Search found 177 matches

by Oblivion
Fri Jul 14, 2006 12:01 am
Forum: DeJap Projects
Topic: Translation Release #50 - Cave Story
Replies: 202
Views: 137136

Tried out CaveHack, and it seems nifty, but the commands to edit current HP didn't work and I had to end up using a hex editor anyway. Changing max HP worked, so it's not the edit command.
by Oblivion
Sat Apr 29, 2006 9:52 pm
Forum: Forum
Topic: What does the board need
Replies: 97
Views: 68941

It seems that no one who has posted in this thread remembers that we do have custom titles. It's just not a function any member can access.
by Oblivion
Sun Feb 19, 2006 5:23 am
Forum: DeJap Projects
Topic: Is it true that TOP is the sequel to SO for the snes?
Replies: 12
Views: 10304

I remember for sure that Fayt blasted one into nothingness, I don't recall if the hugeass energy pulses headed for Earth hit them as well. Judging from your comment, the latter?
by Oblivion
Fri Feb 17, 2006 3:01 am
Forum: DeJap Projects
Topic: Is it true that TOP is the sequel to SO for the snes?
Replies: 12
Views: 10304

There's Aquaria's energy whatever cannon in SO3 that they end up using to shoot at a Vendeeni battleship...I don't remember if they fired it at the invading army, but I'd assume so.
by Oblivion
Fri Jan 06, 2006 12:47 am
Forum: Insane Chatter
Topic: Are you left-handed or right-handed?
Replies: 33
Views: 19013

I'm largely left-handed, although there are a few things that I prefer my right for. I attribute those more to the right arm than the hand, though.
by Oblivion
Sun Jan 01, 2006 11:07 pm
Forum: DeJap Projects
Topic: Favorite Dejap translation?
Replies: 36
Views: 26780

I'd probably have to say ToP as well. Star Ocean and Bahamut Lagoon both owned also, but Tales of Phantasia was the best, IMO.
by Oblivion
Tue Oct 25, 2005 11:50 pm
Forum: ZSNES Talk
Topic: Calling all Windows users who can use a DOS prompt
Replies: 102
Views: 39521

Pentium 4 2.6Ghz, with HT off. C:\Compressed Files>cpuinfo vendor_id: GenuineIntel cpu family: 15 model: 2 model name: Intel(R) Pentium(R) 4 CPU 2.60GHz flags: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe cid ...
by Oblivion
Wed Oct 12, 2005 1:49 am
Forum: DeJap Projects
Topic: learn to trans games
Replies: 6
Views: 6443

Also, it's incredibly difficult to believe that someone can translate something between languages, to any extent whatsoever, if they can't even use one language well.
by Oblivion
Mon Sep 05, 2005 6:08 am
Forum: ZSNES Talk
Topic: Zsnes saving help. ;~;
Replies: 14
Views: 4881

And you can, ya know, use the in-game saves. In the game.
by Oblivion
Sat Sep 03, 2005 10:17 pm
Forum: ZSNES Talk
Topic: Star Ocean Trouble
Replies: 5
Views: 1846

Posted: Wed Aug 24, 2005 4:30 pm Post subject: Reply with quote
Alright, thanks a lot Agozer. I'm using the latest WIP and it works beautifully.


Miss something?
by Oblivion
Thu Sep 01, 2005 9:46 pm
Forum: Bug Reports/Feature Requests
Topic: * Feature Request * Brightness and Color Saturation
Replies: 27
Views: 12356

dw817 wrote:stuff


Grinvader responded, he's been doing some work more recently on Zsnes. Read it again. Twice.

