Search found 68 matches
- Tue Jan 20, 2009 9:34 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 280486
I'd like to make a somewhat orthogonal comment. I just checked 0.039 and it seems to work nicely. As you might remember I found a small glitch in the PulseAudio driver, and now I have done some more investigation. The sound quality itself is perfect, so is CPU usage. The only problem are PAL games. ...
- Fri Jan 09, 2009 10:46 am
- Forum: bsnes Dev Talk
- Topic: sdl detecting only 2 of 7 axes?
- Replies: 3
- Views: 17874
- Sat Dec 20, 2008 4:39 pm
- Forum: bsnes Dev Talk
- Topic: sdl detecting only 2 of 7 axes?
- Replies: 3
- Views: 17874
- Wed Dec 17, 2008 7:54 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.038 released
- Replies: 407
- Views: 262448
- Wed Dec 17, 2008 7:45 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.038 released
- Replies: 407
- Views: 262448
- Wed Dec 17, 2008 6:57 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.038 released
- Replies: 407
- Views: 262448
- Wed Dec 17, 2008 5:44 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.038 released
- Replies: 407
- Views: 262448
- Wed Dec 17, 2008 5:19 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.038 released
- Replies: 407
- Views: 262448
Thanks for the new release! I tested the new PulseAudio driver with Fedora 10 x86_64 (pulseaudio 0.9.13) and the results are strange. The sound quality is definitely better than the other PA option (openal -> sdl -> PA), but the emulation is not smooth. That is, it stops for a moment every few momen...
- Fri Dec 05, 2008 5:52 pm
- Forum: bsnes General Discussion
- Topic: Announcing bsnes RPM for Fedora
- Replies: 4
- Views: 16079
- Fri Dec 05, 2008 3:38 pm
- Forum: bsnes General Discussion
- Topic: Announcing bsnes RPM for Fedora
- Replies: 4
- Views: 16079
- Fri Dec 05, 2008 8:29 am
- Forum: bsnes General Discussion
- Topic: Announcing bsnes RPM for Fedora
- Replies: 4
- Views: 16079
Announcing bsnes RPM for Fedora
Hi folks,
after a very long review process, bsnes is now available in RPM Fusion add-on repository for Fedora, in the nonfree part. Users who have it configured can now install bsnes with their favourite package manager. Enjoy!
after a very long review process, bsnes is now available in RPM Fusion add-on repository for Fedora, in the nonfree part. Users who have it configured can now install bsnes with their favourite package manager. Enjoy!
- Sat Nov 29, 2008 9:30 pm
- Forum: bsnes Dev Talk
- Topic: bsnes 0.037a segfaults upon rom load (linux i386)
- Replies: 4
- Views: 17556
Lots of odd things on that page. First, the zlib patch shouldn't be needed for Linux. It converts filenames to UTF-16 before opening them, but only on Windows. Linux is UTF-8 native. OK, I'll re-add the zlib patch then. Second, I don't think ZSNES uses BGR15 internal mode. So you probably won't be ...
- Sat Nov 29, 2008 6:33 pm
- Forum: bsnes Dev Talk
- Topic: bsnes 0.037a segfaults upon rom load (linux i386)
- Replies: 4
- Views: 17556
bsnes 0.037a segfaults upon rom load (linux i386)
Hi, this seems to occur only for i386 builds, since x86_64 ones do work fine. ThBacktrace I was able to get seems really short: (gdb) bt #0 0xf0d1f020 in ?? () #1 0x080adee7 in Scheduler::sync_cpusmp () at snes/scheduler/scheduler.h:30 #2 sCPU::mmio_write (this=0x81c1000, addr=8512, data=0 '\0') at ...
- Sun Nov 23, 2008 4:32 pm
- Forum: bsnes Dev Talk
- Topic: Non-ANSI filename support for Windows + GZ, ZIP and JMA
- Replies: 2
- Views: 18415
Hi! Does zlib require any changes to support non-ansi file names on Linux? I'm asking because the stalled review of bsnes for RPM Fusion (add-on package repository for Fedora) seems to have resumed. As you remember, the package policy requires using external libs (don't ask me why ;) )and you gave m...
- Mon Nov 03, 2008 2:00 pm
- Forum: bsnes Dev Talk
- Topic: sdl detecting only 2 of 7 axes?
