Search found 29 matches

by Shogetsu
Sat Mar 05, 2005 10:19 pm
Forum: Development
Topic: Opengl for zsnes under win.
Replies: 166
Views: 107273

From what I remember it's not exactly like Reznor comments... the discussions involving Modeler were more headed to "why don't you make this driver in MAME in asm, it will be goddam faster, I'm sure!" and the replies from Belmont were that asm isn't the best and choice, and the gain of spe...
by Shogetsu
Tue Mar 01, 2005 8:25 pm
Forum: ZSNES Talk
Topic: hacks for compatibility
Replies: 44
Views: 16094

Sky Render said this on RPGOne site regarding the latest Final Fantasy VI patch: Since the new ZSNES releases have game-specific fixes that look at the game's internal name... Could you talk a bit about this? I'm simply curious, I guess it was a mistake/bad phrasing from Sky Render, wasn't it?. And,...
by Shogetsu
Mon Jan 10, 2005 3:51 pm
Forum: DeJap Projects
Topic: Message from DarkForce.
Replies: 89
Views: 178109

Kammedo is more than willing to hold FEOEZ, he was very excited when he talked with Darkforce about it around a month ago :P, although he was a bit sad because of him practically quitting the scene, but he understands his reasons.

I'll advice him about this thread :P.
by Shogetsu
Fri Dec 31, 2004 2:11 pm
Forum: Bug Reports/Feature Requests
Topic: Official Bug Topic
Replies: 312
Views: 165282

??? I posted yesterday a couple of bug reports and they seem to be deleted... Game Name: Marvelous - Mouhitotsu Takarajima Type of Bug: The game freezes at the start of a new game, after passing some of the initial dialogues. ZSNES version: 1.40, although it happens in previous WIPs too. -----------...
by Shogetsu
Wed Dec 29, 2004 1:29 am
Forum: Bug Reports/Feature Requests
Topic: Always Stereo?
Replies: 10
Views: 4275

I already posted regarding this time ago. It happens with the "Enable Sound" option too.
by Shogetsu
Tue Dec 07, 2004 12:23 am
Forum: ZSNES Talk
Topic: Zsnes 1.40 RC1
Replies: 31
Views: 17811

gaijinx1 wrote:If anyone speaks Japanese, here's a "friendly" message, Jisatsu o shitemasu! And ore ha omaetachi ga kirai da yo! *cough* jigoku ni ikeru! *cough* You all are freakin jerk offs!
From all the people who actually know the language: "baaaka... nihongo wo chanto benkyou shite koi"
by Shogetsu
Fri Nov 26, 2004 9:08 pm
Forum: Bug Reports/Feature Requests
Topic: Official Bug Topic
Replies: 312
Views: 165282

Game Name: Milandra Bug Description: Graphical bug, the title screen isn't correctly displayed with the New GFX Engine. NSRT log: ---------------------Internal ROM Info---------------------- File: miland~1.smc Name: Ð×ÝÄÞ× Company: ASCII Co. Activison Header: SWC Bank: LoROM Interleaved: No SRAM: 2...
by Shogetsu
Mon Nov 08, 2004 9:47 pm
Forum: ZSNES Talk
Topic: Need help on Far east of Eden
Replies: 12
Views: 6126

I hope the original poster doesn't mind if I use this thread, I'd like to ask a thing, which are the game differences between the normal FEOEZ and the Shounen Jump no Shou version? I know the latest was a very limited version that came with a shining sticker (I guess it had some other extras), but w...
by Shogetsu
Mon Nov 08, 2004 9:06 pm
Forum: ZSNES Talk
Topic: Need help on Far east of Eden
Replies: 12
Views: 6126

yjack wrote::? I still can't get it to work... it just stuck at that screen... although it said complete. I also can't find the rominfo.txt file you said.. :cry: I want play this game...
rominfo.txt is located in your save folder, the one where your .srm and .zst files are stored.
by Shogetsu
Wed Nov 03, 2004 9:25 pm
Forum: Bug Reports/Feature Requests
Topic: Sound bug?
Replies: 2
Views: 2217

Sound bug?

I don't know where this bug started, but I know it happens since the 5/8/04 WIP, even if you have disabled in the zsnesw.cfg file both the Sound and Stereo output options when you run ZSNES they are enabled.

If this is a known issue forgive this thread.
by Shogetsu
Sat Oct 30, 2004 3:58 pm
Forum: Bug Reports/Feature Requests
Topic: Game Freezes While Playing Breath Of Fire 2!!!!!
Replies: 14
Views: 7710

Tried both, I turned off the sound by going through Config/sound, but that didnt work, then I changed the percent thing to 150, that didn't do anything either!!!! I switched Versions to 1.36, and 1.30, but that doesnt do anything either, could it be the rom? You have to turn off the music in the ga...
by Shogetsu
Thu Oct 28, 2004 6:40 am
Forum: Bug Reports/Feature Requests
Topic: New cheat features.
Replies: 9
Views: 4232

I don't know if this is feasible... but what about a "View" feature to directly look at a memory address You can already do it. Example: You want to check what's in 7e0acb:?? -> Just add a code like 7e0acb:00. The 'previous value' is the thing you want. Then delete the code before quittin...
by Shogetsu
Wed Oct 27, 2004 2:53 pm
Forum: Bug Reports/Feature Requests
Topic: New cheat features.
Replies: 9
Views: 4232

