Search found 49 matches

by ieremiou
Tue Dec 26, 2006 11:48 pm
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 225082

lol Hi nach.
Yes, It's been a long time huh.
by ieremiou
Mon Dec 25, 2006 4:01 am
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 225082

I can't seem to access your files.
It gives me a connection timeout...?
by ieremiou
Wed Apr 13, 2005 3:06 pm
Forum: Bug Reports/Feature Requests
Topic: Dragon Quest I & II (J) Freeze/Hanging
Replies: 6
Views: 7289

Dragon Quest I & II (J) Freeze/Hanging

I find this strange that nobody has posted or asked about this bug and it is still happening in ZSNES (CVS too (my builds)) but I can't cause it to happen in SNES9x. From the English Readme v2.0 Translation to Dragon Quest 1 and 2 by RPGone.net Sometimes if you have stereo sound enabled in ZSNES, an...
by ieremiou
Wed Apr 13, 2005 11:25 am
Forum: ZSNES Talk
Topic: ROM (not copier) Header Hacks
Replies: 27
Views: 8785

I agree that we should turn it off and locate any hacking that is either unnecessary or could be fixed. Clean up the code I say :-p

Greets
~Paladinate~
by ieremiou
Sun Apr 10, 2005 12:46 am
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 383343

Compiling fine with MinGW and runs. (Win32)
That was a LOT of code to remove.

I was looking at the CVS repository.. what was that.. 4000+?

Greets
by ieremiou
Mon Apr 04, 2005 6:50 pm
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 383343

That's awesome. I've been building ZSNES and been enjoying the fixes to the window latching system. No more blipping issues on FF6 map and SMRPG is looking great too. :)
by ieremiou
Sat Mar 12, 2005 8:01 pm
Forum: ZSNES Talk
Topic: Pause Emulation?
Replies: 29
Views: 18195

I bet someone's going to say to you to hit the esc button to bring up the menu and use that as a pause option :) I like the idea though... Dangit i was gonna say use ESC. I helped add a minor pause button emulation in DOSBox but i'm not too good at programming. I also don't know much about the inte...
by ieremiou
Sat Mar 12, 2005 7:58 pm
Forum: ZSNES Talk
Topic: ZSNES 1.42 not optimized?
Replies: 25
Views: 11071

I would recommend deleting the config files after every release though. I recommend this too cause between the 1.41 and 1.42 release I had the worse time forcing ZSNES to save the stupid dir for SRAMs and everything lol. It was fixed by deleting my config file since the settings changed a number ti...
by ieremiou
Sat Mar 12, 2005 7:53 pm
Forum: ZSNES Talk
Topic: Compiling ZSNES with MinGW - For Beginners
Replies: 37
Views: 11933

Personally I prefer MinGW with its UNIX-like shell component named MSYS (use the snapshot at the bottom of the MinGW page). I wish they would officially release a new verison though it really needs it. MSYS makes much of everything so much easier though. :lol: Since then everything is basically Unix...
by ieremiou
Mon Feb 07, 2005 1:58 pm
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 383343

Nach wrote:
ieremiou wrote: but Water Effect B doesn't seem to work.
You probably don't get it then. You have to start a game with a wild background and hit escape.
Ah, it just runs slower than all the others which are more immediate.

/Ieremiou
by ieremiou
Sun Feb 06, 2005 4:07 pm
Forum: ZSNES Talk
Topic: ZSNES with MinGW and MSYS
Replies: 51
Views: 29088

"rm -f" just got added to the CVS so that part is in still have to commit out the "\blahblablah" and "del" stuff. Otherwise looking good. Although I said this already in the main CVS thread two of the four GUIs aren't working for me. Water Effect B and Burning Effect. J...
by ieremiou
Sun Feb 06, 2005 2:52 pm
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 383343

I see that the save directory location not saving properly in the zsnesw.cfg bug has been fixed. Congrats! That was truly annoying. Not critical but something strange is happening with my MinGW build of ZSNES. 2 of the 4 gui effects don't seem to be working. The two effects - Burning Effect and Wate...
by ieremiou
Tue Feb 01, 2005 12:07 pm
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 383343

I already modified the makefile.ms to work in MSYS properly on cleanup. I was just mentioning it again. That's all. I already know how to build ZSNES with MinGW/MSYS because I had all the libraries already built ahead of time since I build DOSBox which has zlib and libpng support for fun and test si...
by ieremiou
Tue Feb 01, 2005 3:39 am
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 383343

