Search found 192 matches

by Dmog
Mon May 29, 2006 7:54 am
Forum: Development
Topic: SNES NTSC Composite Video Filter
Replies: 280
Views: 223260

1200x892 is a tiny bit off, but close enough. Unfortunately, none of my five systems support that resolution :( Sorry if this is a stupid suggestion, but have you tried creating a custom resolution with powerstrip? I've had no trouble creating a 1200x892 @ 60hz mode on my machine (again, sorry if I...
by Dmog
Thu May 04, 2006 5:38 am
Forum: ZSNES Talk
Topic: Random Slowdowns?
Replies: 17
Views: 6272

Axiem wrote:Okay, I spoke too soon. That doesn't seem to have solved the problem at all. I'm still getting random slowdowns from time to time. Though it seems to have lessened.
Are you certain it's not just the games themselves that slowdowns in certain places?
by Dmog
Sat Apr 29, 2006 5:55 pm
Forum: ZSNES Talk
Topic: Snes database of game bugs that occur on real hardware
Replies: 13
Views: 4955

Well, some stuff can be quoted from stuff in Walkthroughs/FAQs.. If you're talking about Gamefaqs...that's about the most unreliable source you could have.And yes, many "Faqers" (lol) did use emulators to play the game, and they won't necessarily mention it. GameFAQs could still be used a...
by Dmog
Sat Apr 29, 2006 5:38 pm
Forum: ZSNES Talk
Topic: Snes database of game bugs that occur on real hardware
Replies: 13
Views: 4955

It just occured... it would be better if game revisions were mentionned too. The problem is: how do you determined which revisions you have if you own the real say, Final Fantasy 3 (US) cart ??? :? edit: of course, you can dump it and compare it with NSRT but I mean if you don't have access to a cop...
by Dmog
Sat Apr 29, 2006 5:21 pm
Forum: ZSNES Talk
Topic: Snes database of game bugs that occur on real hardware
Replies: 13
Views: 4955

To make this worthwhile, maybe we should have an proof system. I.e: Pictures of the Tv set with the game bug(s) or even videos. And like Grinvaders mentionned,description of the source (type of copier/real cart Type of Snes..) Well, some stuff can be quoted from stuff in Walkthroughs/FAQs.. though s...
by Dmog
Fri Apr 28, 2006 7:13 pm
Forum: ZSNES Talk
Topic: Snes database of game bugs that occur on real hardware
Replies: 13
Views: 4955

Snes database of game bugs that occur on real hardware

Not Zsnes related per-se but I'm thinking it would be useful and would save some troubles in the long run, not to mention current and future emulators could use it as a reference.Similar to this: http://nesdevwiki.ath.cx/index.php/Game_Bugs Needless to say,only 100% confirmed on real hardware bugs w...
by Dmog
Fri Apr 28, 2006 6:21 pm
Forum: Emulators
Topic: Nestopia 1.39
Replies: 374
Views: 236733

Great news,the best Nes emulator just gets better and better.
by Dmog
Fri Apr 14, 2006 4:20 am
Forum: Bug Reports/Feature Requests
Topic: Secret of Mana Map Palette(?) Bug
Replies: 41
Views: 25272

Who the heck is "Men without hats" and why would I want to listen to it? I think I don't need you to tell me what I should listen to anyway. Hahahah, man. Family Guy must piss you the hell off with all the obscure references from the 80's. That, or be a lot less funny to you :P Nah actual...
by Dmog
Fri Apr 14, 2006 2:50 am
Forum: Bug Reports/Feature Requests
Topic: Secret of Mana Map Palette(?) Bug
Replies: 41
Views: 25272

but an entire paragraph. The ocean being brown and not blue is obvious. Speed problems, infrequent crashes, audio glitches, and graphic glitches are a little less clear cut. Games like Lufia 2 are the reason for that. Now go listen to Men Without Hats. Who the heck is "Men without hats" a...
by Dmog
Thu Apr 13, 2006 4:16 pm
Forum: Bug Reports/Feature Requests
Topic: Secret of Mana Map Palette(?) Bug
Replies: 41
Views: 25272

but I think as human beings we can use reason just as well depending on the bug Enter the false bug reports. Ex: There's slighly garbled graphics in X game, we "reason" it obviously shouldn't be there (nor do we recall it was ever there) yet sometimes it was indeed there in the original c...
by Dmog
Thu Apr 13, 2006 12:43 am
Forum: Bug Reports/Feature Requests
Topic: Secret of Mana Map Palette(?) Bug
Replies: 41
Views: 25272

Concerning the discussion on NGemu:


Like the user Talbain on Ngemu I'd also like to apologize.
Both Pagefault and Byuu made excellent points. Falling into the trap of comparing different emulators is pointless.
by Dmog
Thu Apr 13, 2006 12:24 am
Forum: Bug Reports/Feature Requests
Topic: Secret of Mana Map Palette(?) Bug
Replies: 41
Views: 25272

but I think as human beings we can use reason just as well depending on the bug Enter the false bug reports. Ex: There's slighly garbled graphics in X game, we "reason" it obviously shouldn't be there (nor do we recall it was ever there) yet sometimes it was indeed there in the original c...
by Dmog
Wed Apr 12, 2006 8:43 pm
Forum: Bug Reports/Feature Requests
Topic: Secret of Mana Map Palette(?) Bug
Replies: 41
Views: 25272