But hacking them serves a greater purpose than just cheating... I'm with you there, cheat codes are useful with making in-depth FAQs, but well, this cheating theme was already discussed on the Dejap forum. I'm replying to this thread because I thought of a cheat feature and posting another thread w...
by Shogetsu
Wed Oct 27, 2004 1:26 pm
Forum: Bug Reports/Feature Requests
Topic: Official Bug Topic
Replies: 312
Views: 165282

I finished Legend of Zelda on the 25/5 WIP without problems... are there any changes since then that could make this possible? maybe something related to the battery bugs? I finished the game several times on a real SNES back in the day, and I never suffered a bug like that... I played the PAL versi...
by Shogetsu
Mon Oct 25, 2004 1:33 pm
Forum: Bug Reports/Feature Requests
Topic: Official Bug Topic
Replies: 312
Views: 165282

Game Name: Traverse - Starlight & Prairie Bug 3: In one of the houses at the first town there is a who doesn't appear, although if you disable the first and second bg layers you can see it, although it is badly drawn (this isn't fixed with the old GFX engine, and it happens in both ZSNES 1.36 a...
by Shogetsu
Sun Oct 24, 2004 12:36 am
Forum: Bug Reports/Feature Requests
Topic: Official Bug Topic
Replies: 312
Views: 165282

And i only played Monstania for about 5 minutes, but there was no freezes or anything. Is this totally random? or does it only occur certain places (in battle, out of battle, ect) Also, can you get a savestate from right before it happens? (get it to freeze, press Rewind until its no longer frozen,...
by Shogetsu
Sat Oct 23, 2004 10:40 pm
Forum: Bug Reports/Feature Requests
Topic: Official Bug Topic
Replies: 312
Views: 165282

A few more bugs I recalled Game Name: Monstania Bug Description: The game freezes randomly due to a SPC emulation error (or at least I guess it's because of that, since the music stops playing before the freezes) NSRT log: ---------------------Internal ROM Info---------------------- File: monstania....
by Shogetsu
Sat Oct 23, 2004 6:49 pm
Forum: Bug Reports/Feature Requests
Topic: Official Bug Topic
Replies: 312
Views: 165282

Looks like a bad palette swap of the hero's sprite. I find more disturbing the fact of the sprite being invisible :P. Some more bug reports I posted on the old board in case they are lost: Game Name: Mini Yonku Shining Scorpion - Let's & Go!! Bug Description: The game freezes when you are going...
by Shogetsu
Sat Oct 23, 2004 4:46 pm
Forum: Bug Reports/Feature Requests
Topic: Official Bug Topic
Replies: 312
Views: 165282

Traverse - Bug 1: it doesn't seem to actually freeze, the graphics just aren't displayed at all... the music stills plays, and if you wait until the intro is over, it will still get to the title screen You are right, I didn't notice that, I thought it was a freezing... Bug 2: there should be a back...
by Shogetsu
Sat Oct 23, 2004 2:46 pm
Forum: Bug Reports/Feature Requests
Topic: Official Bug Topic
Replies: 312
Views: 165282

Well, I posted about this game just before the last board "crash", and since I found a couple of new bugs I thought of adding it again: Game Name: Traverse - Starlight & Prairie Type of Bug: Several bugs, I wonder if the dump is actually good :? ---------------------Internal ROM Info--...
by Shogetsu
Fri Oct 22, 2004 10:37 pm
Forum: Bug Reports/Feature Requests
Topic: Feature Request: Easy Sprite Ripping
Replies: 33
Views: 13387

Why would changing the background color help sprite ripping? Well, if a sprite has black borders or part of it is black you take the risk of loosing part of it when you change the background colour to make a transparent gif. I don't know if I've been clear enough... anyway I don't think this is too...
by Shogetsu
Sat Oct 16, 2004 2:46 pm
Forum: DeJap Projects
Topic: Hey Tomato!
Replies: 30
Views: 20233

mexandrew wrote:The word "Hachis" here in Mexico means "cocaine". The other word, may be in french.
Hachis is *not* cocaine.

Well, anyway Hachis Parmentier already told the reason of his/her nickname, I didn't know about that meal, but I don't like meat, I prefer fish... :P.
by Shogetsu
Fri Oct 08, 2004 6:13 pm
Forum: ZSNES Talk
Topic: Does anyone still use dos zsnes?
Replies: 90
Views: 40931

Nach wrote:Sure, let's compare Windows to PC Hardware.
Ehm... wxwindows works on near every platform and OS, despite the name (confusions like this one are the main reason because of the name change to wxwidgets)...
by Shogetsu
Fri Oct 08, 2004 3:21 pm
Forum: ZSNES Talk
Topic: Does anyone still use dos zsnes?
Replies: 90
Views: 40931

I'm curious... what about wxwidgets (previously known as wxwindows)? have you looked at it? or is SDL better?
by Shogetsu
Thu Oct 07, 2004 2:38 pm
Forum: DeJap Projects
Topic: Dragon Quest V
Replies: 23
Views: 21509

I find cheats useful, but *not* for playing (I even hate using walkthroughs the first time I play a game), I think cheats are great, but for documenting, and making some FAQs, you can use them to see every item in the game, among some other things. About the Fast Fwd subject... I also think of it as...