Search found 45 matches

by hydr0x
Fri Sep 08, 2006 12:03 pm
Forum: Bug Reports/Feature Requests
Topic: Bottommost scanline black, topmost scanline not shown
Replies: 26
Views: 12586

ah, that's interesting, so it does definitely draw the line

i second such an on/off option and a possible "overscan" feature would be nice too. As in overscan=1(2,3...) hides the first/last (2, 3...) vertical/horizontal line(s), simulating real overscan.
by hydr0x
Fri Sep 08, 2006 11:21 am
Forum: Bug Reports/Feature Requests
Topic: Bottommost scanline black, topmost scanline not shown
Replies: 26
Views: 12586

i own ~200 real snes games and i haven't seen garbage in the last line in any of them. If you knew what you were talking about, you would realize that wih a TV's overscan, you could not see that line and many more. it's true that i didn't really think of this when typing that in, still, overscan is...
by hydr0x
Fri Sep 08, 2006 10:27 am
Forum: Bug Reports/Feature Requests
Topic: Bottommost scanline black, topmost scanline not shown
Replies: 26
Views: 12586

I think byuu explains it best: Sigh. The resolution is 256x224. 256x224. Line 0 (the first line) is not rendered, it's used to preprocess data for the PPU. Lines 1-224 (yes, this is 224 lines) are rendered. Most emulators cut off line 224 because it can sometimes have corrupted data on it if the de...
by hydr0x
Thu Sep 07, 2006 11:32 am
Forum: Verified Bugs
Topic: Aero the Acro-Bat 2 - Graphical glitch
Replies: 2
Views: 9243

a christ, forgot to mention: i'm using the windows port, winxp pro sp2

edit: oops, another important info. this is not present on the real game on a real snes, i tested it
by hydr0x
Thu Sep 07, 2006 11:29 am
Forum: Verified Bugs
Topic: Aero the Acro-Bat 2 - Graphical glitch
Replies: 2
Views: 9243

Aero the Acro-Bat 2 - Graphical glitch

discovered this one today in current wip (September 4th), but also checked v1.42 and it's in there too i also tried several video modes and old gfx engine (+mode 2), bug was still present in every mode i tried and slightly different in old engine what is the bug? well, in both versions (U) and (E), ...
by hydr0x
Sat Sep 24, 2005 12:43 am
Forum: Bug Reports/Feature Requests
Topic: Megaman X sound bug
Replies: 20
Views: 7158

The extention is irrelevant. You could change the extention from .smc to .whatthefuck and it would still be the same file. In the old days I asked about that. JB said the original extension is based on what copier dumped the ROM. Apparently whatever copiers dumped .smc and .fig were common. Yes. Su...
by hydr0x
Fri Sep 23, 2005 6:38 pm
Forum: ZSNES Talk
Topic: Problems.. with Rom Loads.
Replies: 11
Views: 4564

You know it wouldnt take too long for NSRT to actually rename them right, and sort them by region into their own folders. ZSNES is not the only program that has trouble trying to display a directory of over 11000 files. I have the MAME 0.86 romset complete, and it crashes explorer.exe every time I ...
by hydr0x
Thu Jul 07, 2005 5:21 pm
Forum: ZSNES Talk
Topic: Both Sufami Turbo Carts!
Replies: 4
Views: 1976

great :)
by hydr0x
Mon Jun 27, 2005 11:01 pm
Forum: Bug Reports/Feature Requests
Topic: Visual Bug
Replies: 11
Views: 5093

adventure_of_link wrote:I didn't seem to mind his blue text too much...
agreed, it wasn't uncomfortable for the eyes at all imho
by hydr0x
Wed Jun 22, 2005 11:34 am
Forum: Bug Reports/Feature Requests
Topic: Bug for ZSNES 1.42 game: Super Mario RPG
Replies: 24
Views: 10016

Yoshmaista wrote:It may not be perfect german, but it does work, no?
no it does not work, it's just plain wrong, see grinvaders post
by hydr0x
Tue Jun 21, 2005 12:09 pm
Forum: Bug Reports/Feature Requests
Topic: Bug for ZSNES 1.42 game: Super Mario RPG
Replies: 24
Views: 10016

Actually, dass works too. ;) no it doesn't. trust me, i'm german ;) Babelfish and my german dictionary disagree with you. :p hell NO, your dictionary does definitely not disagree with me, yes, both das and dass exist, but in that case, you can only use das... try to learn to read your dictionary ri...
by hydr0x
Mon Jun 20, 2005 2:48 pm
Forum: Bug Reports/Feature Requests
Topic: Bug for ZSNES 1.42 game: Super Mario RPG
Replies: 24
Views: 10016

