Search found 891 matches
- Tue Feb 12, 2008 2:34 pm
- Forum: Gaming Discussion
- Topic: So, SFIV is going to have 3D graphics.
- Replies: 95
- Views: 35406
FWIW, I'm going off of a few statements by Pete on NGemu's board. He mentioned that 2D games use triangles instead of traditional hardware accelerated sprites, or something similiar. However, it's been years since I read this info, so my memory is a little hazy. I believe I.S.T. is correct. After a...
- Tue Feb 12, 2008 2:07 pm
- Forum: bsnes Dev Talk
- Topic: bsnes2MESS
- Replies: 31
- Views: 23475
- Mon Feb 11, 2008 2:11 pm
- Forum: Bug Reports/Feature Requests
- Topic: Upon exiting ZSNES, I am confronted with a black screen (XP)
- Replies: 8
- Views: 3521
I'd recommend reinstalling the latest version of DirectX and UNINSTALLING your video card drivers, then reinstall the latest nvidia drivers. I think I experienced something like this awhile back and it was related to directX/video card drivers which was only resolved after uninstalling the drivers c...
- Tue Feb 05, 2008 2:25 pm
- Forum: Tech Talk
- Topic: <blitzkrieg> testing, testing, 1 2
- Replies: 128
- Views: 62313
SATA support was added in XP SP2. so you need a install cd with SP2 on it. 98/dos sees them because modern bios provide access to them via standard bios calls, which modern OS's do not use as they access the controller directly. so, if you do not have a xp install CD with Sp2 on it, google nlite an...
- Mon Feb 04, 2008 2:49 pm
- Forum: Tech Talk
- Topic: <blitzkrieg> testing, testing, 1 2
- Replies: 128
- Views: 62313
For your optical media, I specifically recommend NOT getting SATA. First of all, for your reading and burning, they don't even offer SATA speeds, and if the the burner is the only IDE drive, it doesn't matter. Also leaves room for plenty of HDs later, and not forcing you to paint yourself into sett...
- Sun Jan 27, 2008 3:53 pm
- Forum: Development
- Topic: ZSNES GUI 3.0 the first screenshot
- Replies: 78
- Views: 92021
- Wed Jan 23, 2008 2:23 pm
- Forum: Development
- Topic: Multithreaded emulator state saving
- Replies: 35
- Views: 22692
What a cop-out. You've carried on through this whole topic, start definitively stating that what you're talking about can be implemented in 4 lines or less, and then when asked to show an example in the example code blargg had or in BSNES itself, you all the sudden can't be bothered and don't have t...
- Thu Jan 03, 2008 2:24 pm
- Forum: DeJap Projects
- Topic: Where Has FEoEZ Gone?
- Replies: 41
- Views: 53081
I've discussed this with a few people before. Some people indeed won't work on it as long as it needs graphics packs. I believe I could do a translation of this game working around the graphics packs though, so it would work on the ROM after/when/if the SPC7110 has been cracked so there would be no ...
- Wed Dec 19, 2007 3:21 pm
- Forum: Development
- Topic: SNES hardware APU support?
- Replies: 33
- Views: 26716
1. It is a 32 bit microprocessor sitting on a 16-bit-wide *DATA* bus. Ah, that's what I was thinking might be the case. I'm curious how they made this happen. Were the 32-bit instructions simply broken down into two 16-bit operations? I imagine that would be a major pain in the ass for multiplicati...
- Tue Dec 18, 2007 3:08 pm
- Forum: Gaming Discussion
- Topic: A second chance to (kindasorta) reserve a Wii
- Replies: 18
- Views: 5546
Nintendo has repeatedly denied rumors that it's creating an artificial shortage by not increasing production to match demand. Lying SOBs. I despise console manufacturers every launch and every Christmas because they purposely don't bother to produce any knowing full well they're going to sell out o...
- Tue Dec 18, 2007 3:03 pm
- Forum: Development
- Topic: SNES hardware APU support?
- Replies: 33
- Views: 26716
Ok, let's put this to bed. I have the definitive information taken directly from Motorola/Freescale documentation. http://www.freescale.com/webapp/sps/site/overview.jsp?nodeId=0162468rH3YTLC6165 The MC68000 is the first implementation of the M68000 16/-32 bit microprocessor architecture. The MC68000...
- Wed Dec 12, 2007 2:28 pm
- Forum: Tech Talk
- Topic: wow... +1 Linux
- Replies: 25
- Views: 8226
- Mon Dec 10, 2007 2:22 pm
- Forum: Tech Talk
- Topic: Verison FIOS is teh shit
- Replies: 25
- Views: 9243
No jealousy here. I've had fios for over a year now. 8) I suppose that's probably the only advantage to living in the most densely populated state in the nation. You know, you have all that speed with fios, but usually, I'm limited to the other end. It's not too often that I connect to servers that ...
