...Head explodes because of the teasing...
I wonder what that is, even if I won´t ever use it.
Search found 43 matches
- Tue Jan 11, 2005 4:52 am
- Forum: Development
- Topic: SPC to ROM
- Replies: 16
- Views: 10278
- Tue Jan 11, 2005 4:12 am
- Forum: DeJap Projects
- Topic: Message from DarkForce.
- Replies: 89
- Views: 177240
- Sun Jan 02, 2005 4:27 am
- Forum: ZSNES Talk
- Topic: Screenshots!
- Replies: 72
- Views: 38928
- Sat Jan 01, 2005 7:10 pm
- Forum: ZSNES Talk
- Topic: Screenshots!
- Replies: 72
- Views: 38928
Well, I added the nsrt header (great thing, btw), but I didn´t notice anything. Do I have to start up zsnes [btw, I am dumb] from the command line and using a switch like the KitchenSync (which my monitor doesn´t support, apparently) or do I use special setups (resolution, sound, gui colors, etc) or...
- Sat Jan 01, 2005 6:06 pm
- Forum: ZSNES Talk
- Topic: Screenshots!
- Replies: 72
- Views: 38928
- Sat Jan 01, 2005 5:49 pm
- Forum: ZSNES Talk
- Topic: Screenshots!
- Replies: 72
- Views: 38928
- Sat Jan 01, 2005 2:24 pm
- Forum: ZSNES Talk
- Topic: Screenshots!
- Replies: 72
- Views: 38928
Re: Screenshots!
May I ask what is this, and how do I enable?
ZSNES Toaster Support
- Sun Dec 26, 2004 4:53 am
- Forum: ZSNES Talk
- Topic: Latest version of ZSNES get it here! (v1.40)
- Replies: 70
- Views: 35448
- Sun Nov 28, 2004 5:19 pm
- Forum: ZSNES Talk
- Topic: JMA Compression
- Replies: 168
- Views: 106739
- Sun Nov 28, 2004 4:07 pm
- Forum: ZSNES Talk
- Topic: JMA Compression
- Replies: 168
- Views: 106739
- Sun Nov 21, 2004 4:51 pm
- Forum: ZSNES Talk
- Topic: JMA Compression
- Replies: 168
- Views: 106739
- Sun Oct 03, 2004 1:36 pm
- Forum: Development
- Topic: Virtue of converting ASM source to C?
- Replies: 38
- Views: 27337
Re: Virtue of converting ASM source to C?
Since its beginning, the ZSNES project has employed massive amounts of highly optimized Intel assembler source. Although this source has been reputed to be the root of ZSNES' superior speed, I question its continued practicality. You are not the only one. The developers are fully aware of it. If no...
- Mon Sep 20, 2004 2:46 pm
- Forum: DeJap Projects
- Topic: Translated SO on original hardware
- Replies: 47
- Views: 51875
- Tue Aug 31, 2004 4:15 pm
- Forum: ZSNES Talk
- Topic: Can ZSNES use external files like Snes9x?
- Replies: 9
- Views: 4576
- Tue Aug 31, 2004 5:50 am
- Forum: ZSNES Talk
- Topic: What IDE is zsnes made in?
- Replies: 44
- Views: 22281
- Sat Aug 14, 2004 11:23 pm
- Forum: ZSNES Talk
- Topic: how to use .rar files
- Replies: 23
- Views: 11512
- Sat Aug 07, 2004 4:40 pm
- Forum: DeJap Projects
- Topic: S-DD1 Graphics Pack FAQ
- Replies: 38
- Views: 48040
I had no idea Snes9x had it. :shock: To use the graphics packs for the S-DD1, as of 1.42, you MUST tell Snes9x where the pack is located. If you do not, it will use on-the-fly decompression. On the other hand, to use on-the-fly decompression, make sure the game's pack entry is blank. It is a good i...