Search found 7 matches

by BlazeFoxKitsune
Fri Feb 18, 2005 5:32 pm
Forum: Bug Reports/Feature Requests
Topic: ZSNES 1.42 is nice but...
Replies: 20
Views: 13069

ZSNES 1.42 is nice but...

I know I'm probably going to get flamed into oblivion for this, but there's some problems with the way ZSNES 1.42 does SuperFX chip emulation as opposed to how ZSNES 1.36 did SuperFX chip emulation. In the original StarFox rom running on ZSNES 1.36; the "intro sequence" when the fighters l...
by BlazeFoxKitsune
Mon Dec 13, 2004 2:13 am
Forum: ZSNES Talk
Topic: Star Ocean in ZSNES??
Replies: 12
Views: 4173

Okies, got it to work... but.

A friend showed me how to set up the folder for the external graphics pack, the game runs now but in certain parts of the game there is a pop/cracking sound in the music. Pressing F12 disables the sound channel that has the distortion in it, but that means no more drum. -.-
by BlazeFoxKitsune
Sun Dec 12, 2004 8:56 pm
Forum: ZSNES Talk
Topic: Star Ocean in ZSNES??
Replies: 12
Views: 4173

Star Ocean in ZSNES??

Someone has probably posted a similar gripe, but anyway I cannot get ZSNES to run Star Ocean properly. All I see are colored blocks, I also tried playing it in the WIP version of ZSNES and still get the same thing. For some reason it plays fine in SNES9x, so I guess until someone fixes the issue I'm...
by BlazeFoxKitsune
Sat Oct 16, 2004 5:19 am
Forum: Bug Reports/Feature Requests
Topic: Can't get Game Genie codes to work in ZSNES 1.36
Replies: 11
Views: 10335

I think you misunderstood.

When I said "two different versions" this meant that there are two seperate releases of the REAL GAME CART by the manufacturer. Even in the old Game Genie books there were some parts saying "there are two different versions of this game, one set of codes is for the common version, if ...
by BlazeFoxKitsune
Fri Oct 15, 2004 1:19 pm
Forum: Bug Reports/Feature Requests
Topic: Can't get Game Genie codes to work in ZSNES 1.36
Replies: 11
Views: 10335

Uhg... I hate complication.

Make them myself with a hex editor? Okay, tried that.. I did Search, then got hit until only 1 result showed up. But I don't know what to do after that. Number crunching is too tedious and I don't have the patience to sit there trying to find the specific addresses that determine the Energy, Jump He...
by BlazeFoxKitsune
Fri Oct 15, 2004 3:52 am
Forum: Bug Reports/Feature Requests
Topic: Can't get Game Genie codes to work in ZSNES 1.36
Replies: 11
Views: 10335

Hmm?

What is the "WIP?" I managed to get cheats to work for MegaMan X, there are apprently two versions of the rom as I had thought. I had 1.0 before, the one in my friend's collection of emulation that he gave me is 1.3 according to GoodRom. He only keeps the latest version of all his games, s...
by BlazeFoxKitsune
Thu Oct 14, 2004 12:57 pm
Forum: Bug Reports/Feature Requests
Topic: Can't get Game Genie codes to work in ZSNES 1.36
Replies: 11
Views: 10335

Can't get Game Genie codes to work in ZSNES 1.36

I'm running windows XP with service pack 2. I do not know what is wrong but for some reason none of my old .CHT files will work. I've even tried going back to old versions as far as v0.800 and copying the .CHT files into the directory and using them with the older program. In every one of them the c...