Search found 68 matches

by belegdol
Tue Jan 20, 2009 9:34 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 280486

I'd like to make a somewhat orthogonal comment. I just checked 0.039 and it seems to work nicely. As you might remember I found a small glitch in the PulseAudio driver, and now I have done some more investigation. The sound quality itself is perfect, so is CPU usage. The only problem are PAL games. ...
by belegdol
Fri Jan 09, 2009 10:46 am
Forum: bsnes Dev Talk
Topic: sdl detecting only 2 of 7 axes?
Replies: 3
Views: 17874

Neither it seems to support additional axes :(
by belegdol
Sat Dec 20, 2008 4:39 pm
Forum: bsnes Dev Talk
Topic: sdl detecting only 2 of 7 axes?
Replies: 3
Views: 17874

Actually, I double-checked that and I had sdlmame misconfigured, and it detects all inputs from the pad correctly. The axes which do not work in bsnes have elaborate names, such as Joy 1 hat 0 up for the d-pad and Joy 1 A3 Saitek PLC Saitek P3200 Rumble Pad + for the axes. Maybe that's the problem?
by belegdol
Wed Dec 17, 2008 7:54 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 262448

I tried, and turning the sync option on and off does not seem to influence this behaviour.
by belegdol
Wed Dec 17, 2008 7:45 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 262448

More info: I ran strace bsnes just in case, and the stops problem was gone. Due to increased CPU demand bsnes was not able to run 50/50 fps all the time, but the visible framerate was much more steady.
by belegdol
Wed Dec 17, 2008 6:57 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 262448

I made that compile by changing buffer[buffer.offset++] to buffer, and it makes noise. Why bsnes stops every few secs then? To make myself clear, sound is perfectly fine, it's video that stops.
by belegdol
Wed Dec 17, 2008 5:44 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 262448

OK, I'll try to make PA gurus look into it.
by belegdol
Wed Dec 17, 2008 5:19 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 262448

Thanks for the new release! I tested the new PulseAudio driver with Fedora 10 x86_64 (pulseaudio 0.9.13) and the results are strange. The sound quality is definitely better than the other PA option (openal -> sdl -> PA), but the emulation is not smooth. That is, it stops for a moment every few momen...
by belegdol
Fri Dec 05, 2008 5:52 pm
Forum: bsnes General Discussion
Topic: Announcing bsnes RPM for Fedora
Replies: 4
Views: 16079

No problem!
by belegdol
Fri Dec 05, 2008 3:38 pm
Forum: bsnes General Discussion
Topic: Announcing bsnes RPM for Fedora
Replies: 4
Views: 16079

0.037a currently. Please mind that it is available in rpmfusion-nonfree-updates-testing for now, and it will be moved to rpmfusion-nonfree-updates if it turns out it works for most of the folks.
by belegdol
Fri Dec 05, 2008 8:29 am
Forum: bsnes General Discussion
Topic: Announcing bsnes RPM for Fedora
Replies: 4
Views: 16079

Announcing bsnes RPM for Fedora

Hi folks,
after a very long review process, bsnes is now available in RPM Fusion add-on repository for Fedora, in the nonfree part. Users who have it configured can now install bsnes with their favourite package manager. Enjoy!
by belegdol
Sat Nov 29, 2008 9:30 pm
Forum: bsnes Dev Talk
Topic: bsnes 0.037a segfaults upon rom load (linux i386)
Replies: 4
Views: 17556

Lots of odd things on that page. First, the zlib patch shouldn't be needed for Linux. It converts filenames to UTF-16 before opening them, but only on Windows. Linux is UTF-8 native. OK, I'll re-add the zlib patch then. Second, I don't think ZSNES uses BGR15 internal mode. So you probably won't be ...
by belegdol
Sat Nov 29, 2008 6:33 pm
Forum: bsnes Dev Talk
Topic: bsnes 0.037a segfaults upon rom load (linux i386)
Replies: 4
Views: 17556

bsnes 0.037a segfaults upon rom load (linux i386)

Hi, this seems to occur only for i386 builds, since x86_64 ones do work fine. ThBacktrace I was able to get seems really short: (gdb) bt #0 0xf0d1f020 in ?? () #1 0x080adee7 in Scheduler::sync_cpusmp () at snes/scheduler/scheduler.h:30 #2 sCPU::mmio_write (this=0x81c1000, addr=8512, data=0 '\0') at ...
by belegdol
Sun Nov 23, 2008 4:32 pm
Forum: bsnes Dev Talk
Topic: Non-ANSI filename support for Windows + GZ, ZIP and JMA
Replies: 2
Views: 18415

Hi! Does zlib require any changes to support non-ansi file names on Linux? I'm asking because the stalled review of bsnes for RPM Fusion (add-on package repository for Fedora) seems to have resumed. As you remember, the package policy requires using external libs (don't ask me why ;) )and you gave m...
by belegdol
Mon Nov 03, 2008 2:00 pm
Forum: bsnes Dev Talk
Topic: sdl detecting only 2 of 7 axes?
Replies: 3
Views: 17874

sdl detecting only 2 of 7 axes?