- Mon Dec 10, 2007 2:11 pm
- Forum: Insane Chatter
- Topic: What's happened to this forum?
- Replies: 73
- Views: 42533
Interest in emulation has died down from back 6 years ago. Perhaps it is just as well. Interest in SNES emulation has died down. Interest in emulation is still going strong if you ask me. If ZSNES emulated the DS or a new system, I think this place would be filled with people. The latest generation...
- Wed Dec 05, 2007 3:10 am
- Forum: Bug Reports/Feature Requests
- Topic: ZSNES 1.51 broken driver
- Replies: 32
- Views: 11073
Nach: http://www.romhacking.net/utils/400/ There's your [EDIT] link. Every entry on the entire site able to be edited has one. Not a wiki, but wiki like. ;) I didn't update the files because your site is broken. I didn't know your mirrors. All I know is the NSRT website, is now and has been broken ...
- Tue Dec 04, 2007 2:21 pm
- Forum: DeJap Projects
- Topic: utilities for snes rom translating
- Replies: 2
- Views: 6455
That's because hex editors are not system specific. A hex editor works with any system. Windhex is probably the only hex editor geared somewhat toward the SNES specifically, but it can still be used for other systems. I'd suggest you visit the Getting Started section on RHDN to learn the ropes on RO...
- Tue Dec 04, 2007 2:15 pm
- Forum: Bug Reports/Feature Requests
- Topic: ZSNES 1.51 broken driver
- Replies: 32
- Views: 11073
Quit preaching about it and do something about it. I'm tired of your comments over RHDN being out of date and you knowingly don't do anything. It's a user maintained site. Knowing it's out of date, doing nothing but complain about it when you can fix it in 30 seconds is being a spiteful, and a poor ...
creaothceann, your RHDN link for the VSNES file mirror is broken as of RHDN 2.0 last June.
Should be:
http://www.romhacking.net/utils/274/
That link will most likely be valid for the remainder of the site's life.
Should be:
http://www.romhacking.net/utils/274/
That link will most likely be valid for the remainder of the site's life.
- Mon Dec 03, 2007 2:26 pm
- Forum: Bug Reports/Feature Requests
- Topic: ZSNES 1.51 broken driver
- Replies: 32
- Views: 11073
Suggestion to Nach: UPDATE RHDN if you know it to be out of date. That's the entire point of the site.Nach wrote:Or the official website, which actually carries the latest version: http://nsrt.edgeemu.com/forum/viewtopic.php?t=764creaothceann wrote:RHDN, for examplekickass367 wrote:Where can I find NSRT?
- Mon Dec 03, 2007 2:22 pm
- Forum: ZSNES Talk
- Topic: Zsnes and Windows Vista problem
- Replies: 9
- Views: 3266
This is not a ZSNES bug. There is auto-filtering done in the older versions of Windows (9x, 2K, XP), but not in Vista. Interpolation is a software filter, which is not the same as the auto-filtering that older Windows OSes perform. Do you have any links to any documentation that talks about this? I...
- Thu Nov 15, 2007 2:24 pm
- Forum: Gaming Discussion
- Topic: The irony of the Wii
- Replies: 167
- Views: 51513
The GBA is FAR more powerful and easier to develop for. Yes, but unfortunately you can't do anything worthwhile with it as the end result is a game with lower resolution, and crappy sound as opposed to the less powerful SNES. Ports of the SNES games are proof enough. They can't compare to the SNES ...
- Wed Nov 14, 2007 3:06 pm
- Forum: Gaming Discussion
- Topic: The irony of the Wii
- Replies: 167
- Views: 51513
Yes, it's low powered but it seems to get the job done at that resolution. And HOW many SNES carts used coprocessors? The system was chronically dependent on outside help. A negligible percentage of the total software released for the SNES used co processors actually. It's probably less than 2% wit...
- Wed Oct 31, 2007 2:07 pm
- Forum: Gaming Discussion
- Topic: The irony of the Wii
- Replies: 167
- Views: 51513
The SNES-CD was basically an underpowered GBA inside a cart, along with a 6502 microprocessor for controlling access to the CD. Throw into the mix a bizarre CD caddy with built-in save ram. Ad the worst of all, it had to play CD-i games flawlessly... If you can even call Zelda: The Wand of Gamelon ...
- Thu Oct 18, 2007 1:13 pm
- Forum: Tech Talk
- Topic: Function riddle (C/C++)
- Replies: 17
- Views: 6342
- Fri Oct 05, 2007 1:24 pm
- Forum: DeJap Projects
- Topic: Chrono Trigger retrans?
- Replies: 152
- Views: 206135
Now if we could get Secret of Mana retranslated... *kicks himself out of the discussion* I just posted this in another topic. http://www.romhacking.net/hacks/18/ This is certainly worth trying out. I played through this in it's entirety. It does fix up the dialog. It's not too far away from a retra...