Edit: Spoony = Winnar
by Oblivion
Mon Aug 15, 2005 7:26 pm
Forum: DeJap Projects
Topic: Tales of Phantasia in Spanish released
Replies: 36
Views: 27891

If no one else will I'd host a mirror.
by Oblivion
Thu Aug 11, 2005 4:25 am
Forum: DeJap Projects
Topic: Question about ToP storyline
Replies: 8
Views: 6832

I haven't played ToP in some time now, but wasn't it something like [ Present --> 100 years before present day --> 50 years after present day ]? Note that I could be totally wrong, it's just that I don't remember anything about 150 years into the future.
by Oblivion
Mon Jun 27, 2005 2:48 am
Forum: ZSNES Talk
Topic: How well douse Zsnes run for you?
Replies: 19
Views: 7206

I have a 100Mhz P1 that runs F-Zero at a whopping 6FPS in DOS Zsnes and sound off.
by Oblivion
Thu Jun 23, 2005 3:18 am
Forum: Insane Chatter
Topic: What are you listening to right now?
Replies: 1859
Views: 655494

kieran wrote:i wonder which jackass will make a generic comment about how all my posts are shit

You did.
by Oblivion
Fri Jun 03, 2005 2:00 am
Forum: DeJap Projects
Topic: Message from DarkForce.
Replies: 89
Views: 149003

It still is, trust me.
by Oblivion
Thu May 26, 2005 4:07 pm
Forum: DeJap Projects
Topic: tactic orge
Replies: 53
Views: 34625

It's 36MB. That's even smaller.
by Oblivion
Sat May 14, 2005 2:33 am
Forum: Bug Reports/Feature Requests
Topic: NSRT deinterleave (better title, no ?)
Replies: 33
Views: 10791

Skrewts? That's a new to me. (c) J.K. Rowling, aka ' the wench who makes kiddy books I like. ' But quidditch sucks. And Harry is a wuss. I'm waiting for the tome in which Severus finally snaps and pummels him into orange marmalade. And burns his fucking broom. Haw. That would rule. Wait, why did th...
by Oblivion
Sat May 14, 2005 2:28 am
Forum: ZSNES Talk
Topic: im new to this emulator, ad i need some help...
Replies: 16
Views: 4287

Agozer wrote:
AntoineWG wrote:Holy shit! A ROM request thread that hasn't degenerated into a flamewar or gotten locked yet! I think this is a first.

Yeah... Well, there had to be a first. I wonder if there will ever be a second?

Not anytime soon, I'll wager.
by Oblivion
Tue Mar 15, 2005 1:52 am
Forum: Tech Talk
Topic: What browser do you use?
Replies: 56
Views: 32710

I primarily use firefox, for reasons already mentioned. I only use IE if there's a specific reason that firefox will not work.
by Oblivion
Fri Mar 11, 2005 4:42 pm
Forum: Tech Talk
Topic: PSX BACKUPS!!!!!!
Replies: 19
Views: 12712

Vagrant Story with Winzip is only some 117MB, so I'd imagine that something like 7z would make the thing tiny.
by Oblivion
Fri Mar 11, 2005 4:38 pm
Forum: ZSNES Talk
Topic: TFT/LCD Monitors & zsnes (btw i'm too stupid to learn the name of the emulator) 60FPS/ 120HZ
Replies: 34
Views: 9148

I use 75 Hz for most everything, and never notice any problems in Zsnes.
by Oblivion
Sun Mar 06, 2005 5:10 am
Forum: DeJap Projects
Topic: finishing Star Ocean
Replies: 48
Views: 30825

adventure_of_link wrote:..or we can do what Snes9X did:
Dedicate a specific forum for the rules/FAQ's.


You know fully well that there are still people who come and ask for games at Snes9x forums, roughly one every five days.
by Oblivion
Sat Mar 05, 2005 6:11 am
Forum: ZSNES Talk
Topic: Snapshot sizing?
Replies: 3
Views: 1770

I thought it always took snapshots at the smaller size. Maybe it uses a higher resoloution for snapshots taken in the hires mode used by a few games.
by Oblivion
Wed Mar 02, 2005 1:04 am
Forum: Insane Chatter
Topic: ZSNES Merchandise
Replies: 116
Views: 58914

I take 37.