Hi, I recently got myself a saitek p3200 rumble pad, which has 2 analog sticks, one d-pad, analog triggers and some buttons. I have noticed that in bsnes (running under linux) I am only allowed to configure the first analog stick as snes d-pad, second stick nor d-pad no not work. Is that an SDL limi...
by belegdol
Mon Aug 25, 2008 9:41 pm
Forum: bsnes Dev Talk
Topic: bsnes and pulseaudio
Replies: 30
Views: 19262

God, damnit. Four, four Linux audio APIs implemented and it's still not good enough. Christ, and they wonder why Linux hasn't caught on yet. Guess how many Windows audio drivers I have? And guess how many people can't get audio to work, despite my userbase for Windows being 10-50x the size? Anyway,...
by belegdol
Mon Aug 25, 2008 10:40 am
Forum: bsnes Dev Talk
Topic: bsnes and pulseaudio
Replies: 30
Views: 19262

bsnes and pulseaudio

Hi, as you might know, more and more Linux distributions are switching to pulseaudio by default. The problem is that bsnes does not work very well with it. I tried many different configs and I found out that the only config so far that works more or less is openal -> sdl ->pulseaudio, but this one h...
by belegdol
Wed Nov 14, 2007 9:35 pm
Forum: Emulators
Topic: [bsnes] RFE: not grabbing the inputs all the time
Replies: 9
Views: 4688

blargg wrote:
Well, I think it is better to have one thread per issue, especially that it makes searching a bit easier.
That'd make sense except this section is for emulators in general, not just bsnes, so the huge bsnes thread has to do.
As you wish.
by belegdol
Wed Nov 14, 2007 12:33 am
Forum: Emulators
Topic: [bsnes] RFE: not grabbing the inputs all the time
Replies: 9
Views: 4688

It's stalled at the review currently, but I expect that once rpmfusion is up and running, hopefully somebody will pick it up. Most of the folks are occupied with merging existing packages ATM.
by belegdol
Wed Nov 14, 2007 12:20 am
Forum: Emulators
Topic: [bsnes] RFE: not grabbing the inputs all the time
Replies: 9
Views: 4688

By the way, I don't mind separate topics, but you may want to go ahead and post in the stickied topic in the future. Others might not like the board cluttering up. Well, I think it is better to have one thread per issue, especially that it makes searching a bit easier. If the practice here is havin...
by belegdol
Tue Nov 13, 2007 11:44 pm
Forum: Emulators
Topic: [bsnes] RFE: not grabbing the inputs all the time
Replies: 9
Views: 4688

[bsnes] RFE: not grabbing the inputs all the time

Hi byuu,
would it be possible to modify bsnes in such a way that inputs are not grabbed when the emulator window isn't focused? Current behaviour (at least under linux) is quite annoying e.g. when somebody writes you an IM and while responding to it you do random things within the emu.

Cheers.
by belegdol
Mon Nov 05, 2007 1:16 pm
Forum: Emulators
Topic: Packaging bsnes for Fedora
Replies: 5
Views: 3897

I missed that before, but it looks like source files are installed as a part of debuginfo package, and thus rpmlint complains about permissions and end-of-line encoding. Can I fix that? Summing up, the changes required would be the following: #fix permissions and line endings chmod 644 license.txt r...
by belegdol
Sun Nov 04, 2007 11:26 pm
Forum: Emulators
Topic: Packaging bsnes for Fedora
Replies: 5
Views: 3897

I updated the package to reflect the comments, feel free to take a look.
by belegdol
Sun Nov 04, 2007 10:28 pm
Forum: Emulators
Topic: Packaging bsnes for Fedora
Replies: 5
Views: 3897

Hi. I have recently started working on packaging bsnes, so that users will be able to install it more easily. While I do appreciate the effort, and give you permission to make the RPM so long as source code itself remains unmodified, Fedora won't approve your submission, because the license is not ...
by belegdol
Sun Nov 04, 2007 12:50 pm
Forum: Emulators
Topic: Packaging bsnes for Fedora
Replies: 5
Views: 3897

Packaging bsnes for Fedora

Hi, I have recently started working on packaging bsnes, so that users will be able to install it more easily. Two questions came up so far: 1. Where to put cart.db? Is there a specific relative path where the emulator looks for it? 2. Is support for some sort of system-wide configuration available? ...