One other thing is not to compare ports of the same game to the original.. I think we had some earlier threads of FF3 and CT of one guy not sure of the original effect... though he was most likely comparing to the PSX version of the same games. Definitely. A port could correct bugs that was present...
by Dmog
Wed Apr 12, 2006 8:29 pm
Forum: Development
Topic: DSP-1 emulation
Replies: 33
Views: 30928

The SVP chip is basically "virtual reality". There's information on the chip that needs gathered before it can even be emulated. (It adds stuff like polygons to the Virtua Racing game). I know about the SVP chip (played the Genesis VirtuaRacing back then) and I know it's not emulated. I w...
by Dmog
Wed Apr 12, 2006 8:22 pm
Forum: Bug Reports/Feature Requests
Topic: Secret of Mana Map Palette(?) Bug
Replies: 41
Views: 25272

My general point in saying that was just a reminder that pagefault has grown to dislike emulator-emulator comparisons, especially when comparing with bsnes. One might say that some bugs are so obvious that it couldn't possibly be that way on the console. Especially with bugs that happen in widely-p...
by Dmog
Wed Apr 12, 2006 7:46 pm
Forum: Bug Reports/Feature Requests
Topic: Secret of Mana Map Palette(?) Bug
Replies: 41
Views: 25272

Careful saying what things "should" look like. You know pagefault hates emulator-emulator comparisons. But yes, the coloring is at least close to correct. And yet, when someone report a ( presumed ) bug...(sometimes it occur on the actual console) without confirming it happens on the real...
by Dmog
Wed Apr 12, 2006 6:36 pm
Forum: Development
Topic: DSP-1 emulation
Replies: 33
Views: 30928

Now if somebody can dump the SVP chip for Virtua Racing (For the Sega Genesis) we'd have a better chance to emulate it. Forgive the ignorant question but what do you mean by "dump the chip"? I always thought "dumping" was the process of extracting binary data from rom catridge/P...
by Dmog
Thu Apr 06, 2006 9:55 pm
Forum: Development
Topic: SNES NTSC Composite Video Filter
Replies: 280
Views: 223260

Can't wait to see it in bsnes. If you took a look near the beginning of this thread, you can find the link to download the beta version of BSNES to test it. Error message cannot dl :/ edit: Nevermind: IE gives me Bullshit but it works fine in Firefox (yeah, I still use IE once in a while...bad habi...
by Dmog
Thu Apr 06, 2006 8:48 pm
Forum: Development
Topic: SNES NTSC Composite Video Filter
Replies: 280
Views: 223260

It's looking quite nice, even though the scanlines seem to be a bit disorganized no matter which resolution I'm using. Can't wait for a PAL filter, I hope somebody can get the needed info. Just tried the latest WIP...Lots of changes to the menus since the last time I used Zsnes...And I was suprised...
by Dmog
Mon Mar 27, 2006 9:40 pm
Forum: Emulators
Topic: Nestopia 1.39
Replies: 374
Views: 236733

I couldn't tell you how many frames it was. Only that it wouldn't be enough for someone who doesn't play alot of the real system to notice. Also I don't see how that reflex rom could even test for something like this. In theory, if the display is lagging say, two frames that means when you do the t...
by Dmog
Mon Mar 27, 2006 9:12 pm
Forum: Emulators
Topic: Nestopia 1.39
Replies: 374
Views: 236733

Man. No one else is having problems with input lag. I'll probably just have to look into it myself. It's probably something wrong on my end. I bet it's these stupid catalyst control center drivers. I should of just kept the old ones. In terms of frames (x/60fps) how much lag do you experience? Mine...
by Dmog
Fri Mar 24, 2006 5:19 pm
Forum: Emulators
Topic: Nestopia 1.39
Replies: 374
Views: 236733

http://nestopia.sourceforge.net/ home.se@martin-freij <- swap http://www.bannister.org/ubb/ultimatebb.php?ubb=forum;f=36 http://sourceforge.net/projects/nestopia/ Thanks. There's a discussion on input lag on the Nestopia forum. Blargg even made a small .nes test rom :o Didn't realised he was such a...
by Dmog
Tue Mar 21, 2006 6:16 pm
Forum: Emulators
Topic: Nestopia 1.39
Replies: 374
Views: 236733

He's right about the slight input lag. I play a ton of super mario brothers on my real nes and it does feel less responsive (Floaty?) in nestopia with a gamepad. That's with only vsync enabled by the way. Whoo hoo. Someone else noticed :roll: Does anyone knows if there's any email adress we can use...
by Dmog
Mon Mar 20, 2006 4:57 pm
Forum: Emulators
Topic: Nestopia 1.39
Replies: 374
Views: 236733

Jipcy wrote:If with just VSync, you have no frame rate slowdowns, you probably wouldn't notice a difference with Triple Buffering on.
Err talking about input lags...Not cpu usage.
by Dmog
Mon Mar 20, 2006 4:40 pm
Forum: Emulators
Topic: Nestopia 1.39
Replies: 374
Views: 236733

Triple Buffering takes the place of Vsync as a better/alternative syncing mechanism. http://en.wikipedia.org/wiki/Triple_buffering Why the hell would you enable them both at once? Stop doing that. :P The author shouldn't allow you to select both of them at once. It's no surprise that it causes a pr...