Heh, and I just started compiling ZSNES myself just yesterday. :o I've been doing it for about a week now... contrary to what Nach says, I've had zero problems using MSYS. :P Unless there are hidden errors I'm not aware of. :shock: Nach thinks MSYS's make sucks, for some reason he has yet to inform...
by ieremiou
Mon Jan 31, 2005 3:25 pm
Forum: DeJap Projects
Topic: Translation Release #50 - Cave Story
Replies: 202
Views: 174560

Wow that was quite a game and the few replay value parts were nice. ;)

/Ieremiou
by ieremiou
Mon Jan 31, 2005 8:41 am
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 383343

EDIT: Btw, what EXE compression program do you use Ipher to compress zsnesw.exe? I assume it's UPX but I get about 40 kbs more compression using the free version of PECompact2. Just curious. Remember, you're not using the same compiler ipher is. Quite true.. I didn't ask what he uses to compile eit...
by ieremiou
Mon Jan 31, 2005 8:11 am
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 383343

We also have some basic long term ideas that we hope to achieve. "50% C by year's end" - Nach "Accurate emulation before 2013" - grinvader :þ You forgot 100% portable by 2010 - theoddone33. Well done fellas. I've been enjoying following your work now that I can test it myself wi...
by ieremiou
Sat Jan 29, 2005 7:41 pm
Forum: ZSNES Talk
Topic: Question
Replies: 23
Views: 7551

Isn't that second CTRL usually suppose to be the nearly unused and most annoying Windows/Alt/Option key? They added a key to the keyboard that's a new one. lol. Lol, that's quite crazy *chuckles* I've ever seen that before :shock: I do remember an old keyboard I had with 8 directional arrows meaning...
by ieremiou
Thu Jan 27, 2005 3:53 am
Forum: Bug Reports/Feature Requests
Topic: Star Fox 2 (Private Build) Bug in current CVS source
Replies: 11
Views: 7646

Lol okay so I should be shot.
Lol. I know how much this forum loves to flame.
I suggested it upon inaccurate knowledge that's been spread too much.
Not to offend just to defend.

/Ieremiou
by ieremiou
Thu Jan 27, 2005 3:38 am
Forum: Bug Reports/Feature Requests
Topic: Star Fox 2 (Private Build) Bug in current CVS source
Replies: 11
Views: 7646

Star Fox 2 (Private Build) Bug in current CVS source

After building the current CVS source(01/26/05) with MinGW, I tried StarFox 2 and it starts flickering madly and is slower than it is in ZSNES 1.42. I checked to make sure I was using the right rom. NSRT said my checksum was wrong and the NSRT -fix fixed it up. I checked if the patch was the problem...
by ieremiou
Mon Jan 24, 2005 12:20 am
Forum: DeJap Projects
Topic: Star Ocean With Zsnes Win 1.42
Replies: 7
Views: 6963

For i think most IPS patches you need to remove the header and deinterleave the rom. That's what I did to make mine work.
by ieremiou
Thu Jan 20, 2005 7:04 am
Forum: ZSNES Talk
Topic: Latest official version of ZSNES get it here! (v1.42)
Replies: 40
Views: 18791

Great job guys. Just built the CVS source. The bugs are fixed. Thanks Ipher for that minor gui correction. I'm curious. I don't know if it is asked anywhere... But when I try to set the SRAM/savestates PATH to anywhere it seems to default to the folder that contains my ROMs. Is this a bug? I've trie...
by ieremiou
Thu Jan 20, 2005 4:22 am
Forum: ZSNES Talk
Topic: Latest official version of ZSNES get it here! (v1.42)
Replies: 40
Views: 18791

For me it's either ZSNES or SNES9x.. or it's nobody at all.

For NES, there's too many emulators to make a great choice. FCE Ultra, Nintendulator and VirtuaNES are the best for me.
by ieremiou
Thu Jan 20, 2005 12:26 am
Forum: ZSNES Talk
Topic: Latest version of ZSNES get it here! (v1.41)
Replies: 51
Views: 27103

The images in the CVS repository for the DOCs are corrupt though. When I try to view them from ViewCVS or by pull the source, images are determined to be corrupted. Looks fine to me... both in zsnes CVS znd zsnes-docs CVS. For me it shows up as a broken image and I pulled the source from the ZSNES ...
by ieremiou
Wed Jan 19, 2005 11:35 pm
Forum: ZSNES Talk
Topic: Latest version of ZSNES get it here! (v1.41)
Replies: 51
Views: 27103

Noticed fixes for the ZIP problem and some code clean up with BS-X games in the CVS source. That code cleanup fixed some ZSNES crashing when trying to load BS-X Marvelous Camp Arnold Course. Game doesn't fully start but it does in SNES9x. The images in the CVS repository for the DOCs are corrupt tho...