Search found 49 matches

by zidanax
Thu Jul 24, 2008 1:44 am
Forum: Development
Topic: Help out development immensely
Replies: 15
Views: 12891

I know the GDSF7 does the same for FEoEZ. So I suppose the SF7 is probably no good, then? Oh well... that's the only copier tototek.com has left in stock. Robert Webb used to have Super Wildcard DX2's on his site, but I don't see them anymore. Although he did charge an arm and a leg for them anyway...
by zidanax
Wed Jul 23, 2008 10:19 am
Forum: ZSNES Talk
Topic: SPC7110 Test Build
Replies: 81
Views: 48807

Testing on an Athlon 64 X2 4800+ overclocked to 2.75 Ghz. Most of the games ran 60/60, and with very little CPU usage. The exception is Super Power League 4. Once you're actually on the field, CPU usage goes up, especially when the ball is hit. In that case, CPU usage spikes for a moment, though not...
by zidanax
Wed Feb 13, 2008 8:48 am
Forum: DeJap Projects
Topic: Lennus II
Replies: 5
Views: 11255

by zidanax
Wed Dec 05, 2007 10:27 pm
Forum: DeJap Projects
Topic: Star Ocean Graphics Pack for Game Doctor SF7 purposes
Replies: 3
Views: 7567

PM sent.
by zidanax
Tue Sep 11, 2007 1:34 am
Forum: Emulators
Topic: SNESAmp 3.34 Released!
Replies: 22
Views: 17196

Well, if anyone who knows anything about the workings of the SPC is curious, Anti Resonance did have a link to the SNESAPU (the "core" of SNESamp) source code on his site. Currently, the link is down, but he says he'll try to package up the source on Tuesday.
by zidanax
Fri Mar 09, 2007 9:10 pm
Forum: Emulators
Topic: vSNES
Replies: 132
Views: 199185

"The requested URL /vSNES/vSNES_bugfix05.rar was not found on this server."
by zidanax
Mon Jan 08, 2007 6:06 am
Forum: ZSNES Talk
Topic: Rom file extensions
Replies: 16
Views: 6640

Indeed. If you want to see for yourself, go to the Documents section of romhacking.net and search for "SNES Developer Manual". Once you've got the archive downloaded, open book 1 and go to page 30.
by zidanax
Wed Sep 06, 2006 7:46 pm
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 386192

Just for the record, it looks like ucon64 automatically converts the 26.5mb patched Front Mission ROM to a 32mb ROM when it converts the ROM to GD3 format, which might explain why the game works on my copier.
by zidanax
Tue Sep 05, 2006 3:54 pm
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 386192

I'm referring to the normal Front Mission, not Front Mission: Gunhazard. I was using patch version 1.0b.
by zidanax
Tue Sep 05, 2006 7:12 am
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 386192

What exactly is "true rom mirroring", and what does it have to do with translations? It's what section of the ROM is returned when requested to return ROM data past the end of the pysicall size of the ROM. Unforunetly most translators especially of the past don't have a clue about proper ...
by zidanax
Tue Jul 18, 2006 7:29 am
Forum: Bug Reports/Feature Requests
Topic: Lufia II -- Dual Blade Shrine Graphical Bug
Replies: 2
Views: 2510

This bug happened on the real SNES, as mentioned at GameFAQs. I've heard the European version doesn't have the problem.
by zidanax
Wed Jun 07, 2006 1:36 am
Forum: Bug Reports/Feature Requests
Topic: Marvel Gems War
Replies: 15
Views: 7671

Still problematic with Revision 3178. Toggling the New GFX Engine, Offset Mode, and/or Windowing do not seem to solve the problem, nor does toggling BG layers.
by zidanax
Tue Jun 06, 2006 9:03 am
Forum: Bug Reports/Feature Requests
Topic: Ninja Gaiden Trilogy - No sound with 05/27 WIP
Replies: 3
Views: 2005

I checked my good ROM of Ninja Gaiden Trilogy, and the CRC32 is indeed 066FE797: ---------------------Internal ROM Info---------------------- File: Ninja Gaiden Trilogy (U).SFC Name: NINJA GAIDEN TRILOGY Company: TECMO Header: None Bank: LoROM Interleaved: No SRAM: 0 Kb Type: Normal ROM: 12 Mb Count...
by zidanax
Mon May 01, 2006 11:46 pm
Forum: ZSNES Talk
Topic: zsnes ports?
Replies: 7
Views: 3064

