Search found 43 matches

by anewuser
Tue Jan 11, 2005 5:20 am
Forum: Development
Topic: SPC to ROM
Replies: 16
Views: 10278

...Head explodes because of the teasing... :lol:

I wonder what that is, even if I won´t ever use it.
by anewuser
Tue Jan 11, 2005 4:52 am
Forum: Development
Topic: SPC to ROM
Replies: 16
Views: 10278

Nach wrote:Let's just say I want to add some crazy features to ZSNES.
Took me a while to figure out the kitchensync, and I didn´t even figured it out. I just read it in the forum. Now we have toaster support, whatever that is. Oh boy, I wonder what will be next!
by anewuser
Tue Jan 11, 2005 4:12 am
Forum: DeJap Projects
Topic: Message from DarkForce.
Replies: 89
Views: 177240

Cidolfas, thank you for letting us know.

DF take it easy, man. I hope you get well soon.
by anewuser
Sun Jan 02, 2005 4:27 am
Forum: ZSNES Talk
Topic: Screenshots!
Replies: 72
Views: 38928

Is it a Linux only thing? I´ve been trying stuff the entire day, and haven´t found the toaster plugin. I guess I will lurk the forums until someone else finds this.
by anewuser
Sat Jan 01, 2005 7:10 pm
Forum: ZSNES Talk
Topic: Screenshots!
Replies: 72
Views: 38928

Well, I added the nsrt header (great thing, btw), but I didn´t notice anything. Do I have to start up zsnes [btw, I am dumb] from the command line and using a switch like the KitchenSync (which my monitor doesn´t support, apparently) or do I use special setups (resolution, sound, gui colors, etc) or...
by anewuser
Sat Jan 01, 2005 6:06 pm
Forum: ZSNES Talk
Topic: Screenshots!
Replies: 72
Views: 38928

Mario Paint, right?
by anewuser
Sat Jan 01, 2005 5:49 pm
Forum: ZSNES Talk
Topic: Screenshots!
Replies: 72
Views: 38928

An easter egg type of thing, huh? and what does it do (better gfxs, better sound)? Is there something I could follow (I´m need some clues) to enable it?
by anewuser
Sat Jan 01, 2005 2:24 pm
Forum: ZSNES Talk
Topic: Screenshots!
Replies: 72
Views: 38928

Re: Screenshots!

Image
ZSNES Toaster Support
May I ask what is this, and how do I enable?
by anewuser
Sun Dec 26, 2004 4:53 am
Forum: ZSNES Talk
Topic: Latest version of ZSNES get it here! (v1.40)
Replies: 70
Views: 35448

Congratulations for this new release, guys!
by anewuser
Sun Nov 28, 2004 5:19 pm
Forum: ZSNES Talk
Topic: JMA Compression
Replies: 168
Views: 106739

J00r Mama's Ass I think. Even if it was a joke, I don't appreciate it. ...I'll give you guys a hint, it's a recursive accronym, and it has something to do with archiving. J oining M ultiple A rchives? I have never been good at guessing, but that seems like a good guess even if it is a wrong one.
by anewuser
Sun Nov 28, 2004 4:07 pm
Forum: ZSNES Talk
Topic: JMA Compression
Replies: 168
Views: 106739

By the way, What does JMA stands for?
by anewuser
Sun Nov 21, 2004 4:51 pm
Forum: ZSNES Talk
Topic: JMA Compression
Replies: 168
Views: 106739

Will JMA support be added to Snes9x?
I am not a programmer, but are you going to release the JMA file format specification?
by anewuser
Sun Oct 03, 2004 1:36 pm
Forum: Development
Topic: Virtue of converting ASM source to C?
Replies: 38
Views: 27337

Re: Virtue of converting ASM source to C?

Since its beginning, the ZSNES project has employed massive amounts of highly optimized Intel assembler source. Although this source has been reputed to be the root of ZSNES' superior speed, I question its continued practicality. You are not the only one. The developers are fully aware of it. If no...
by anewuser
Mon Sep 20, 2004 2:46 pm
Forum: DeJap Projects
Topic: Translated SO on original hardware
Replies: 47
Views: 51875

@Agozer: I kind of believe it so, too. Now, you shouldn´t quote me.
by anewuser
Tue Aug 31, 2004 4:15 pm
Forum: ZSNES Talk
Topic: Can ZSNES use external files like Snes9x?
Replies: 9
Views: 4576

I know the meaning of "sticky". I think it means something like "troublesome" or "disgusting" or "frequent" in this sentence. Is that right? No. On message boards, a sticky means an important topic that is always on the first page. And that it must be read.
by anewuser
Tue Aug 31, 2004 5:50 am
Forum: ZSNES Talk
Topic: What IDE is zsnes made in?
Replies: 44
Views: 22281

Noxious Ninja wrote:
Nach wrote:Don't need a compiler attached either if you always just type in make and pray.
So that's how zSNES has gotten to such an advanced stage...
Of course! Don´t you have faith?
by anewuser
Sat Aug 14, 2004 11:23 pm
Forum: ZSNES Talk
Topic: how to use .rar files
Replies: 23
Views: 11512

>Goodmerge?

No. A file format based off 7z, which achieved better compressiong than .rar, .zip, and .7z and designed specifically for snes roms.
by anewuser
Sat Aug 07, 2004 4:40 pm
Forum: DeJap Projects
Topic: S-DD1 Graphics Pack FAQ
Replies: 38
Views: 48040

I had no idea Snes9x had it. :shock: To use the graphics packs for the S-DD1, as of 1.42, you MUST tell Snes9x where the pack is located. If you do not, it will use on-the-fly decompression. On the other hand, to use on-the-fly decompression, make sure the game's pack entry is blank. It is a good i...