Nov 30, 2004 12:15 am
Forum: Development
Topic: DirectX SDK
Replies: 20
Views: 12419

What, so 5% more people can use your program? I'd just as well expect them to get a PC emulator or dual boot windows to the same degree you'd expect someone to code 3D in OpenGL just for them. Should the coder choose a specific API to cater to 5% more people or should the 5% of people cater to the ...
by funkyass
Fri Nov 26, 2004 7:50 pm
Forum: ZSNES Talk
Topic: Zsnes document problems
Replies: 29
Views: 11507

Nifty. let me see if I can get it working right.
by funkyass
Fri Nov 26, 2004 7:25 am
Forum: Development
Topic: Update on MinGW convertion project...
Replies: 37
Views: 21586

Re: Update on MinGW convertion project...

Bahamut_ZERO_939 wrote:. Yes I know SDL wraps to DirectX when used in Windows
Directx 5, SDL wraps to DX5. Something rather important to note.
by funkyass
Wed Nov 24, 2004 8:08 am
Forum: Development
Topic: What is JMA?
Replies: 102
Views: 65101

unless the memmap info for a ROM comes from the cart that originated it, its suspect.
by funkyass
Fri Nov 19, 2004 10:09 pm
Forum: Development
Topic: Can ZSNES be built successfully using MinGW?
Replies: 56
Views: 29639

My guess is, the minimal DX8 SDK doesn't have proper support for direct sound?
by funkyass
Tue Nov 16, 2004 7:50 pm
Forum: ZSNES Talk
Topic: Zsnes + Flash = SuperFlashNES
Replies: 30
Views: 11504

Nightcrawler wrote: Sure if you know something about that stuff. I've never programmed a single thing using TCP in my life.
Its really easy.
by funkyass
Sat Nov 13, 2004 9:35 pm
Forum: ZSNES Talk
Topic: Hi , i have a graphic problem with snes emu
Replies: 24
Views: 16279

the image that all snes emulators display is one untouched by the hardware the snes uses to convert it into something the TV understands.

if you can, get a hold of a DVD with a THX optimizer, make sure your TV is setup correctly.
by funkyass
Tue Nov 09, 2004 9:06 am
Forum: Development
Topic: External application to monitor gamestates
Replies: 11
Views: 10498

I dunno, you could just say, have zsnes dump the requested data to a file, or a piece of shared page.

or, use IP and work it that way.

Local Procedure call might be worth looking at.
by funkyass
Wed Nov 03, 2004 1:50 am
Forum: Bug Reports/Feature Requests
Topic: Feature Request: Rom Load Snapshot
Replies: 15
Views: 5939

Ichinisan wrote:I'm sure a feature like this will come anyway when the new GUI materializes...
and still be a pain in the ass to implement.
by funkyass
Tue Nov 02, 2004 4:22 am
Forum: Bug Reports/Feature Requests
Topic: Official Bug Topic
Replies: 312
Views: 167277

what happens if you pass an argument before the rom?

This is a bug in libc IIRC.
by funkyass
Mon Oct 18, 2004 3:46 am
Forum: ZSNES Talk
Topic: ZSNES documentation needs updating before v1.40
Replies: 282
Views: 110603

sane way to do it would be to have a FAQ forum, and add stuff as questions come along
by funkyass
Fri Oct 08, 2004 8:28 pm
Forum: ZSNES Talk
Topic: Does anyone still use dos zsnes?
Replies: 90
Views: 41603

What exactly are you doing with your controller that SDL cannot handle? More importantly, you are talking about the difference b/w DX 7 and DX 8, which has nothing to do with SDL. Why do you assume it would be worse? SDL on windows is a flimsy wrapper to DX anyways, and linked to only use DX5. So y...
by funkyass
Fri Oct 08, 2004 6:40 pm
Forum: ZSNES Talk
Topic: ZSNES Team wants you! If...
Replies: 70
Views: 33105

pspad is godlike.
by funkyass
Fri Oct 08, 2004 6:22 pm
Forum: ZSNES Talk
Topic: Does anyone still use dos zsnes?
Replies: 90
Views: 41603

i'd perfer WxWidgets over gtk.

and SDL isn't really at the same level of functionality as DX. I think all the input improvements made with the switch to DX8 would be lost.

they intend it to be modular, so a native Win32 API GUI wouldn't be out of the question.
by funkyass
Tue Oct 05, 2004 12:13 am
Forum: Development
Topic: Virtue of converting ASM source to C?
Replies: 38
Views: 27729

because no single snes emulator team has enough people to properly start from scratch. if everyone decided to start a new one from scratch, designing the thing could take six months to a year before any coding gets done on it. and the vast masses of snes emu users wouldn't care beyond when the next ...
by funkyass
Wed Sep 29, 2004 4:52 pm
Forum: ZSNES Talk
Topic: Save Directories?
Replies: 12
Views: 4032

Agozer wrote:SRM files are interchangeable(sp?) between the two emulators.
yes, because they are just dumps of the Save RaM of the roms
by funkyass
Tue Sep 28, 2004 9:16 pm
Forum: ZSNES Talk
Topic: Please help on linux
Replies: 15
Views: 4822

I used blackbox with a mixture(mostly GTK) for a while.

but, real men use tar.
by funkyass
Mon Sep 20, 2004 11:39 pm
Forum: ZSNES Talk
Topic: What IDE is zsnes made in?
Replies: 44
Views: 22495

600 functions in one file, or 600 functions in 600 files.

same crap. different piles.
by funkyass
Mon Sep 13, 2004 5:21 pm
Forum: Bug Reports/Feature Requests
Topic: encrypted .zip support
Replies: 22
Views: 12249

there is an an option when you create users along the lines of "protect my files from other people"

tho, if you set your cousins up as limited users, they shouldn't be able to see any of your files, outside of those you put in the shared folder.

test this.
by funkyass
Thu Sep 02, 2004 11:22 pm
Forum: Development
Topic: "16-megabyte address space"
Replies: 23
Views: 19417

for the sake of proper preservation of data, well eventually need to move from emulation to simulation of the snes.

like it or not, those carts still contain info outside of the ROM, even if its only how the traces exist on the PCB.
by funkyass
Thu Sep 02, 2004 10:49 pm
Forum: Bug Reports/Feature Requests
Topic: Implementation of Even More Render Methods (I Mean Filters)
Replies: 74
Views: 46723

yeah.

these filters are crap. lets add random noise in a vain attempt at simulating the image displayed on a inferior device. ya!

if you can't code this yourself sprite, then I doubt you'll see this in snes9x or zsnes anytime soon.
by funkyass
Mon Aug 30, 2004 6:12 pm
Forum: ZSNES Talk
Topic: zsnes stretch full screen
Replies: 59
Views: 32350

I don't think many people have taken into consideration overscan.
by funkyass
Tue Aug 24, 2004 5:54 am
Forum: ZSNES Talk
Topic: can't run zsnes in linux; GLX problem
Replies: 6
Views: 4585

ATI linux drivers bite.
by funkyass
Fri Aug 20, 2004 8:13 pm
Forum: ZSNES Talk
Topic: Mandrake 10 opengl and audio problems
Replies: 6
Views: 3722

yeah. install the proper drivers for your video card.
by funkyass
Sun Aug 15, 2004 8:41 am
Forum: ZSNES Talk
Topic: ZSNES rerecordable feature: More trouble than it's worth?
Replies: 71
Views: 38390

yeah. someone drank alot of coffee.