Deathlike2, Xbox has the same processor architecture as PCs. That's why ZSNES can be run on the Xbox. GP2X is different, as it uses ARM processors. The ZSNES source would need major reworking to make it run on different processor architectures, probably much more substantial than what the zsnesxbox ...
by zidanax
Mon May 01, 2006 11:44 pm
Forum: ZSNES Talk
Topic: zsnes ports?
Replies: 7
Views: 3064

My bad, we've gotten so many requests for ports that when you wondered why there weren't any, I had a knee-jerk response. Anyways, now you know why ZSNES isn't currently portable.
by zidanax
Mon May 01, 2006 11:21 pm
Forum: Gaming Discussion
Topic: Mother 3
Replies: 133
Views: 67925

I knew it would happen, at least if NOA doesn't end up bringing Mother 3 to America, but I didn't think a page would come up this fast. But then again, I suppose I should expect nothing less from Mother's SERIOUSLY hardcore fans.
by zidanax
Mon May 01, 2006 11:15 pm
Forum: ZSNES Talk
Topic: zsnes ports?
Replies: 7
Views: 3064

You don't appear to have read the forum rules at the top of this forum, which it says all new users should read! One of the rules is: * Do not request ports of ZSNES to other consoles or systems. ZSNES is not very portable right now. This is because ZSNES is mostly written in x86 assembly, and is th...
by zidanax
Wed Apr 05, 2006 3:35 am
Forum: Bug Reports/Feature Requests
Topic: Priority sprite/bg bugs in Spanky's Quest
Replies: 10
Views: 3939

pagefault wrote:So this is normal behavior for the game?
If my GDSF7 copier is to be trusted, then yes. I believe the behavior that ICEknight describes is actually what's supposed to happen.
by zidanax
Tue Apr 04, 2006 7:47 am
Forum: Bug Reports/Feature Requests
Topic: Sound bug in Zombies Ate My Neighbors
Replies: 18
Views: 7474

I have tested this on my SNES, and I don't think there is any difference. The sound effect sounds like "mua-ha-ha-ha" on both ZSNES and my SNES. I did, however, notice another bug in the process (sorry if this is already known): When the Konami music in the intro plays, the last note is su...
by zidanax
Tue Apr 04, 2006 5:41 am
Forum: Bug Reports/Feature Requests
Topic: Priority sprite/bg bugs in Spanky's Quest
Replies: 10
Views: 3939

Um, I'm not sure what you mean. I tried this on a real SNES with my copier, and the game runs exactly as you describe. I don't think there's anything wrong with ZSNES' behavior.
by zidanax
Fri Mar 24, 2006 7:52 am
Forum: ZSNES Talk
Topic: ZGet updated!
Replies: 27
Views: 18766

Awesome, now I don't have to use my brain at all to compile ZSNES! Thank you very much, this is an awesome little utility!
by zidanax
Tue Mar 14, 2006 10:06 pm
Forum: Development
Topic: SNES NTSC Composite Video Filter
Replies: 280
Views: 223078

b)-Filter that shows the signal as it comes from the real console (so it would look like the previous filter when the PC video signal is being output through a real TV). That wouldn't be very hard to code but it would require a way to output a ~14.32 MHz raw signal from a video card (i.e. like an 8...
by zidanax
Wed Mar 01, 2006 9:06 pm
Forum: Development
Topic: SNES NTSC Composite Video Filter
Replies: 280
Views: 223078

Hmm, is 640x480 DR supposed to be exactly the same size as 640x480 DS? Both modes are stretched out for me in Pagefault's WIP. In the 2/27 WIP the two modes work as intended.
by zidanax
Thu Oct 27, 2005 7:35 am
Forum: ZSNES Talk
Topic: Calling all Windows users who can use a DOS prompt
Replies: 102
Views: 44577

cpuinfo:

Code: Select all

vendor_id: AuthenticAMD
cpu family: 6
model: 8
model name: AMD Athlon(tm) XP 2200+
flags: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 mmx fxsr sse syscall mmxext 3dnowext 3dnow
cpuopt:

Code: Select all

athlon-xp
by zidanax
Wed Jul 27, 2005 8:26 am
Forum: Development
Topic: Help with SNES devcart, programmer Flash or eprom?
Replies: 10
Views: 8392

Tomy, the guy who runs Tototek, has said that he's currently moving to a different hosting company, so the site is down for a little while.