- Replies: 3
- Views: 17874
sdl detecting only 2 of 7 axes?
Hi, I recently got myself a saitek p3200 rumble pad, which has 2 analog sticks, one d-pad, analog triggers and some buttons. I have noticed that in bsnes (running under linux) I am only allowed to configure the first analog stick as snes d-pad, second stick nor d-pad no not work. Is that an SDL limi...
- Mon Aug 25, 2008 9:41 pm
- Forum: bsnes Dev Talk
- Topic: bsnes and pulseaudio
- Replies: 30
- Views: 19262
God, damnit. Four, four Linux audio APIs implemented and it's still not good enough. Christ, and they wonder why Linux hasn't caught on yet. Guess how many Windows audio drivers I have? And guess how many people can't get audio to work, despite my userbase for Windows being 10-50x the size? Anyway,...
- Mon Aug 25, 2008 10:40 am
- Forum: bsnes Dev Talk
- Topic: bsnes and pulseaudio
- Replies: 30
- Views: 19262
bsnes and pulseaudio
Hi, as you might know, more and more Linux distributions are switching to pulseaudio by default. The problem is that bsnes does not work very well with it. I tried many different configs and I found out that the only config so far that works more or less is openal -> sdl ->pulseaudio, but this one h...
- Wed Nov 14, 2007 9:35 pm
- Forum: Emulators
- Topic: [bsnes] RFE: not grabbing the inputs all the time
- Replies: 9
- Views: 4688
- Wed Nov 14, 2007 12:33 am
- Forum: Emulators
- Topic: [bsnes] RFE: not grabbing the inputs all the time
- Replies: 9
- Views: 4688
- Wed Nov 14, 2007 12:20 am
- Forum: Emulators
- Topic: [bsnes] RFE: not grabbing the inputs all the time
- Replies: 9
- Views: 4688
By the way, I don't mind separate topics, but you may want to go ahead and post in the stickied topic in the future. Others might not like the board cluttering up. Well, I think it is better to have one thread per issue, especially that it makes searching a bit easier. If the practice here is havin...
- Tue Nov 13, 2007 11:44 pm
- Forum: Emulators
- Topic: [bsnes] RFE: not grabbing the inputs all the time
- Replies: 9
- Views: 4688
[bsnes] RFE: not grabbing the inputs all the time
Hi byuu,
would it be possible to modify bsnes in such a way that inputs are not grabbed when the emulator window isn't focused? Current behaviour (at least under linux) is quite annoying e.g. when somebody writes you an IM and while responding to it you do random things within the emu.
Cheers.
would it be possible to modify bsnes in such a way that inputs are not grabbed when the emulator window isn't focused? Current behaviour (at least under linux) is quite annoying e.g. when somebody writes you an IM and while responding to it you do random things within the emu.
Cheers.
- Mon Nov 05, 2007 1:16 pm
- Forum: Emulators
- Topic: Packaging bsnes for Fedora
- Replies: 5
- Views: 3897
I missed that before, but it looks like source files are installed as a part of debuginfo package, and thus rpmlint complains about permissions and end-of-line encoding. Can I fix that? Summing up, the changes required would be the following: #fix permissions and line endings chmod 644 license.txt r...
- Sun Nov 04, 2007 11:26 pm
- Forum: Emulators
- Topic: Packaging bsnes for Fedora
- Replies: 5
- Views: 3897
- Sun Nov 04, 2007 10:28 pm
- Forum: Emulators
- Topic: Packaging bsnes for Fedora
- Replies: 5
- Views: 3897
Hi. I have recently started working on packaging bsnes, so that users will be able to install it more easily. While I do appreciate the effort, and give you permission to make the RPM so long as source code itself remains unmodified, Fedora won't approve your submission, because the license is not ...
- Sun Nov 04, 2007 12:50 pm
- Forum: Emulators
- Topic: Packaging bsnes for Fedora
- Replies: 5
- Views: 3897
Packaging bsnes for Fedora
Hi, I have recently started working on packaging bsnes, so that users will be able to install it more easily. Two questions came up so far: 1. Where to put cart.db? Is there a specific relative path where the emulator looks for it? 2. Is support for some sort of system-wide configuration available? ...