Search found 52 matches
- Tue Jun 13, 2006 6:25 pm
- Forum: Development
- Topic: ZSNES on Intel Mac, further progress
- Replies: 146
- Views: 111438
Isn't OGL needed for the S (stretch) video modes? This is especially important for those with an iMac because of it's widescreen LCD. Also, when I mirror ZSNES to my TV under any res I get black bars on the side because it lacks S mode. OS X uses OpenGL for it's games and many programs, is there som...
- Tue Jun 13, 2006 5:38 pm
- Forum: Development
- Topic: ZSNES on Intel Mac, further progress
- Replies: 146
- Views: 111438
- Tue Jun 13, 2006 4:34 am
- Forum: Development
- Topic: ZSNES on Intel Mac, further progress
- Replies: 146
- Views: 111438
I just tested it, it works wonderfully. When this is put into a standard OS X app form, as in a .dmg, etc. Will we still be required to get SDL or is there some other way around it like packaging it or something? This might just be a problem on my end, but ZSNES doesn't seem to be saving to it's zgu...
- Sun Mar 05, 2006 3:37 am
- Forum: Development
- Topic: x86 Mac port?
- Replies: 39
- Views: 26576
- Sun Oct 09, 2005 7:16 am
- Forum: Netplay 101
- Topic: zsnes 1.42n
- Replies: 4
- Views: 6298
- Sun Oct 09, 2005 1:39 am
- Forum: Netplay 101
- Topic: zsnes 1.42n
- Replies: 4
- Views: 6298
zsnes 1.42n
I see that a version with supposedly stable netplay was released, any comments on this?
Since it's been a month or whatever, can someone tell me if it's a successful stable netplay build or does it still desync?
Since it's been a month or whatever, can someone tell me if it's a successful stable netplay build or does it still desync?
- Sat Aug 20, 2005 10:13 pm
- Forum: Bug Reports/Feature Requests
- Topic: Feature Request: Higher Resolutions
- Replies: 27
- Views: 12329
- Sat Aug 20, 2005 8:14 am
- Forum: Bug Reports/Feature Requests
- Topic: Earthbound, gets stuck in craft?
- Replies: 2
- Views: 1399
Earthbound, gets stuck in craft?
First of all, I'm using the SDL version with the latest CVS. Although I've tried it on earlier versions aswell. I'm at the part where you take the spacecraft, here's an image. http://tehnick.ath.cx:50/images/ebcraft.png Right when you get in, nothing happens yet you can still hear the music. You don...
- Tue Aug 02, 2005 3:14 am
- Forum: Controller Help
- Topic: Max supported amount of buttons?
- Replies: 6
- Views: 4066
Max supported amount of buttons?
I have 2 controllers that are 16 buttons each + the dpad which accounts for another 4. That's about 40 buttons or so. For some reason when I configure my controllers under ZSNES, some identifiers are being used more then once which causes many problems with playing anything co-op. Say for example: I...
- Sun Jul 31, 2005 11:18 pm
- Forum: ZSNES Talk
- Topic: Constant ZSNES Crashing..
- Replies: 6
- Views: 1802
I don't know what was wrong before, but running this debug cvs version seems to run fine and it doesn't seem to be crashing at all. So that's good, but unfortunetly I still have this problem with 1.36 which is what I use most of the time for netplay. Is there anyway to update 1.36 with the OGL impro...
- Sun Jul 31, 2005 3:05 pm
- Forum: ZSNES Talk
- Topic: Constant ZSNES Crashing..
- Replies: 6
- Views: 1802
- Sat Jul 30, 2005 9:18 pm
- Forum: ZSNES Talk
- Topic: Constant ZSNES Crashing..
- Replies: 6
- Views: 1802
The CVS seg faults before even the window opens, and I kinda need to use 1.36 for netplay. :( edit: here's the backtrace for the crash on the cvs Program received signal SIGSEGV, Segmentation fault. 0x08051390 in ?? () (gdb) bt #0 0x08051390 in ?? () #1 0x55560370 in _dl_rtld_di_serinfo () from /lib...
- Sat Jul 30, 2005 11:45 am
- Forum: ZSNES Talk
- Topic: Constant ZSNES Crashing..
- Replies: 6
- Views: 1802
Constant ZSNES Crashing..
Okay, I've been having this problem for a while now. I'm running on an AMD64 on Gentoo Linux. First of all, I have both versions 1.42 and 1.36, aswell as a 1.36 version that I run in my 32-bit chroot that all seem to have this problem. ZSNES likes to crash with that sdl seg fault error quite frequen...
- Thu Jul 28, 2005 7:30 am
- Forum: ZSNES Talk
- Topic: trouble compiling latest zsnes WIP on AMD64
- Replies: 1
- Views: 1133
trouble compiling latest zsnes WIP on AMD64
When I try to compile it under AMD64, I always get this error: {standard input}:5093: Error: `pusha' is not supported in 64-bit mode {standard input}:5095: Error: `popa' is not supported in 64-bit mode {standard input}:5120: Error: `pusha' is not supported in 64-bit mode {standard input}:5122: Error...
- Thu Jul 28, 2005 12:03 am
- Forum: ZSNES Talk
- Topic: ZSNES video modes
- Replies: 5
- Views: 1849
- Wed Jul 27, 2005 11:13 pm
- Forum: ZSNES Talk
- Topic: ZSNES video modes
- Replies: 5
- Views: 1849
No, because my current res that I use on my desktop is 2048x1536. If I would change that to 1280x1024 say, then I would have to configure my monitor and stretch the screen out more unless I get borders. Then if I change it back, I have to reconfigure it again. So if I'm not using 1280x1024 and I run...
- Wed Jul 27, 2005 10:28 pm
- Forum: ZSNES Talk
- Topic: ZSNES video modes
- Replies: 5
- Views: 1849
ZSNES video modes
I just recently got myself a new 21" CRT, and now have access to big resolutions like 2048x1536. I can't seem to play fullscreen using any of the video modes without getting a border because the biggest fullscreen video mode is 1280x1024. Isn't there any way video modes could be added? Or atlea...
- Thu Jul 14, 2005 6:34 am
- Forum: ZSNES Talk
- Topic: In development
- Replies: 81
- Views: 39850
- Fri Jun 03, 2005 1:02 am
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 417296
- Thu Jun 02, 2005 6:43 am
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 417296
So.. is there any updates on when a possible WORKING netplay is going to be in the latest versions? I'm guessing it's going to be a long while, but exactly how long, are we talking years, months, days.. Sorry to be a bother but without netplay all versions later then 1.36 render useless to me becaus...
- Mon Apr 04, 2005 10:13 pm
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 417296
- Sun Jan 23, 2005 4:28 am
- Forum: ZSNES Talk
- Topic: JMA Compression
- Replies: 168
- Views: 113916
- Fri Oct 08, 2004 4:14 am
- Forum: Bug Reports/Feature Requests
- Topic: WIP Netplay Lag ..
- Replies: 10
- Views: 5308
- Wed Oct 06, 2004 2:14 am
- Forum: Bug Reports/Feature Requests
- Topic: WIP Netplay Lag ..
- Replies: 10
- Views: 5308
I don't think your getting what I'm saying.. TCP might be more reliable then UDP and this would occur less but it doesn't. It's about the same.. the point it is this only happen when using the WIPs, NOT the official 1.36 so there must be some conclusion to this if it works fine in an earlier version
- Wed Oct 06, 2004 2:04 am
- Forum: Bug Reports/Feature Requests
- Topic: WIP Netplay Lag ..
- Replies: 10
- Views: 5308