Yoshmaista wrote: Actually, dass works too. ;)
no it doesn't. trust me, i'm german ;)
by hydr0x
Sat Jun 18, 2005 8:16 am
Forum: ZSNES Talk
Topic: Help Needed With Staticy Sound, And Smooth Animation
Replies: 13
Views: 4419

afaik SUSE (example) is still distributing Linux binary packages, and various other companies too, at least here in Germany
by hydr0x
Fri Jun 17, 2005 3:33 pm
Forum: ZSNES Talk
Topic: Help Needed With Staticy Sound, And Smooth Animation
Replies: 13
Views: 4419

stopped distributing binaries?? when did that happen
by hydr0x
Sun Jun 12, 2005 1:30 pm
Forum: Development
Topic: Wow, I actually contributed to ZSNES.
Replies: 4
Views: 4105

maybe because no one realized it didn't already feature this ;) you know, not a lot of people actually use .bs and .st roms...
by hydr0x
Sun Jun 12, 2005 1:29 pm
Forum: Bug Reports/Feature Requests
Topic: DSP-2 loadstate bug
Replies: 9
Views: 3328

Nach wrote:
grinvader wrote:Well, since we already store extra chip status in our states, we *could* add DSP2/4 stuff... except I don't know what to save, heh.
Let me handle that.
:lol: the chief has spoken :wink:
by hydr0x
Wed Jun 08, 2005 5:45 pm
Forum: Bug Reports/Feature Requests
Topic: 3 bugs
Replies: 19
Views: 8090

mhhhh what's up with 2 roms of it being in the DB??? Nach? as Evan said, the game wasn't released (neither in the US, nor in Europe) and only exists as a Prototype... mh but then, the Beta is (J), but afaik a US-Proto is known so maybe that (U) rom is actually a Beta too... doesn't help with the gli...
by hydr0x
Tue Nov 09, 2004 3:37 pm
Forum: Bug Reports/Feature Requests
Topic: Not a big feature request, but...
Replies: 14
Views: 5911

Nach wrote:It would be a lot easier if this was done at the beginning.
that's a real basic rule in Software Engineering, makes you wonder how those people got the position they have ;)
by hydr0x
Mon Nov 08, 2004 10:35 am
Forum: ZSNES Talk
Topic: Sound problem
Replies: 32
Views: 13639

PlutonianEmpire @fruity site (CR) board wrote: I didn't know where to post this, so I posted here.

When I'm in Map view in SimEarth, the map doesn't display at all. Is it something with the ROM, or the emulator I'm using, ZSNES?
how on earth are you playing this "for days" when the map doesn't work?
by hydr0x
Wed Nov 03, 2004 3:23 pm
Forum: Bug Reports/Feature Requests
Topic: Feature Request: Rom Load Snapshot
Replies: 15
Views: 5849

grinvader wrote:This would require some kind of picture database, which would significantly increase zsnes' size.
why? it wouldn't, you could offer a seperate dl or let people make their own screens, just tell them how they have to name the files and where to place them...
by hydr0x
Wed Nov 03, 2004 12:10 pm
Forum: ZSNES Talk
Topic: JMA Compression
Replies: 168
Views: 107057

@player1

size comparison, it's just an example and every technical aspect has to explained by other people ;)

Actraiser (U).sfc

JMA: 631 KB
WinZip zip (normal compression): 672 KB
by hydr0x
Sun Oct 31, 2004 6:39 pm
Forum: Bug Reports/Feature Requests
Topic: Official Bug Topic
Replies: 312
Views: 165437

5-8h is far too much for a bug test, sorry :(

you should find someone who was already finished the game on the real snes, a lot of people have, there must be someone out there :p
by hydr0x
Sat Oct 30, 2004 9:26 am
Forum: ZSNES Talk
Topic: Question about sound
Replies: 18
Views: 8014

kevman are you talking of zsnes in dosbox or dosbox in general? cause most games run at full speed for me...
by hydr0x
Fri Oct 29, 2004 4:26 pm
Forum: Bug Reports/Feature Requests
Topic: Official Bug Topic
Replies: 312
Views: 165437

lorddamien of course i read your post, problem is, i don't know the game, haven't played it AT ALL, so saying yeah it's after you defeat bla blah and bla doesnt help me... i need to know how much time i have to spend (in the japanese version without jap knowledge!!) to get there... i don't have any ...
by hydr0x
Fri Oct 29, 2004 9:16 am
Forum: Bug Reports/Feature Requests
Topic: Official Bug Topic
Replies: 312
Views: 165437

Re: Official Bug Topic

You got a DQ6 cart? :shock: yeah, why not, what's so special about that, i have ToP, SD3, Langrisser, FE, THG, FFV, DQ5 and others too, they are not THAT expensive on ebay, are they? Anyway, just because the gfx appears less messed up (from the user's pov) while disabling new gfx engine doesn't pro...